From 8fff8f283545148a8fc93e8f4c67ee1032a2dd22 Mon Sep 17 00:00:00 2001 From: thepaperpilot Date: Tue, 17 Aug 2021 08:06:30 -0500 Subject: [PATCH] setup basic mod info --- saves/safff.txt | 1 - src/components/system/Tabs.vue | 8 +- src/data/layers/aca/a.ts | 103 -- src/data/layers/aca/c.ts | 573 -------- src/data/layers/aca/f.ts | 151 -- src/data/layers/demo-infinity.ts | 354 ----- src/data/layers/demo.ts | 2301 ------------------------------ src/data/layers/main.ts | 11 + src/data/mod.ts | 156 +- src/data/modInfo.json | 8 +- 10 files changed, 25 insertions(+), 3641 deletions(-) delete mode 100644 saves/safff.txt delete mode 100644 src/data/layers/aca/a.ts delete mode 100644 src/data/layers/aca/c.ts delete mode 100644 src/data/layers/aca/f.ts delete mode 100644 src/data/layers/demo-infinity.ts delete mode 100644 src/data/layers/demo.ts create mode 100644 src/data/layers/main.ts diff --git a/saves/safff.txt b/saves/safff.txt deleted file mode 100644 index 7a1451d..0000000 --- a/saves/safff.txt +++ /dev/null @@ -1 +0,0 @@ -eyJpZCI6InRtdC14LTEwNSIsIm5hbWUiOiJEZWZhdWx0IFNhZmZmZiAtIHNvbWV0aGluZyBlbHNlIiwidGFicyI6WyJtYWluIiwiYyJdLCJ0aW1lIjoxNjI0MjQ1MjYxMDg3LCJhdXRvc2F2ZSI6dHJ1ZSwib2ZmbGluZVByb2QiOnRydWUsInRpbWVQbGF5ZWQiOiIzNDQ4LjYxNTc4MTcwOTAxIiwia2VlcEdvaW5nIjpmYWxzZSwibGFzdFRlblRpY2tzIjpbMC4wNTEsMC4wNSwwLjA0OSwwLjA1LDAuMDUsMC4wNTEsMC4wNDksMC4wNSwwLjA1LDAuMDUxXSwic2hvd1RQUyI6dHJ1ZSwibXNEaXNwbGF5IjoiYWxsIiwiaGlkZUNoYWxsZW5nZXMiOmZhbHNlLCJ0aGVtZSI6InBhcGVyIiwic3VidGFicyI6e30sIm1pbmltaXplZCI6e30sIm1vZElEIjoidG10LXgiLCJtb2RWZXJzaW9uIjoiMC4wIiwicG9pbnRzIjoiMzMwMC4zNzc3NzM4NTkwNTUiLCJtYWluIjp7InVwZ3JhZGVzIjpbXSwiYWNoaWV2ZW1lbnRzIjpbXSwibWlsZXN0b25lcyI6W10sImluZm9ib3hlcyI6e319LCJmIjp7InVwZ3JhZGVzIjpbXSwiYWNoaWV2ZW1lbnRzIjpbXSwibWlsZXN0b25lcyI6W10sImluZm9ib3hlcyI6e30sImNsaWNrYWJsZXMiOnsiMTEiOiJTdGFydCJ9LCJ1bmxvY2tlZCI6ZmFsc2UsInBvaW50cyI6IjAiLCJib29wIjpmYWxzZX0sImMiOnsidXBncmFkZXMiOlsiMTEiXSwiYWNoaWV2ZW1lbnRzIjpbXSwibWlsZXN0b25lcyI6W10sImluZm9ib3hlcyI6e30sImJ1eWFibGVzIjp7IjExIjoiMCJ9LCJjaGFsbGVuZ2VzIjp7IjExIjoiMCJ9LCJ1bmxvY2tlZCI6dHJ1ZSwicG9pbnRzIjoiMCIsImJlc3QiOiIxIiwidG90YWwiOiIwIiwiYmVlcCI6ZmFsc2UsInRoaW5neSI6InBvaW50eSIsIm90aGVyVGhpbmd5IjoxMCwic3BlbnRPbkJ1eWFibGVzIjoiMCJ9LCJhIjp7InVwZ3JhZGVzIjpbXSwiYWNoaWV2ZW1lbnRzIjpbIjExIl0sIm1pbGVzdG9uZXMiOltdLCJpbmZvYm94ZXMiOnt9LCJ1bmxvY2tlZCI6dHJ1ZSwicG9pbnRzIjoiMCJ9LCJnIjp7InVwZ3JhZGVzIjpbXSwiYWNoaWV2ZW1lbnRzIjpbXSwibWlsZXN0b25lcyI6W10sImluZm9ib3hlcyI6e319LCJoIjp7InVwZ3JhZGVzIjpbXSwiYWNoaWV2ZW1lbnRzIjpbXSwibWlsZXN0b25lcyI6W10sImluZm9ib3hlcyI6e319LCJzcG9vayI6eyJ1cGdyYWRlcyI6W10sImFjaGlldmVtZW50cyI6W10sIm1pbGVzdG9uZXMiOltdLCJpbmZvYm94ZXMiOnt9fSwib29tcHNNYWciOjAsImxhc3RQb2ludHMiOiIzMzAwLjM3Nzc3Mzg1OTA1NSJ9 \ No newline at end of file diff --git a/src/components/system/Tabs.vue b/src/components/system/Tabs.vue index 94fc880..ec69f0e 100644 --- a/src/components/system/Tabs.vue +++ b/src/components/system/Tabs.vue @@ -14,7 +14,7 @@ :layer="tab" :index="index" v-else-if="tab in components" - :minimizable="true" + :minimizable="minimizable[tab]" :tab="() => $refs[`tab-${index}`]" /> @@ -47,6 +47,12 @@ export default defineComponent({ }, {} ); + }, + minimizable() { + return Object.keys(layers).reduce((acc: Record, curr) => { + acc[curr] = layers[curr].minimizable !== false; + return acc; + }, {}); } } }); diff --git a/src/data/layers/aca/a.ts b/src/data/layers/aca/a.ts deleted file mode 100644 index a18fdab..0000000 --- a/src/data/layers/aca/a.ts +++ /dev/null @@ -1,103 +0,0 @@ -/* eslint-disable */ -import player from "@/game/player"; -import { GridCell } from "@/typings/features/grid"; -import { RawLayer } from "@/typings/layer"; -import Decimal from "@/util/bignum"; - -export default { - id: "a", - startData() { - return { - unlocked: true, - points: new Decimal(0) - }; - }, - color: "yellow", - modal: true, - name: "Achievements", - resource: "achievement power", - row: "side", - tooltip() { - // Optional, tooltip displays when the layer is locked - return "Achievements"; - }, - achievementPopups: true, - achievements: { - data: { - 11: { - image: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png", - name: "Get me!", - done() { - return true; - }, // This one is a freebie - goalTooltip: "How did this happen?", // Shows when achievement is not completed - doneTooltip: "You did it!" // Showed when the achievement is completed - }, - 12: { - name: "Impossible!", - done() { - return false; - }, - goalTooltip: "Mwahahaha!", // Shows when achievement is not completed - doneTooltip: "HOW????", // Showed when the achievement is completed - style: { color: "#04e050" } - }, - 13: { - name: "EIEIO", - done() { - return player.layers.f.points.gte(1); - }, - tooltip: - "Get a farm point.\n\nReward: The dinosaur is now your friend (you can max Farm Points).", // Showed when the achievement is completed - onComplete() { - console.log("Bork bork bork!"); - } - } - } - }, - midsection: "", - grids: { - data: { - test: { - maxRows: 3, - rows: 2, - cols: 2, - getStartData(cell: string) { - return cell; - }, - getUnlocked() { - // Default - return true; - }, - getCanClick() { - return player.points.eq(10); - }, - getStyle(cell) { - return { backgroundColor: "#" + ((Number((this[cell] as GridCell).data) * 1234) % 999999) }; - }, - click(cell) { - // Don't forget onHold - (this[cell] as GridCell).data = ((this[cell] as GridCell).data as number) + 1; - }, - getTitle(cell) { - let direction; - if (cell === "101") { - direction = "top"; - } else if (cell === "102") { - direction = "bottom"; - } else if (cell === "201") { - direction = "left"; - } else if (cell === "202") { - direction = "right"; - } - return ` -

Gridable #${cell}

-
`; - }, - getDisplay(cell) { - return (this[cell] as GridCell).data; - } - } - } - } -} as RawLayer; diff --git a/src/data/layers/aca/c.ts b/src/data/layers/aca/c.ts deleted file mode 100644 index b291172..0000000 --- a/src/data/layers/aca/c.ts +++ /dev/null @@ -1,573 +0,0 @@ -/* eslint-disable */ -import { Direction } from "@/game/enums"; -import { layers } from "@/game/layers"; -import player from "@/game/player"; -import { DecimalSource } from "@/lib/break_eternity"; -import { RawLayer } from "@/typings/layer"; -import Decimal, { format, formatWhole } from "@/util/bignum"; -import { - buyableEffect, - challengeCompletions, - getBuyableAmount, - hasMilestone, - hasUpgrade, - setBuyableAmount, - upgradeEffect -} from "@/util/features"; -import { resetLayer, resetLayerData } from "@/util/layers"; - -export default { - id: "c", // This is assigned automatically, both to the layer and all upgrades, etc. Shown here so you know about it - name: "Candies", // This is optional, only used in a few places, If absent it just uses the layer id. - symbol: "C", // This appears on the layer's node. Default is the id with the first letter capitalized - position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order - startData() { - return { - unlocked: true, - points: new Decimal(0), - best: new Decimal(0), - total: new Decimal(0), - beep: false, - thingy: "pointy", - otherThingy: 10, - spentOnBuyables: new Decimal(0) - }; - }, - minWidth: 800, - color: "#4BDC13", - requires: new Decimal(10), // Can be a function that takes requirement increases into account - resource: "lollipops", // Name of prestige currency - baseResource: "points", // Name of resource prestige is based on - baseAmount() { - return player.points; - }, // Get the current amount of baseResource - type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have - exponent: 0.5, // Prestige currency exponent - base: 5, // Only needed for static layers, base of the formula (b^(x^exp)) - roundUpCost: false, // True if the cost needs to be rounded up (use when baseResource is static?) - - // For normal layers, gain beyond [softcap] points is put to the [softcapPower]th power - softcap: new Decimal(1e100), - softcapPower: new Decimal(0.5), - canBuyMax() {}, // Only needed for static layers with buy max - gainMult() { - // Calculate the multiplier for main currency from bonuses - let mult = new Decimal(1); - /* - if (hasUpgrade(this.layer, 166)) mult = mult.times(2); // These upgrades don't exist - if (hasUpgrade(this.layer, 120)) - mult = mult.times(upgradeEffect(this.layer, 120) as DecimalSource); - */ - return mult; - }, - gainExp() { - // Calculate the exponent on main currency from bonuses - return new Decimal(1); - }, - row: 0, // Row the layer is in on the tree (0 is the first row) - effect() { - return { - // Formulas for any boosts inherent to resources in the layer. Can return a single value instead of an object if there is just one effect - waffleBoost: Decimal.pow(player.layers[this.layer].points, 0.2), - icecreamCap: player.layers[this.layer].points.times(10) - }; - }, - effectDisplay() { - // Optional text to describe the effects - const eff = this.effect as { waffleBoost: Decimal; icecreamCap: Decimal }; - const waffleBoost = eff.waffleBoost.times( - (buyableEffect(this.layer, 11) as { first: Decimal, second: Decimal }).first - ); - return ( - "which are boosting waffles by " + - format(waffleBoost) + - " and increasing the Ice Cream cap by " + - format(eff.icecreamCap) - ); - }, - infoboxes: { - data: { - coolInfo: { - title: "Lore", - titleStyle: { color: "#FE0000" }, - body: "DEEP LORE!", - bodyStyle: { "background-color": "#0000EE" } - } - } - }, - milestones: { - data: { - 0: { - requirementDisplay: "3 Lollipops", - done() { - return (player.layers[this.layer].best as Decimal).gte(3); - }, // Used to determine when to give the milestone - effectDisplay: "Unlock the next milestone" - }, - 1: { - requirementDisplay: "4 Lollipops", - unlocked() { - return hasMilestone(this.layer, 0); - }, - done() { - return (player.layers[this.layer].best as Decimal).gte(4); - }, - effectDisplay: "You can toggle beep and boop (which do nothing)", - optionsDisplay: ` -
- - -
- `, - style() { - if (hasMilestone(this.layer, this.id)) - return { - backgroundColor: "#1111DD" - }; - } - } - } - }, - challenges: { - data: { - 11: { - name: "Fun", - completionLimit: 3, - challengeDescription() { - return ( - "Makes the game 0% harder
" + - challengeCompletions(this.layer, this.id) + - "/" + - this.completionLimit + - " completions" - ); - }, - unlocked() { - return (player.layers[this.layer].best as Decimal).gt(0); - }, - goalDescription: "Have 20 points I guess", - canComplete() { - return player.points.gte(20); - }, - effect() { - const ret = player.layers[this.layer].points.add(1).tetrate(0.02); - return ret; - }, - rewardDisplay() { - return format(this.effect as Decimal) + "x"; - }, - countsAs: [12, 21], // Use this for if a challenge includes the effects of other challenges. Being in this challenge "counts as" being in these. - rewardDescription: "Says hi", - onComplete() { - console.log("hiii"); - }, // Called when you successfully complete the challenge - onEnter() { - console.log("So challenging"); - }, - onExit() { - console.log("Sweet freedom!"); - } - } - } - }, - upgrades: { - data: { - 11: { - title: "Generator of Genericness", - description: "Gain 1 Point every second.", - cost: new Decimal(1), - unlocked() { - return player.layers[this.layer].unlocked; - } // The upgrade is only visible when this is true - }, - 12: { - description: - "Point generation is faster based on your unspent Lollipops.", - cost: new Decimal(1), - unlocked() { - return hasUpgrade(this.layer, 11); - }, - effect() { - // Calculate bonuses from the upgrade. Can return a single value or an object with multiple values - let ret = player.layers[this.layer].points - .add(1) - .pow( - player.layers[this.layer].upgrades!.includes(24) - ? 1.1 - : player.layers[this.layer].upgrades!.includes(14) - ? 0.75 - : 0.5 - ); - if (ret.gte("1e20000000")) ret = ret.sqrt().times("1e10000000"); - return ret; - }, - effectDisplay() { - return format(this.effect as Decimal) + "x"; - } // Add formatting to the effect - }, - 13: { - unlocked() { - return hasUpgrade(this.layer, 12); - }, - onPurchase() { - // This function triggers when the upgrade is purchased - player.layers[this.layer].unlockOrder = 0; - }, - style() { - if (hasUpgrade(this.layer, this.id)) - return { - "background-color": "#1111dd" - }; - else if (!this.canAfford) { - return { - "background-color": "#dd1111" - }; - } // Otherwise use the default - }, - canAfford() { - return player.points.lte(7); - }, - pay() { - player.points = player.points.add(7); - }, - fullDisplay: - "Only buyable with less than 7 points, and gives you 7 more. Unlocks a secret subtab." - }, - 22: { - title: "This upgrade doesn't exist", - description: "Or does it?.", - currencyLocation() { - return player.layers[this.layer].buyables; - }, // The object in player data that the currency is contained in - currencyDisplayName: "exhancers", // Use if using a nonstandard currency - currencyInternalName: 11, // Use if using a nonstandard currency - - cost: new Decimal(3), - unlocked() { - return player.layers[this.layer].unlocked; - } // The upgrade is only visible when this is true - } - } - }, - buyables: { - showBRespecButton: true, - respec() { - // Optional, reset things and give back your currency. Having this function makes a respec button appear - player.layers[this.layer].points = player.layers[this.layer].points.add( - player.layers[this.layer].spentOnBuyables as Decimal - ); // A built-in thing to keep track of this but only keeps a single value - this.reset(); - resetLayer(this.layer, true); // Force a reset - }, - respecButtonDisplay: "Respec Thingies", // Text on Respec button, optional - respecWarningDisplay: - "Are you sure? Respeccing these doesn't accomplish much.", - data: { - 11: { - title: "Exhancers", // Optional, displayed at the top in a larger font - cost() { - // cost for buying xth buyable, can be an object if there are multiple currencies - let x = this.amount; - if (x.gte(25)) x = x.pow(2).div(25); - const cost = Decimal.pow(2, x.pow(1.5)); - return cost.floor(); - }, - effect() { - // Effects of owning x of the items, x is a decimal - const x = this.amount; - const eff = {} as { first?: Decimal; second?: Decimal }; - if (x.gte(0)) eff.first = Decimal.pow(25, x.pow(1.1)); - else eff.first = Decimal.pow(1 / 25, x.times(-1).pow(1.1)); - - if (x.gte(0)) eff.second = x.pow(0.8); - else - eff.second = x - .times(-1) - .pow(0.8) - .times(-1); - return eff; - }, - display() { - // Everything else displayed in the buyable button after the title - return ( - "Cost: " + - format(this.cost!) + - " lollipops\n\ - Amount: " + - player.layers[this.layer].buyables![this.id] + - "/4\n\ - Adds + " + - format((this.effect as { first: Decimal; second: Decimal }).first) + - " things and multiplies stuff by " + - format((this.effect as { first: Decimal; second: Decimal }).second) - ); - }, - unlocked() { - return player.layers[this.layer].unlocked; - }, - canAfford() { - return player.layers[this.layer].points.gte(this.cost!); - }, - buy() { - const cost = this.cost!; - player.layers[this.layer].points = player.layers[ - this.layer - ].points.sub(cost); - player.layers[this.layer].buyables![this.id] = player.layers[ - this.layer - ].buyables![this.id].add(1); - player.layers[this.layer].spentOnBuyables = (player.layers[ - this.layer - ].spentOnBuyables as Decimal).add(cost); // This is a built-in system that you can use for respeccing but it only works with a single Decimal value - }, - buyMax() {}, // You'll have to handle this yourself if you want - style: { height: "222px" }, - purchaseLimit: new Decimal(4), - sellOne() { - const amount = getBuyableAmount(this.layer, this.id)!; - if (amount.lte(0)) return; // Only sell one if there is at least one - setBuyableAmount(this.layer, this.id, amount.sub(1)); - player.layers[this.layer].points = player.layers[ - this.layer - ].points.add(this.cost!); - } - } - } - }, - onReset(resettingLayer: string) { - // Triggers when this layer is being reset, along with the layer doing the resetting. Not triggered by lower layers resetting, but is by layers on the same row. - if ( - layers[resettingLayer].row != undefined && - this.row != undefined && - layers[resettingLayer].row! > this.row! - ) - resetLayerData(this.layer, ["points"]); // This is actually the default behavior - }, - automate() {}, // Do any automation inherent to this layer if appropriate - resetsNothing() { - return false; - }, - onPrestige() { - return; - }, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends. - - hotkeys: [ - { - key: "c", - description: "reset for lollipops or whatever", - press() { - if (layers[this.layer].canReset) resetLayer(this.layer); - } - }, - { - key: "ctrl+c", - description: "respec things", - press() { - layers[this.layer].buyables!.respec!(); - }, - unlocked() { - return hasUpgrade("c", "22"); - } - } - ], - increaseUnlockOrder: [], // Array of layer names to have their order increased when this one is first unlocked - - microtabs: { - stuff: { - data: { - first: { - display: ` - -
confirmed
` - }, - second: { - embedLayer: "f" - } - } - }, - otherStuff: { - // There could be another set of microtabs here - data: {} - } - }, - - bars: { - data: { - longBoi: { - fillStyle: { "background-color": "#FFFFFF" }, - baseStyle: { "background-color": "#696969" }, - textStyle: { color: "#04e050" }, - - borderStyle() { - return {}; - }, - direction: Direction.Right, - width: 300, - height: 30, - progress() { - return player.points - .add(1) - .log(10) - .div(10) - .toNumber(); - }, - display() { - return format(player.points) + " / 1e10 points"; - }, - unlocked: true - }, - tallBoi: { - fillStyle: { "background-color": "#4BEC13" }, - baseStyle: { "background-color": "#000000" }, - textStyle: { "text-shadow": "0px 0px 2px #000000" }, - - borderStyle() { - return { "border-width": "7px" }; - }, - direction: Direction.Up, - width: 50, - height: 200, - progress() { - return player.points.div(100); - }, - display() { - return formatWhole(player.points.div(1).min(100)) + "%"; - }, - unlocked: true - }, - flatBoi: { - fillStyle: { "background-color": "#FE0102" }, - baseStyle: { "background-color": "#222222" }, - textStyle: { "text-shadow": "0px 0px 2px #000000" }, - - borderStyle() { - return {}; - }, - direction: Direction.Up, - width: 100, - height: 30, - progress() { - return player.layers.c.points.div(50); - }, - unlocked: true - } - } - }, - - // Optional, lets you format the tab yourself by listing components. You can create your own components in v.js. - subtabs: { - "main tab": { - buttonStyle() { - return { color: "orange" }; - }, - notify: true, - display: ` - - - - - -
Name your points!
- - I have {{ format(player.points) }} {{ player.layers.c.thingy }} points! -
- - - - `, - glowColor: "blue" - }, - thingies: { - resetNotify: true, - style() { - return { "background-color": "#222222", "--background": "#222222" }; - }, - buttonStyle() { - return { "border-color": "orange" }; - }, - display: ` - - - - - -
Beep
- - - - - - -
- - ` - }, - jail: { - display: ` - - - - - -
Sugar level:
-
- - -
idk
- - -
-
- -
It's jail because "bars"! So funny! Ha ha!
- ` - }, - illuminati: { - unlocked() { - return hasUpgrade("c", 13); - }, - display: ` -

C O N F I R M E D

- - -
Adjust how many points H gives you!
- ` - } - }, - style() { - return { - //'background-color': '#3325CC' - }; - }, - nodeStyle() { - return { - // Style on the layer node - color: "#3325CC", - "text-decoration": "underline" - }; - }, - glowColor: "orange", // If the node is highlighted, it will be this color (default is red) - componentStyles: { - challenge() { - return { height: "200px" }; - }, - "prestige-button"() { - return { color: "#AA66AA" }; - } - }, - tooltip() { - // Optional, tooltip displays when the layer is unlocked - let tooltip = "{{ formatWhole(player.layers.c.points) }} {{ layers.c.resource }}"; - if (player.layers[this.layer].buyables![11].gt(0)) - tooltip += - "



{{ formatWhole(player.layers.c.buyables![11]) }} Exhancers
"; - return tooltip; - }, - shouldNotify() { - // Optional, layer will be highlighted on the tree if true. - // Layer will automatically highlight if an upgrade is purchasable. - return player.layers.c.buyables![11] == new Decimal(1); - }, - mark: "https://unsoftcapped2.github.io/The-Modding-Tree-2/discord.png", - resetDescription: "Melt your points into " -} as RawLayer; diff --git a/src/data/layers/aca/f.ts b/src/data/layers/aca/f.ts deleted file mode 100644 index 95c2bdd..0000000 --- a/src/data/layers/aca/f.ts +++ /dev/null @@ -1,151 +0,0 @@ -/* eslint-disable */ -import { layers as tmp } from "@/game/layers"; -import player from "@/game/player"; -import { RawLayer } from "@/typings/layer"; -import Decimal, { formatWhole } from "@/util/bignum"; -import { getClickableState } from "@/util/features"; - -export default { - id: "f", - infoboxes: { - data: { - coolInfo: { - title: "Lore", - titleStyle: { color: "#FE0000" }, - body: "DEEP LORE!", - bodyStyle: { "background-color": "#0000EE" } - } - } - }, - - startData() { - return { - unlocked: false, - points: new Decimal(0), - boop: false, - clickables: { [11]: "Start" } // Optional default Clickable state - }; - }, - color: "#FE0102", - requires() { - return new Decimal(10); - }, - resource: "farm points", - baseResource: "points", - baseAmount() { - return player.points; - }, - type: "static", - exponent: 0.5, - base: 3, - roundUpCost: true, - canBuyMax() { - return false; - }, - name: "Farms", - //directMult() {return new Decimal(player.c.otherThingy)}, - - row: 1, - branches: [ - { - target: "c", - "stroke-width": "25px", - stroke: "blue", - style: "filter: blur(5px)" - } - ], // When this layer appears, a branch will appear from this layer to any layers here. Each entry can be a pair consisting of a layer id and a color. - - tooltipLocked() { - // Optional, tooltip displays when the layer is locked - return "This weird farmer dinosaur will only see you if you have at least {{layers.f.requires}} points. You only have {{ formatWhole(player.points) }}"; - }, - midsection: - '

Bork Bork!
', - // The following are only currently used for "custom" Prestige type: - prestigeButtonDisplay() { - //Is secretly HTML - if (!this.canBuyMax) - return ( - "Hi! I'm a weird dinosaur and I'll give you a Farm Point in exchange for all of your points and lollipops! (At least " + - formatWhole(tmp[this.layer].nextAt) + - " points)" - ); - if (this.canBuyMax) - return ( - "Hi! I'm a weird dinosaur and I'll give you " + - formatWhole(tmp[this.layer].resetGain) + - " Farm Points in exchange for all of your points and lollipops! (You'll get another one at " + - formatWhole(tmp[this.layer].nextAt) + - " points)" - ); - }, - canReset() { - return Decimal.gte(tmp[this.layer].baseAmount!, tmp[this.layer].nextAt); - }, - // This is also non minimal, a Clickable! - clickables: { - masterButtonClick() { - if (getClickableState(this.layer, 11) == "Borkened...") - player.layers[this.layer].clickables![11] = "Start"; - }, - masterButtonDisplay() { - return getClickableState(this.layer, 11) == "Borkened..." - ? "Fix the clickable!" - : "Does nothing"; - }, // Text on Respec button, optional - data: { - 11: { - title: "Clicky clicky!", // Optional, displayed at the top in a larger font - display() { - // Everything else displayed in the buyable button after the title - const data = getClickableState(this.layer, this.id); - return "Current state:
" + data; - }, - unlocked() { - return player.layers[this.layer].unlocked; - }, - canClick() { - return getClickableState(this.layer, this.id) !== "Borkened..."; - }, - click() { - switch (getClickableState(this.layer, this.id)) { - case "Start": - player.layers[this.layer].clickables![this.id] = "A new state!"; - break; - case "A new state!": - player.layers[this.layer].clickables![this.id] = "Keep going!"; - break; - case "Keep going!": - player.layers[this.layer].clickables![this.id] = - "Maybe that's a bit too far..."; - break; - case "Maybe that's a bit too far...": - //makeParticles(coolParticle, 4) - player.layers[this.layer].clickables![this.id] = "Borkened..."; - break; - default: - player.layers[this.layer].clickables![this.id] = "Start"; - break; - } - }, - hold() { - console.log("Clickkkkk..."); - }, - style() { - switch (getClickableState(this.layer, this.id)) { - case "Start": - return { "background-color": "green" }; - case "A new state!": - return { "background-color": "yellow" }; - case "Keep going!": - return { "background-color": "orange" }; - case "Maybe that's a bit too far...": - return { "background-color": "red" }; - default: - return {}; - } - } - } - } - } -} as RawLayer; diff --git a/src/data/layers/demo-infinity.ts b/src/data/layers/demo-infinity.ts deleted file mode 100644 index 6e62446..0000000 --- a/src/data/layers/demo-infinity.ts +++ /dev/null @@ -1,354 +0,0 @@ -/* eslint-disable */ -import { layers } from "@/game/layers"; -import player from "@/game/player"; -import { Layer, RawLayer } from "@/typings/layer"; -import Decimal, { format } from "@/util/bignum"; -import { - getBuyableAmount, hasChallenge, hasMilestone, hasUpgrade, setBuyableAmount -} from "@/util/features"; -import { resetLayer } from "@/util/layers"; - -export default { - id: "i", - position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order - startData() { - return { - unlocked: false, - points: new Decimal(0) - }; - }, - branches: ["p"], - color: "#964B00", - requires() { - const require = new Decimal(8).plus( - player.layers.i.points - .div(10) - .floor() - .times(2) - ); - return require; - }, // Can be a function that takes requirement increases into account - effectDisplay() { - return ( - "Multiplying points and prestige points by " + - format( - player.layers[this.layer].points - .plus(1) - .pow(hasUpgrade("p", 235) ? 6.942 : 1) - ) - ); - }, - resource: "Infinity", // Name of prestige currency - baseResource: "pointy points", // Name of resource prestige is based on - baseAmount() { - return player.layers.p.buyables![21]; - }, // Get the current amount of baseResource - type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have - resetGain() { - if (hasMilestone("p", 12)) { - return getBuyableAmount("p", 21)! - .div(2) - .floor() - .times(2) - .times(5) - .sub(30) - .sub(player.layers.i.points); - } - return player.layers.p.buyables![21].gte(layers.i.requires!) ? 1 : 0; - }, // Prestige currency exponent - getNextAt() { - return new Decimal(100); - }, - canReset() { - return player.layers.p.buyables![21].gte(layers.i.requires!); - }, - prestigeButtonDisplay() { - return ( - "Reset everything for +" + - format(layers.i.resetGain) + - " Infinity.
You need " + - format(layers.i.requires!) + - " pointy points to reset." - ); - }, - row: 1, // Row the layer is in on the tree (0 is the first row) - hotkeys: [ - { - key: "i", - description: "I: Infinity", - press() { - if (layers.i.canReset) resetLayer(this.layer); - } - } - ], - layerShown() { - return ( - player.layers[this.layer].unlocked || - new Decimal(player.layers.p.buyables[21]).gte(8) - ); - }, - milestones: { - data: { - 0: { - requirementDisplay: "2 Infinity points", - effectDisplay: "Keep ALL milestones on reset", - done() { - return player.layers[this.layer].points.gte(2); - } - }, - 1: { - requirementDisplay: "3 Infinity points", - effectDisplay: "Pointy points don't reset generators", - done() { - return player.layers[this.layer].points.gte(3); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - }, - 2: { - requirementDisplay: "4 Infinity points", - effectDisplay: - "Start with 6 Time Dilation, 3 Point, and 1 of the other 2 challenges", - done() { - return player.layers[this.layer].points.gte(4); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - }, - 3: { - requirementDisplay: "5 Infinity points", - effectDisplay: "Start with 40 upgrades and 6 boosts", - done() { - return player.layers[this.layer].points.gte(5); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - }, - 4: { - requirementDisplay: "6 Infinity points", - effectDisplay: - "You can choose all of the 14th row upgrades, and remove the respec button", - done() { - return player.layers[this.layer].points.gte(6); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - }, - 5: { - requirementDisplay: "8 Infinity points", - effectDisplay: "Keep all upgrades and 7 Time dilation", - done() { - return player.layers[this.layer].points.gte(8); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - }, - 6: { - requirementDisplay: "10 Infinity points", - effectDisplay: "Infinity reset nothing and auto prestige", - done() { - return player.layers[this.layer].points.gte(10); - }, - unlocked() { - return hasMilestone(this.layer, Number(this.id) - 1); - } - } - } - }, - resetsNothing() { - return hasMilestone(this.layer, 6); - }, - update(this: Layer) { - if (hasMilestone(this.layer, 0)) { - if (!hasMilestone("p", 0)) { - player.layers.p.milestones!.push(0); - player.layers.p.milestones!.push(1); - player.layers.p.milestones!.push(2); - player.layers.p.milestones!.push(3); - player.layers.p.milestones!.push(4); - player.layers.p.milestones!.push(5); - player.layers.p.milestones!.push(6); - player.layers.p.milestones!.push(7); - player.layers.p.milestones!.push(8); - } - } - if (hasMilestone(this.layer, 2)) { - if (!hasChallenge("p", 11)) { - player.layers.p.challenges![11] = new Decimal( - hasMilestone(this.layer, 5) ? 7 : 6 - ); - player.layers.p.challenges![12] = new Decimal(3); - player.layers.p.challenges![21] = new Decimal(1); - player.layers.p.challenges![22] = new Decimal(1); - } - } - if (hasMilestone(this.layer, 3)) { - if (!hasUpgrade("p", 71)) { - player.layers.p.upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24, - 31, - 32, - 33, - 34, - 41, - 42, - 43, - 44, - 51, - 52, - 53, - 54, - 61, - 62, - 63, - 64, - 71, - 72, - 73, - 74, - 81, - 82, - 83, - 84, - 91, - 92, - 93, - 94, - 101, - 102, - 103, - 104 - ]; - } - if (getBuyableAmount("p", 11)!.lt(6)) { - setBuyableAmount("p", 11, new Decimal(6)); - } - } - if (hasUpgrade(this.layer, 13)) { - for ( - let i = 0; - i < (hasUpgrade("p", 222) ? 100 : hasUpgrade("p", 215) ? 10 : 1); - i++ - ) { - if (layers.p.buyables!.data[12].canAfford) layers.p.buyables!.data[12].buy(); - if (layers.p.buyables!.data[13].canAfford) layers.p.buyables!.data[13].buy(); - if ( - layers.p.buyables!.data[14].canAfford && - layers.p.buyables!.data[14].unlocked - ) - layers.p.buyables!.data[14].buy(); - if (layers.p.buyables!.data[21].canAfford) layers.p.buyables!.data[21].buy(); - } - } - if (hasUpgrade("p", 223)) { - if (hasMilestone("p", 14)) - player.layers.p.buyables![22] = player.layers.p.buyables![22].max( - player.layers.p.buyables![21].sub(7) - ); - else if (layers.p.buyables!.data[22].canAfford) layers.p.buyables!.data[22].buy(); - } - if (hasMilestone(this.layer, 5) && !hasUpgrade("p", 111)) { - player.layers.p.upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24, - 31, - 32, - 33, - 34, - 41, - 42, - 43, - 44, - 51, - 52, - 53, - 54, - 61, - 62, - 63, - 64, - 71, - 72, - 73, - 74, - 81, - 82, - 83, - 84, - 91, - 92, - 93, - 94, - 101, - 102, - 103, - 104, - 111, - 121, - 122, - 131, - 132, - 141, - 142, - 143 - ]; - } - if (hasMilestone(this.layer, 6)) { - this.reset(); - } - }, - upgrades: { - rows: 999, - cols: 5, - data: { - 11: { - title: "Prestige", - description: "Gain 100% of prestige points per second", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasMilestone(this.layer, 4); - } - }, - 12: { - title: "Automation", - description: "Remove the nerf of upgrade Active", - cost() { - return new Decimal(2); - }, - unlocked() { - return hasUpgrade(this.layer, 11); - } - }, - 13: { - title: "Pointy", - description: "Automatically buy generators and pointy points", - cost() { - return new Decimal(5); - }, - unlocked() { - return hasUpgrade(this.layer, 11); - } - } - } - } -} as RawLayer; diff --git a/src/data/layers/demo.ts b/src/data/layers/demo.ts deleted file mode 100644 index 329ac6f..0000000 --- a/src/data/layers/demo.ts +++ /dev/null @@ -1,2301 +0,0 @@ -/* eslint-disable */ -import { layers } from "@/game/layers"; -import player from "@/game/player"; -import { DecimalSource } from "@/lib/break_eternity"; -import { RawLayer } from "@/typings/layer"; -import Decimal, { format } from "@/util/bignum"; -import { - getBuyableAmount, hasChallenge, hasMilestone, hasUpgrade, setBuyableAmount -} from "@/util/features"; -import { resetLayer } from "@/util/layers"; - -export default { - id: "p", - position: 2, - startData() { - return { - unlocked: true, - points: new Decimal(0), - gp: new Decimal(0), - g: new Decimal(0), - geff: new Decimal(1), - cmult: new Decimal(1) - }; - }, - color: "#4BDC13", - requires() { - let require = new Decimal(68.99); - if (hasMilestone(this.layer, 0)) require = require.plus(0.01); - if (hasUpgrade(this.layer, 21)) - require = require.tetrate( - hasUpgrade("p", 34) - ? new Decimal(1) - .div( - new Decimal(1).plus( - layers.p.upgrades!.data[34].effect as Decimal - ) - ) - .toNumber() - : 1 - ); - if (hasUpgrade(this.layer, 22)) - require = require.pow( - hasUpgrade("p", 34) - ? new Decimal(1).div( - new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - ) - : 1 - ); - if (hasUpgrade(this.layer, 23)) - require = require.div( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - : 1 - ); - if (hasUpgrade(this.layer, 24)) - require = require.sub( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - : 1 - ); - return require.max(1); - }, - resource: "prestige points", - baseResource: "points", - baseAmount() { - return player.points; - }, // Get the current amount of baseResource - type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have - exponent: 0.5, // Prestige currency exponent - gainMult() { - // Calculate the multiplier for main currency from bonuses - let mult = new Decimal(1); - if (hasUpgrade(this.layer, 131)) mult = mult.times(10); - if (player.layers.i.unlocked) - mult = mult.times( - player.layers.i.points.plus(1).pow(hasUpgrade("p", 235) ? 6.942 : 1) - ); - if (hasUpgrade(this.layer, 222)) - mult = mult.times(getBuyableAmount(this.layer, 22)!.plus(1)); - if (hasUpgrade("p", 231)) { - const asdf = hasUpgrade("p", 132) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(2)) - : hasUpgrade("p", 101) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(3)) - : hasUpgrade("p", 93) - ? (player.layers.p.gp as Decimal).plus(1).pow(0.2) - : (player.layers.p.gp as Decimal).plus(1).log10(); - mult = mult.mul(asdf.plus(1)); - } - if (hasMilestone(this.layer, 13)) - mult = mult.mul( - new Decimal(2) - .plus(layers.p.buyables!.data[33].effect as Decimal) - .pow(getBuyableAmount(this.layer, 32)!) - ); - return mult; - }, - gainExp() { - // Calculate the exponent on main currency from bonuses - return new Decimal(1); - }, - row: 0, // Row the layer is in on the tree (0 is the first row) - hotkeys: [ - { - key: "p", - description: "P: Reset for prestige points", - press() { - if (layers.p.canReset) resetLayer(this.layer); - } - } - ], - layerShown() { - return true; - }, - upgrades: { - rows: 999, - cols: 5, - data: { - 11: { - title: "Gain points", - description: "Point generation is increased by 1", - cost() { - if (hasMilestone(this.layer, 2)) return new Decimal(1); - return new Decimal(1.00001); - }, - unlocked() { - return true; - } - }, - 12: { - title: "Gain more points", - description: "Point generation is singled", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 11); - } - }, - 13: { - title: "Gain more points", - description: "Point generation is lined", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 12); - } - }, - 14: { - title: "Gain more points", - description: "Point generation is tetrated by 1", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 13); - } - }, - 21: { - title: "Lower prestige requirement", - description: "Prestige point requirement is superrooted by 1", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 14); - } - }, - 22: { - title: "Lower prestige requirement more", - description: "Prestige point requirement is line rooted", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 21); - } - }, - 23: { - title: "Lower prestige requirement more", - description: "Prestige point requirement is wholed", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 22); - } - }, - 24: { - title: "Lower prestige requirement more", - description: "Prestige point requirement is decreased by 1", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 23); - } - }, - 31: { - title: "Unlock", - description: "Unlock an upgrade", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 24); - } - }, - 32: { - title: "An", - description: "Unlock an upgrade", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 31); - } - }, - 33: { - title: "Upgrade", - description: "Unlock an upgrade", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 32); - } - }, - 34: { - title: "Increase", - description() { - return ( - "Add 0.01 to all above upgrades. Currently: +" + - format(this.effect as Decimal) - ); - }, - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 33); - }, - effect() { - let r = hasUpgrade("p", 41) - ? new Decimal(0.01).times(layers.p.upgrades!.data[41].effect as Decimal) - : new Decimal(0.01); - r = r.times( - new Decimal(1).plus( - new Decimal(player.layers[this.layer].challenges![11]) - .add(1) - .pow(hasUpgrade(this.layer, 121) ? 1.2 : 1) - ) - ); - if (hasUpgrade(this.layer, 92)) - r = r.plus( - new Decimal(0.001) - .times((player.layers[this.layer].g as Decimal).plus(1)) - .min(0.05) - ); - return r; - } - }, - 41: { - title: "Increase again", - description() { - return ( - "Multiply the previous upgrade by 1.01. Currently: x" + - format(this.effect as Decimal) - ); - }, - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 34); - }, - effect() { - return new Decimal(1.01) - .pow(hasUpgrade("p", 42) ? layers.p.upgrades!.data[42].effect as Decimal : 1) - .times(hasUpgrade("p", 63) ? 2 : 1); - } - }, - 42: { - title: "Increase again", - description() { - return ( - "Exponentiate the previous upgrade by 1.01. Currently: ^" + - format(this.effect as Decimal) - ); - }, - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 41); - }, - effect() { - return new Decimal(1.01) - .tetrate(hasUpgrade("p", 43) ? (layers.p.upgrades!.data[43].effect as Decimal).toNumber() : 1) - .times(hasUpgrade("p", 63) ? 2 : 1) - .times(hasUpgrade("p", 64) ? 2 : 1); - } - }, - 43: { - title: "Increase again", - description() { - return ( - "Tetrate the previous upgrade by 1.01. Currently: ^^" + - format(this.effect as Decimal) - ); - }, - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 42); - }, - effect() { - return new Decimal(1.01) - .pentate(hasUpgrade("p", 44) ? (layers.p.upgrades!.data[44].effect as Decimal).toNumber() : 1) - .times(hasUpgrade("p", 63) ? 2 : 1) - .times(hasUpgrade("p", 64) ? 2 : 1); - } - }, - 44: { - title: "Increase again", - description() { - return ( - "Pentate the previous upgrade by 1.01. Currently: ^^^" + - format(this.effect as Decimal) - ); - }, - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 43); - }, - effect() { - return new Decimal(1.01) - .times(hasUpgrade("p", 63) ? 2 : 1) - .times(hasUpgrade("p", 64) ? 2 : 1); - } - }, - 51: { - title: "Challenging", - description: "This upgrade doesn't unlock a challenge", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 44); - } - }, - 52: { - title: "Not challenging", - description: "This upgrade doesn't add 1 to the completion limit", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 51); - } - }, - 53: { - title: "Not not challenging", - description: "This upgrade doesn't add 1 to the completion limit", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 52); - } - }, - 54: { - title: "(not^3) challenging", - description: - "Fix the bug where you can't buy upgrades when you have 1 prestige point", - cost() { - return new Decimal(0.99999); - }, - unlocked() { - return hasUpgrade(this.layer, 53); - }, - onPurchase() { - player.layers.p.points = player.layers.p.points.round(); - } - }, - 61: { - title: "(not^4) challenging", - description: "Doesn't unlock a second challenge", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 54) && hasUpgrade(this.layer, 53); - } - }, - 62: { - title: "Infinity points", - description: "You can now complete Time Dilation 4 more times", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 61); - } - }, - 63: { - title: "Eternity points", - description: "Double all fourth row upgrade effects", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 62); - } - }, - 64: { - title: "Reality points", - description: "Previous upgrade, but only to the last 3 upgrades", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 63); - } - }, - 71: { - title: "1", - description: "Add 1.1 to point gain, but reset all above upgrades", - cost() { - return new Decimal(1); - }, - unlocked() { - return hasUpgrade(this.layer, 64); - }, - onPurchase() { - if (!hasMilestone(this.layer, 0)) - player.layers[this.layer].upgrades = [71]; - } - }, - 72: { - title: "2", - description: "Multiply point gain by 1.1, but reset all above upgrades", - cost() { - return new Decimal(2); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 64) && - hasUpgrade(this.layer, Number(this.id) - 1) - ); - }, - onPurchase() { - if (!hasMilestone(this.layer, 1)) - player.layers[this.layer].upgrades = [71, 72]; - } - }, - 73: { - title: "3", - description: "Raise point gain by ^1.1, but reset all above upgrades", - cost() { - return new Decimal(4); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 64) && - hasUpgrade(this.layer, Number(this.id) - 1) - ); - }, - onPurchase() { - if (!hasMilestone(this.layer, 1)) - player.layers[this.layer].upgrades = [71, 72, 73]; - } - }, - 74: { - title: "4", - description: "Tetrate point gain by 1.1, but reset all above upgrades", - cost() { - return new Decimal(8); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 64) && - hasUpgrade(this.layer, Number(this.id) - 1) - ); - }, - onPurchase() { - if (!hasMilestone(this.layer, 2)) - player.layers[this.layer].upgrades = [71, 72, 73, 74]; - if (hasMilestone(this.layer, 1) && !hasMilestone(this.layer, 2)) { - player.layers[this.layer].upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24, - 71, - 72, - 73, - 74 - ]; - } - } - }, - 81: { - title: "5", - description: "Generator efficiency is increased by 2", - cost() { - return new Decimal(1); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 74) && - (player.layers[this.layer].buyables![12].gt(0) || - player.layers[this.layer].buyables![21].gt(0)) - ); - } - }, - 82: { - title: "6", - description: "Unlock another way to buy generators", - cost() { - return new Decimal(1); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 81) && - (player.layers[this.layer].buyables![12].gt(0) || - player.layers[this.layer].buyables![21].gt(0)) - ); - } - }, - 83: { - title: "7", - description: "Generator efficiency is boosted by prestige points", - cost() { - return new Decimal(3); - }, - unlocked() { - return hasUpgrade(this.layer, 82); - } - }, - 84: { - title: "8", - description: "You can complete Point one more time", - cost() { - return new Decimal(3); - }, - unlocked() { - return hasUpgrade(this.layer, 83); - } - }, - 91: { - title: "9", - description: "New Challenge Time", - cost() { - return new Decimal(20); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 84) && - new Decimal(player.layers[this.layer].challenges![12]).gte(3) - ); - } - }, - 92: { - title: "10", - description: - "Each of the first 50 generators adds 0.001 to Increase", - cost() { - return new Decimal(5); - }, - unlocked() { - return hasUpgrade(this.layer, 91) && hasChallenge(this.layer, 21); - } - }, - 93: { - title: "11", - description: - "Change the tree trunk in generator effect to a hypertessaract root", - cost() { - return new Decimal(7); - }, - unlocked() { - return hasUpgrade(this.layer, 92); - } - }, - 94: { - title: "12", - description: "Unlock a clickable in generators", - cost() { - return new Decimal(50); - }, - unlocked() { - return hasUpgrade(this.layer, 93); - } - }, - 101: { - title: "10th row????", - description: "Decrease the dimensions of 11 by 2", - cost() { - return new Decimal(10); - }, - unlocked() { - return hasUpgrade(this.layer, 94); - } - }, - 102: { - title: "2 Tree Trunks", - description: - "Double log of generator points adds to generator efficiency", - cost() { - return new Decimal(25); - }, - unlocked() { - return hasUpgrade(this.layer, 101); - } - }, - 103: { - title: "(not^5) challenging", - description: "Unlock the last challenge", - cost() { - return new Decimal(103); - }, - unlocked() { - return hasUpgrade(this.layer, 102); - } - }, - 104: { - title: "2 layers tree", - description: "Prestige points boost points, and unlock another tab", - cost() { - return new Decimal(100); - }, - unlocked() { - return hasUpgrade(this.layer, 103) && hasChallenge(this.layer, 22); - } - }, - 111: { - title: "not (hardcapped)", - description: - "Remove the generator clickable hardcap, and you can only pick one upgrade on each row below this", - cost() { - return new Decimal(110); - }, - unlocked() { - return hasUpgrade(this.layer, 104) && hasMilestone(this.layer, 6); - } - }, - 112: { - title: "Respec button", - description: "Respec all lower upgrades, but you don't get points back", - cost() { - return new Decimal(100); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 111) && - (hasUpgrade(this.layer, 121) || hasUpgrade(this.layer, 122)) && - !hasMilestone("i", 4) - ); - }, - onPurchase() { - player.layers.p.upgrades = player.layers.p.upgrades!.filter((i: string | number) => { - return Number(i) < 112; - }); - } - }, - 121: { - title: "Timers", - description: "Raise the Time Dilation reward effect to the 1.2", - cost() { - return new Decimal(500); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 111) && - (!hasUpgrade(this.layer, 122) || hasMilestone(this.layer, 7)) - ); - } - }, - 122: { - title: "Generators", - description: - "Decrease the first generator buyable cost scaling base by 2", - cost() { - return new Decimal(500); - }, - unlocked() { - return ( - hasUpgrade(this.layer, 111) && - (!hasUpgrade(this.layer, 121) || hasMilestone(this.layer, 7)) - ); - } - }, - 131: { - title: "Prestige", - description: "Gain 10x more prestige points", - cost() { - return new Decimal(5000); - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 121) || hasUpgrade(this.layer, 122)) && - (!hasUpgrade(this.layer, 132) || hasMilestone(this.layer, 7)) - ); - } - }, - 132: { - title: "One and a half", - description: "Raise generator effect to the 1.5", - cost() { - return new Decimal(5000); - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 121) || hasUpgrade(this.layer, 122)) && - (!hasUpgrade(this.layer, 131) || hasMilestone(this.layer, 7)) - ); - } - }, - - 141: { - title: "Active", - description: - "Multiply generator efficiency now increases by 1, but it doesn't automatically click.", - cost() { - return new Decimal(50000); - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 131) || hasUpgrade(this.layer, 132)) && - ((!hasUpgrade(this.layer, 142) && !hasUpgrade(this.layer, 143)) || - hasMilestone("i", 4)) - ); - } - }, - 142: { - title: "Passive", - description: "Gain 5x more points", - cost() { - return new Decimal(50000); - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 131) || hasUpgrade(this.layer, 132)) && - ((!hasUpgrade(this.layer, 141) && !hasUpgrade(this.layer, 143)) || - hasMilestone("i", 4)) - ); - } - }, - 143: { - title: "Idle", - description: "Hours played multiply generator power", - cost() { - return new Decimal(50000); - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 131) || hasUpgrade(this.layer, 132)) && - ((!hasUpgrade(this.layer, 142) && !hasUpgrade(this.layer, 141)) || - hasMilestone("i", 4)) - ); - } - }, - 211: { - title: "Prestige", - description: "Pointy points multiply points", - cost() { - return new Decimal(1); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && player.subtabs.p.mainTabs != "Upgrades" - ); - } - }, - 212: { - title: "Pointy", - description: - "Pointy prestige points reduce the cost scaling of pointy points", - cost() { - return new Decimal(2); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 211) - ); - } - }, - 213: { - title: "Time", - description: "Generator power also multiplies point gain", - cost() { - return new Decimal(6); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 212) - ); - } - }, - 214: { - title: "^0", - description: "Further reduce the pointy point scaling", - cost() { - return new Decimal(11); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 213) - ); - } - }, - 215: { - title: "bulk", - description: "Auto-pointy points now buys 10 per tick", - cost() { - return new Decimal(27); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 214) - ); - } - }, - 221: { - title: "^-1", - description: "^0 is even more powerful", - cost() { - return new Decimal(28); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 215) - ); - } - }, - 222: { - title: "???", - description: - "square bulk and pointy prestige points multiply prestige points", - cost() { - return new Decimal(90); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 221) - ); - } - }, - 223: { - title: "more automation", - description: "Automatically gain pointy prestige points", - cost() { - return new Decimal(96); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 222) - ); - } - }, - 224: { - title: "Generation", - description: "Generator costs are divided by generator effect", - cost() { - return new Decimal(100); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 223) - ); - } - }, - 225: { - title: "Boosters", - description: "Unlock boosters (next update)", - cost() { - return new Decimal(135); - }, - canAfford() { - return getBuyableAmount(this.layer, 22)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 22, - getBuyableAmount(this.layer, 22)!.sub(this.cost) - ); - }, - unlocked() { - return ( - hasMilestone("i", 5) && - player.subtabs.p.mainTabs != "Upgrades" && - hasUpgrade(this.layer, 224) - ); - } - }, - 231: { - title: "Blue", - description: "The generator effect also affects prestige points", - cost() { - return new Decimal(4); - }, - canAfford() { - return getBuyableAmount(this.layer, 23)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 23, - getBuyableAmount(this.layer, 23)!.sub(this.cost) - ); - }, - unlocked() { - return ( - player.subtabs.p.mainTabs != "Upgrades" && - hasMilestone(this.layer, 11) - ); - }, - currencyDisplayName: "pointy boosters" - }, - 232: { - title: "Red", - description: "Unlock a third way to buy generators", - cost() { - return new Decimal(5); - }, - canAfford() { - return getBuyableAmount(this.layer, 23)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 23, - getBuyableAmount(this.layer, 23)!.sub(this.cost) - ); - }, - unlocked() { - return ( - player.subtabs.p.mainTabs != "Upgrades" && - hasMilestone(this.layer, 12) - ); - }, - currencyDisplayName: "pointy boosters" - }, - 233: { - title: "Green", - description: - "Prestige points do not reset your pointy points and boosters don't reset generators", - cost() { - return new Decimal(5); - }, - canAfford() { - return getBuyableAmount(this.layer, 23)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 23, - getBuyableAmount(this.layer, 23)!.sub(this.cost) - ); - }, - unlocked() { - return ( - player.subtabs.p.mainTabs != "Upgrades" && - hasMilestone(this.layer, 12) - ); - }, - currencyDisplayName: "pointy boosters" - }, - 234: { - title: "Yellow", - description: - "Divide the cost of the third generator buyable based on boosters", - cost() { - return new Decimal(6); - }, - canAfford() { - return getBuyableAmount(this.layer, 23)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 23, - getBuyableAmount(this.layer, 23)!.sub(this.cost) - ); - }, - unlocked() { - return ( - player.subtabs.p.mainTabs != "Upgrades" && - hasMilestone(this.layer, 12) - ); - }, - currencyDisplayName: "pointy boosters" - }, - 235: { - title: "Orange", - description: "Raise the Infinity effect to the 6.9420th power", - cost() { - return new Decimal(8); - }, - canAfford() { - return getBuyableAmount(this.layer, 23)!.gte(this.cost); - }, - pay() { - setBuyableAmount( - this.layer, - 23, - getBuyableAmount(this.layer, 23)!.sub(this.cost) - ); - }, - unlocked() { - return ( - player.subtabs.p.mainTabs != "Upgrades" && - hasMilestone(this.layer, 12) - ); - }, - currencyDisplayName: "pointy boosters" - } - } - }, - - clickables: { - rows: 1, - cols: 1, - data: { - 11: { - display() { - return ( - "Multiply generator efficiency by " + - format(player.layers.p.cmult as Decimal) + - ((player.layers.p.cmult as Decimal).min(100).eq(100) && !hasUpgrade(this.layer, 111) - ? " (hardcapped)" - : "") - ); - }, - unlocked() { - return hasUpgrade("p", 94); - }, - click() { - player.layers.p.cmult = (player.layers.p.cmult as Decimal).plus(hasUpgrade("p", 141) ? 1 : 0.01); - if (!hasUpgrade(this.layer, 111)) - player.layers.p.cmult = (player.layers.p.cmult as Decimal).min(100); - }, - canClick() { - return (player.layers.p.cmult as Decimal).lt(100) || hasUpgrade(this.layer, 111); - } - } - } - }, - - challenges: { - rows: 99, - cols: 2, - data: { - 11: { - name: "Time dilation", - challengeDescription() { - return "Point gain exponent is raised to the ^0.75"; - }, - goal() { - return new Decimal(100).times( - new Decimal(10).pow( - new Decimal(player.layers[this.layer].challenges![this.id]) - .times( - new Decimal(1).sub( - new Decimal( - layers[this.layer].challenges!.data[12].effect as number - ).div(100) - ) - ) - .pow(2) - ) - ); - }, - rewardDescription() { - return ( - "You have completed this challenge " + - player.layers[this.layer].challenges![this.id] + - "/" + - this.completionLimit + - " times. Multiply Increase's effect by challenge completions+1. Currently: x" + - format( - new Decimal(player.layers[this.layer].challenges![this.id]) - .add(1) - .pow(hasUpgrade(this.layer, 121) ? 1.2 : 1) - ) - ); - }, - unlocked() { - return hasUpgrade("p", 51) || hasChallenge(this.layer, this.id); - }, - completionLimit() { - if (hasUpgrade("p", 62)) return 7; - if (hasUpgrade("p", 53)) return 3; - if (hasUpgrade("p", 52)) return 2; - return 1; - } - }, - 12: { - name: "Point", - challengeDescription: "Points are pointed", - goal() { - return new Decimal(100); - }, - rewardDescription() { - return ( - "You have completed this challenge " + - player.layers[this.layer].challenges![this.id] + - "/" + - this.completionLimit + - " times, making previous challenge goal scale " + - layers[this.layer].challenges!.data[this.id].effect + - "% slower." - ); - }, - unlocked() { - return hasUpgrade("p", 61) || hasChallenge(this.layer, this.id); - }, - effect() { - if (!hasChallenge(this.layer, this.id)) return 0; - if (player.layers[this.layer].challenges![this.id] == new Decimal(1)) - return 50; - if (player.layers[this.layer].challenges![this.id] == new Decimal(2)) - return 60; - if (player.layers[this.layer].challenges![this.id] == new Decimal(3)) - return 70; - }, - completionLimit() { - let l = new Decimal(1); - if (hasUpgrade("p", 84)) l = l.plus(1); - if (hasMilestone("p", 3)) l = l.plus(1); - return l; - } - }, - 21: { - name: "Time Points", - challengeDescription: "You are stuck in all above challenges", - goal() { - return new Decimal(308.25); - }, - rewardDescription() { - return "Lower the first generator buyable cost base by 6"; - }, - unlocked() { - return hasUpgrade("p", 91) || hasChallenge(this.layer, this.id); - } - }, - 22: { - name: "Last Challenge", - challengeDescription: "Generator points do nothing", - goal() { - return new Decimal(9999); - }, - rewardDescription() { - return "Autoclick the clickable and reduce 2 Tree Trunks by 1"; - }, - unlocked() { - return hasUpgrade("p", 103) || hasChallenge(this.layer, this.id); - } - } - } - }, - buyables: { - rows: 99, - cols: 4, - data: { - 11: { - cost() { - return new Decimal(0); - }, - display() { - return ( - "Reset all upgrades and challenges, but get a boost. You have reset " + - getBuyableAmount(this.layer, this.id) + - " times.
" + - (getBuyableAmount(this.layer, this.id)!.eq(6) - ? "You can't buy more than 6 boosts!" - : "You need all upgrades to reset.") - ); - }, - canAfford() { - return ( - player.layers[this.layer].points.gte(this.cost!) && - hasUpgrade(this.layer, 74) && - hasUpgrade(this.layer, 64) && - getBuyableAmount(this.layer, this.id)!.lt(6) - ); - }, - buy() { - player.layers[this.layer].points = player.layers[ - this.layer - ].points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - player.layers[this.layer].points = new Decimal(0); - player.layers[this.layer].upgrades = []; - if (hasMilestone(this.layer, 1)) - player.layers[this.layer].upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24 - ]; - if (hasMilestone(this.layer, 3)) - player.layers[this.layer].upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24, - 31, - 32, - 33, - 34, - 41, - 42, - 43, - 44, - 51, - 52, - 53, - 54, - 61, - 62, - 63, - 64 - ]; - if (!hasMilestone(this.layer, 2)) { - for (const c in layers[this.layer].challenges) { - player.layers[this.layer].challenges![c] = new Decimal(0); - } - } - }, - unlocked() { - return ( - (hasUpgrade(this.layer, 74) && hasUpgrade(this.layer, 64)) || - hasMilestone(this.layer, 0) - ); - } - }, - 12: { - cost() { - return new Decimal(1) - .times( - new Decimal(hasChallenge(this.layer, 21) ? 4 : 10) - .sub(hasUpgrade(this.layer, 122) ? 2 : 0) - .pow(player.layers.p.buyables![this.id]) - ) - .div( - hasUpgrade(this.layer, 224) - ? hasUpgrade("p", 132) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(2)) - : hasUpgrade("p", 101) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(3)) - : hasUpgrade("p", 93) - ? (player.layers.p.gp as Decimal).plus(1).pow(0.2) - : (player.layers.p.gp as Decimal).plus(1).log10() - : 1 - ); - }, - display() { - return "Buy a generator for " + format(this.cost!) + " points"; - }, - canAfford() { - return player.points.gte(this.cost!) && hasMilestone(this.layer, 5); - }, - buy() { - if (!hasMilestone("p", 13)) - player.points = player.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - player.layers[this.layer].g = (player.layers[this.layer].g as Decimal).plus(1); - }, - unlocked() { - return hasMilestone(this.layer, 5); - } - }, - 13: { - cost() { - return new Decimal(1) - .times(new Decimal(2).pow(player.layers.p.buyables![this.id])) - .div( - hasUpgrade(this.layer, 224) - ? hasUpgrade("p", 132) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(2)) - : hasUpgrade("p", 101) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(3)) - : hasUpgrade("p", 93) - ? (player.layers.p.gp as Decimal).plus(1).pow(0.2) - : (player.layers.p.gp as Decimal).plus(1).log10() - : 1 - ); - }, - display() { - return ( - "Buy a generator for " + format(this.cost!) + " prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasUpgrade("p", 82); - }, - buy() { - if (!hasMilestone("p", 13)) - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - player.layers[this.layer].g = (player.layers[this.layer].g as Decimal).plus(1); - }, - unlocked() { - return hasUpgrade(this.layer, 82); - } - }, - 14: { - cost() { - return new Decimal(900) - .mul(new Decimal(1.01).pow(getBuyableAmount(this.layer, this.id)!)) - .round() - .div( - hasUpgrade(this.layer, 234) - ? getBuyableAmount(this.layer, 23)! - .pow(0.3) - .plus(1) - : 1 - ); - }, - display() { - return ( - "Buy a generator for " + format(this.cost!) + " Infinity points" - ); - }, - canAfford() { - return player.layers.i.points.gte(this.cost!) && hasUpgrade("p", 232); - }, - buy() { - if (!hasMilestone("p", 13)) - player.layers.i.points = player.layers.i.points.sub(this.cost!).round(); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - player.layers[this.layer].g = (player.layers[this.layer].g as Decimal).plus(1); - }, - unlocked() { - return hasUpgrade(this.layer, 232); - } - }, - 21: { - cost() { - return new Decimal(20).plus( - getBuyableAmount(this.layer, this.id)!.pow( - new Decimal(2).sub( - new Decimal( - hasUpgrade(this.layer, 221) - ? 0.9 - : hasUpgrade(this.layer, 214) - ? 0.6 - : 0.3 - ).times( - hasUpgrade(this.layer, 212) - ? new Decimal(1).sub( - new Decimal(0.75).pow(getBuyableAmount(this.layer, 22)!) - ) - : 0 - ) - ) - ) - ); - }, - display() { - return ( - "Reset your generators for +1 pointy point! Cost: " + - format(this.cost!) + - " Generators" - ); - }, - canAfford() { - return (player.layers.p.g as Decimal).gte(this.cost!) && hasUpgrade("p", 104); - }, - buy() { - if (!hasMilestone("i", 1)) player.layers.p.g = new Decimal(0); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - if (!hasMilestone("i", 1)) - setBuyableAmount(this.layer, 12, new Decimal(0)); - if (!hasMilestone("i", 1)) - setBuyableAmount(this.layer, 13, new Decimal(0)); - if (!hasMilestone("i", 1)) player.layers.p.gp = new Decimal(0); - }, - unlocked() { - return hasUpgrade(this.layer, 104); - } - }, - 22: { - cost() { - return new Decimal(8).plus(getBuyableAmount(this.layer, this.id)!); - }, - display() { - return ( - "Gain a pointy prestige point. Cost: " + - format(this.cost!) + - " Pointy Points" - ); - }, - canAfford() { - return ( - getBuyableAmount(this.layer, 21)!.gte(this.cost!) && - hasMilestone("i", 5) - ); - }, - buy() { - if (!hasUpgrade(this.layer, 233)) - setBuyableAmount( - this.layer, - 21, - getBuyableAmount(this.layer, 21)!.sub(this.cost!) - ); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return hasMilestone("i", 5); - } - }, - 23: { - cost() { - return new Decimal(124).plus( - getBuyableAmount(this.layer, this.id)! - .times(2) - .pow(2) - ); - }, - display() { - return ( - "Gain a booster. Cost: " + format(this.cost!) + " Pointy Points" - ); - }, - canAfford() { - return ( - getBuyableAmount(this.layer, 21)!.gte(this.cost!) && - hasMilestone("i", 5) - ); - }, - buy() { - if (!hasMilestone(this.layer, 15)) - setBuyableAmount( - this.layer, - 21, - getBuyableAmount(this.layer, 21)!.sub(this.cost!) - ); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - if (!hasMilestone(this.layer, 15)) { - if (!hasMilestone(this.layer, 12)) { - player.layers.p.upgrades = player.layers.p.upgrades!.filter((x: string | Number) => { - return Number(x) < 200 || Number(x) > 230; - }); - if (hasMilestone(this.layer, 11)) { - player.layers.p.upgrades.push(215); - player.layers.p.upgrades.push(225); - player.layers.p.upgrades.push(223); - player.layers.p.upgrades.push(222); - } - } - setBuyableAmount("p", 21, new Decimal(0)); - setBuyableAmount("p", 22, new Decimal(0)); - if (!hasUpgrade("p", 233)) { - setBuyableAmount("p", 12, new Decimal(0)); - setBuyableAmount("p", 13, new Decimal(0)); - setBuyableAmount("p", 14, new Decimal(0)); - - player.layers.p.g = new Decimal(0); - } - player.layers.p.gp = new Decimal(0); - } - }, - unlocked() { - return hasUpgrade("p", 225) || getBuyableAmount("p", 23)!.gt(0); - } - }, - 31: { - cost() { - return new Decimal(1e93) - .times(new Decimal(1.5).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(1.1).pow( - getBuyableAmount(this.layer, this.id)!.pow(2) - ) - ); - }, - effect() { - return new Decimal(2) - .plus(layers.p.buyables!.data[33].effect as Decimal) - .pow( - getBuyableAmount(this.layer, this.id)!.plus( - layers.p.buyables!.data[51].effect as Decimal - ) - ); - }, - display() { - return ( - "Double point gain. \nCurrently: x" + - format(this.effect as Decimal) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return hasMilestone("p", 13); - } - }, - 32: { - cost() { - return new Decimal(1e95) - .times(new Decimal(2).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(1.01).pow( - getBuyableAmount(this.layer, this.id)!.pow(2) - ) - ); - }, - display() { - return ( - "Double prestige point gain. \nCurrently: x" + - format( - new Decimal(2) - .plus(layers.p.buyables!.data[33].effect as Decimal) - .pow(getBuyableAmount(this.layer, this.id)!) - ) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 13) && getBuyableAmount(this.layer, 31)!.gte(5) - ); - } - }, - 33: { - cost() { - return new Decimal(1e100) - .times(new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(1.01).pow( - getBuyableAmount(this.layer, this.id)!.pow(2) - ) - ); - }, - effect() { - return new Decimal(0.01) - .mul(getBuyableAmount(this.layer, this.id)!) - .times(layers.p.buyables!.data[43].effect as Decimal); - }, - display() { - return ( - "Add 0.01 to the previous 2 buyable bases. \nCurrently: +" + - format(this.effect as Decimal) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 13) && - (getBuyableAmount(this.layer, this.id)!.gt(0) || - player.layers.p.points.gte(1e100)) - ); - } - }, - 41: { - cost() { - return new Decimal(1e110) - .times(new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!.pow(2)) - ); - }, - effect() { - return new Decimal(0.01).mul( - getBuyableAmount(this.layer, this.id)!.plus( - layers.p.buyables!.data[51].effect as Decimal - ) - ); - }, - display() { - return ( - "Add 0.01 to the booster effect base. \nCurrently: +" + - format(this.effect as Decimal) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 13) && - (getBuyableAmount(this.layer, this.id)!.gt(0) || - player.layers.p.points.gte(1e110)) - ); - } - }, - 42: { - cost() { - const c = new Decimal(1e270) - .times(new Decimal(2).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(1.01).pow( - getBuyableAmount(this.layer, this.id)!.pow(2) - ) - ); - - return c; - }, - effect() { - let f = new Decimal(1.001).pow( - getBuyableAmount(this.layer, this.id)! - ); - if (f.gte(1.1)) f = f.pow(0.8).times(new Decimal(1.1).pow(0.2)); - if (f.gte(1.35)) f = f.pow(0.5).times(new Decimal(1.35).pow(0.5)); - if (f.gte(3)) f = new Decimal(3); - return f; - }, - display() { - return ( - "Raise point gain to the 1.001 \nCurrently: ^" + - format(this.effect as Decimal) + - ((this.effect as Decimal).eq(3) ? "(hardcapped)" : "") + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return ( - player.layers.p.points.gte(this.cost!) && - hasMilestone("p", 13) && - (this.effect as Decimal).lt(3) - ); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 13) && - (getBuyableAmount(this.layer, this.id)!.gt(0) || - player.layers.p.points.gte(1e270)) - ); - } - }, - 43: { - cost() { - return new Decimal("1e375") - .times(new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!.pow(2)) - ); - }, - effect() { - return new Decimal(0.01) - .mul(getBuyableAmount(this.layer, this.id)!) - .plus(1); - }, - display() { - return ( - "Multiply the above buyable effect. \nCurrently: *" + - format(this.effect as Decimal) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 13) && - (getBuyableAmount(this.layer, this.id)!.gt(0) || - player.layers.p.points.gte("1e375")) - ); - } - }, - 51: { - cost() { - return new Decimal("1e1740") - .times(new Decimal(10).pow(getBuyableAmount(this.layer, this.id)!)) - .times( - new Decimal(1e10).pow( - getBuyableAmount(this.layer, this.id)!.pow(2) - ) - ); - }, - effect() { - return getBuyableAmount(this.layer, this.id)!.pow(0.55); - }, - display() { - return ( - "Add free levels to the above 2 buyables \nCurrently: " + - format(this.effect as Decimal) + - "\nCost: " + - format(this.cost!) + - " Prestige points" - ); - }, - canAfford() { - return player.layers.p.points.gte(this.cost!) && hasMilestone("p", 13); - }, - buy() { - player.layers.p.points = player.layers.p.points.sub(this.cost!); - setBuyableAmount( - this.layer, - this.id, - getBuyableAmount(this.layer, this.id)!.add(1) - ); - }, - unlocked() { - return ( - hasMilestone("p", 15) && - (getBuyableAmount(this.layer, this.id)!.gt(0) || - player.layers.p.points.gte("1e1700")) - ); - } - } - } - }, - milestones: { - data: { - 0: { - requirementDisplay: "1 reset", - effectDisplay: - "Add 0.01 to base point gain and prestige requirement, and 1 doesn't reset upgrades", - done() { - return getBuyableAmount("p", 11)!.gte(1); - }, - unlocked() { - return layers.p.activeSubtab?.id == "Pointy points"; - } - }, - 1: { - requirementDisplay: "2 resets", - effectDisplay: - "
2 and 3 don't reset upgrades, and start with the first 8 upgrades on reset
", - done() { - return getBuyableAmount("p", 11)!.gte(2); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 2: { - requirementDisplay: "3 resets", - effectDisplay: - "
4 doesn't reset upgrades, and permanently fix the bug where you can't buy upgrades when you have 1 prestige point
", - done() { - return getBuyableAmount("p", 11)!.gte(3); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 3: { - requirementDisplay: "4 resets", - effectDisplay: - "Don't reset challenges, add 1 to Point maximum completions, and start with 24 upgrades", - done() { - return getBuyableAmount("p", 11)!.gte(4); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 4: { - requirementDisplay: "5 resets", - effectDisplay: "Each useless upgrade adds 0.1 to base point gain", - done() { - return getBuyableAmount("p", 11)!.gte(5); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 5: { - requirementDisplay: "6 resets", - effectDisplay: "Unlock something", - done() { - return getBuyableAmount("p", 11)!.gte(6); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 6: { - requirementDisplay: "1 pointy point", - effectDisplay: "Unlock the upgrade tree", - done() { - return getBuyableAmount("p", 21)!.gte(1); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - (hasUpgrade(this.layer, 104) || player.layers.i.unlocked) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 7: { - requirementDisplay: "7 pointy points", - effectDisplay: - "You can now buy both first and second row upgrade tree upgrades", - done() { - return getBuyableAmount("p", 21)!.gte(7); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - (hasUpgrade(this.layer, 111) || player.layers.i.unlocked) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 8: { - requirementDisplay: "8 pointy points", - effectDisplay: "Unlock another layer", - done() { - return getBuyableAmount("p", 21)!.gte(8); - }, - unlocked() { - return ( - hasMilestone(this.layer, Number(this.id) - 1) && - (hasUpgrade(this.layer, 141) || - hasUpgrade(this.layer, 143) || - hasUpgrade(this.layer, 142) || - player.layers.i.unlocked) && - layers.p.activeSubtab?.id == "Pointy points" - ); - } - }, - 11: { - requirementDisplay: "3 boosters", - effectDisplay: "Keep automation on booster reset", - done() { - return getBuyableAmount("p", 23)!.gte(3); - }, - unlocked() { - return ( - getBuyableAmount("p", 23)!.gt(0) || - hasMilestone(this.layer, this.id) - ); - } - }, - 12: { - requirementDisplay: "5 boosters", - effectDisplay: - "Keep all prestige upgrades on booster reset and buy max infinity points", - done() { - return getBuyableAmount("p", 23)!.gte(5); - }, - unlocked() { - return ( - getBuyableAmount("p", 23)!.gt(0) || - hasMilestone(this.layer, this.id) - ); - } - }, - 13: { - requirementDisplay: "10 boosters", - effectDisplay: "Generators cost nothing", - done() { - return getBuyableAmount("p", 23)!.gte(10); - }, - unlocked() { - return ( - getBuyableAmount("p", 23)!.gt(0) || - hasMilestone(this.layer, this.id) - ); - } - }, - 14: { - requirementDisplay: "15 boosters", - effectDisplay: - "Auto buy the first 3 buyables and buy max pointy prestige points", - done() { - return getBuyableAmount("p", 23)!.gte(15); - }, - unlocked() { - return ( - getBuyableAmount("p", 41)!.gt(0) || - hasMilestone(this.layer, this.id) - ); - } - }, - 15: { - requirementDisplay: "20 boosters", - effectDisplay: "Boosters reset nothing and auto booster", - done() { - return getBuyableAmount("p", 23)!.gte(16); - }, - unlocked() { - return ( - getBuyableAmount("p", 41)!.gt(0) || - hasMilestone(this.layer, this.id) - ); - } - } - } - }, - passiveGeneration() { - return hasUpgrade("i", 11) ? 1 : 0; - }, - update(diff) { - if (hasMilestone(this.layer, 2) && !hasUpgrade(this.layer, 54)) { - player.layers[this.layer].upgrades!.push(54); - } - if ( - hasMilestone(this.layer, 1) && - !hasUpgrade(this.layer, 11) && - !hasMilestone(this.layer, 3) - ) { - player.layers[this.layer].upgrades = [11, 12, 13, 14, 21, 22, 23, 24]; - } - if (hasMilestone(this.layer, 3) && !hasUpgrade(this.layer, 31)) { - player.layers[this.layer].upgrades = [ - 11, - 12, - 13, - 14, - 21, - 22, - 23, - 24, - 31, - 32, - 33, - 34, - 41, - 42, - 43, - 44, - 51, - 52, - 53, - 54, - 61, - 62, - 63, - 64 - ]; - } - if (hasMilestone(this.layer, 5)) { - player.layers[this.layer].gp = (player.layers[this.layer].gp as Decimal).plus( - (player.layers.p.g as Decimal).times(diff).times(player.layers.p.geff as Decimal) - ); - } - let geff = new Decimal(1); - if (hasUpgrade("p", 81)) geff = geff.plus(2); - if (hasUpgrade("p", 102)) - geff = geff.plus( - hasChallenge("p", 22) - ? (player.layers.p.gp as Decimal).plus(1).log(10) - : (player.layers.p.gp as Decimal) - .plus(1) - .log(10) - .plus(1) - .log(10) - ); - if (hasUpgrade("p", 83)) - geff = geff.times( - player.layers.p.points - .plus(1) - .log(10) - .plus(1) - ); - if (hasUpgrade("p", 94)) geff = geff.times(player.layers.p.cmult as Decimal); - if (hasUpgrade("p", 104)) - geff = geff.times(new Decimal(player.layers.p.buyables![21]).plus(1)); - if (hasUpgrade("p", 143)) - geff = geff.times(new Decimal(player.timePlayed).div(3600).max(1)); - if (hasUpgrade("p", 225)) - geff = geff.pow( - new Decimal(player.layers.p.buyables![23]) - .div(10) - .mul( - new Decimal(0.1) - .plus(layers.p.buyables!.data[41].effect as Decimal) - .times(10) - ) - .plus(1) - ); - player.layers.p.geff = geff; - if (hasChallenge("p", 22) && (!hasUpgrade("p", 141) || hasUpgrade("i", 12))) - player.layers.p.cmult = (player.layers.p.cmult as Decimal).plus(hasUpgrade("p", 141) ? 1 : 0.01); - if (!hasUpgrade("p", 111)) player.layers.p.cmult = (player.layers.p.cmult as Decimal).min(100); - if (hasMilestone(this.layer, 14)) { - if (layers.p.buyables!.data[31].canAfford) - layers.p.buyables!.data[31].buy(); - if (layers.p.buyables!.data[32].canAfford) - layers.p.buyables!.data[32].buy(); - if (layers.p.buyables!.data[33].canAfford) - layers.p.buyables!.data[33].buy(); - } - if (hasMilestone(this.layer, 15)) { - if (layers.p.buyables!.data[23].canAfford) - layers.p.buyables!.data[23].buy(); - } - }, - subtabs: { - Upgrades: { - display: ` - - - - - - ` - }, - Challenges: { - unlocked() { - return hasUpgrade("p", 51) || hasMilestone("p", 0); - }, - display: ` - - - ` - }, - "Buyables and Milestones": { - unlocked() { - return hasUpgrade("p", 74) || hasMilestone("p", 0); - }, - display: ` - - - - -
Your boosts are making the point challenge {{ getBuyableAmount('p', 11).plus(1) }}x less pointy
- - ` - }, - Generators: { - unlocked() { - return hasMilestone("p", 5) || player.layers.i.points.gte(1); - }, - display: ` - -
You have {{ format(player.layers.p.gp) }} generator points, adding {{ format(hasUpgrade("p",132)?player.layers.p.gp.plus(1).pow(new Decimal(1).div(2)):hasUpgrade("p",101)?player.layers.p.gp.plus(1).pow(new Decimal(1).div(3)):hasUpgrade("p",93)?player.layers.p.gp.plus(1).pow(0.2):player.layers.p.gp.plus(1).log10()) }} to point gain
-
You have {{ format(player.layers.p.g) }} generators, generating {{ format(player.layers.p.g.times(player.layers.p.geff)) }} generator points per second
-
Generator efficiency is {{ format(player.layers.p.geff) }}
- - - - ` - }, - "Pointy Points": { - unlocked() { - return hasUpgrade("p", 104) || player.layers.i.points.gte(1); - }, - display: ` -
{{ format(player.layers.p.buyables![21]) }} pointy points
-
My pointy points are multiplying generator efficiency by {{ format(new Decimal(player.layers.p.buyables![21]).plus(1)) }}
- - - -
I have {{ format(player.layers.p.buyables![22]) }} pointy prestige points
- - - - -
I have {{ format(player.layers.p.buyables![23]) }} pointy boosters!
- -
My pointy boosters are raising generator efficiency to the ^{{ format(new Decimal(player.layers.p.buyables![23]).div(10).mul(new Decimal(0.1).plus(layers.p.buyables[41].effect).times(10)).plus(1)) }}
- - -
Booster upgrades
- ` - }, - Buyables: { - unlocked() { - return hasMilestone("p", 13); - }, - display: ` - - ` - } - } -} as RawLayer; diff --git a/src/data/layers/main.ts b/src/data/layers/main.ts new file mode 100644 index 0000000..0206502 --- /dev/null +++ b/src/data/layers/main.ts @@ -0,0 +1,11 @@ +import { RawLayer } from "@/typings/layer"; + +export default { + id: "main", + display: ` +
Game Paused
+
Dev Speed: {{ format(player.devSpeed) }}x
+
TODO: Board
+ `, + minimizable: false +} as RawLayer; diff --git a/src/data/mod.ts b/src/data/mod.ts index 6dfbc4e..1c3ef96 100644 --- a/src/data/mod.ts +++ b/src/data/mod.ts @@ -1,97 +1,13 @@ -import { layers } from "@/game/layers"; -import player from "@/game/player"; import { RawLayer } from "@/typings/layer"; import { PlayerData } from "@/typings/player"; import Decimal from "@/util/bignum"; -import { - getBuyableAmount, - hasMilestone, - hasUpgrade, - inChallenge, - upgradeEffect -} from "@/util/features"; import { computed } from "vue"; -import a from "./layers/aca/a"; -import c from "./layers/aca/c"; -import f from "./layers/aca/f"; -import demoLayer from "./layers/demo"; -import demoInfinityLayer from "./layers/demo-infinity"; - -// Import initial layers - -const g = { - id: "g", - symbol: "TH", - branches: ["c"], - color: "#6d3678", - shown: true, - canClick() { - return player.points.gte(10); - }, - tooltip: "Thanos your points", - click() { - player.points = player.points.div(2); - console.log(this.layer); - } -} as RawLayer; -const h = { - id: "h", - branches: [ - "g", - () => ({ - target: "flatBoi", - featureType: "bar", - endOffset: { - x: - -50 + - 100 * - (layers.c.bars!.data.flatBoi.progress instanceof Number - ? (layers.c.bars!.data.flatBoi.progress as number) - : (layers.c.bars!.data.flatBoi.progress as Decimal).toNumber()) - } - }) - ], - tooltip() { - return "Restore your points to {{ player.c.otherThingy }}"; - }, - row: "side", - position: 3, - canClick() { - return player.points.lt(player.layers.c.otherThingy as Decimal); - }, - click() { - player.points = new Decimal(player.layers.c.otherThingy as Decimal); - } -} as RawLayer; -const spook = { - id: "spook", - row: 1, - layerShown: "ghost" -} as RawLayer; - -const main = { - id: "main", - display: ` -
Game Paused
-
Dev Speed: {{ format(player.devSpeed) }}x
-
Offline Time: {{ formatTime(player.offTime.remain) }}
-
- You have -

{{ format(player.points) }}

- points -
-
- ({{ player.oompsMag != 0 ? format(player.oomps) + " OOM" + (player.oompsMag < 0 ? "^OOM" : player.oompsMag > 1 ? "^" + player.oompsMag : "") + "s" : formatSmall(pointGain) }}/sec) -
- - `, - name: "Tree" -} as RawLayer; +import main from "./layers/main"; export const getInitialLayers = ( /* eslint-disable-next-line @typescript-eslint/no-unused-vars */ playerData: Partial -): Array => [main, f, c, a, g, h, spook, demoLayer, demoInfinityLayer]; +): Array => [main]; export function getStartingData(): Record { return { @@ -104,73 +20,7 @@ export const hasWon = computed(() => { }); export const pointGain = computed(() => { - if (!hasUpgrade("c", 11)) return new Decimal(0); - let gain = new Decimal(3.19); - if (hasUpgrade("c", 12)) gain = gain.times(upgradeEffect("c", 12) as Decimal); - if (hasMilestone("p", 0)) gain = gain.plus(0.01); - if (hasMilestone("p", 4)) { - if (hasUpgrade("p", 12)) gain = gain.plus(0.1); - if (hasUpgrade("p", 13)) gain = gain.plus(0.1); - if (hasUpgrade("p", 14)) gain = gain.plus(0.1); - if (hasUpgrade("p", 21)) gain = gain.plus(0.1); - if (hasUpgrade("p", 22)) gain = gain.plus(0.1); - if (hasUpgrade("p", 23)) gain = gain.plus(0.1); - if (hasUpgrade("p", 31)) gain = gain.plus(0.1); - if (hasUpgrade("p", 32)) gain = gain.plus(0.1); - if (hasUpgrade("p", 33)) gain = gain.plus(0.1); - } - if (hasUpgrade("p", 11)) - gain = gain.plus( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - : 1 - ); - if (hasUpgrade("p", 12)) - gain = gain.times( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - : 1 - ); - if (hasUpgrade("p", 13)) - gain = gain.pow( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal) - : 1 - ); - if (hasUpgrade("p", 14)) - gain = gain.tetrate( - hasUpgrade("p", 34) - ? new Decimal(1).plus(layers.p.upgrades!.data[34].effect as Decimal).toNumber() - : 1 - ); - - if (hasUpgrade("p", 71)) gain = gain.plus(1.1); - if (hasUpgrade("p", 72)) gain = gain.times(1.1); - if (hasUpgrade("p", 73)) gain = gain.pow(1.1); - if (hasUpgrade("p", 74)) gain = gain.tetrate(1.1); - if (hasMilestone("p", 5) && !inChallenge("p", 22)) { - const asdf = hasUpgrade("p", 132) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(2)) - : hasUpgrade("p", 101) - ? (player.layers.p.gp as Decimal).plus(1).pow(new Decimal(1).div(3)) - : hasUpgrade("p", 93) - ? (player.layers.p.gp as Decimal).plus(1).pow(0.2) - : (player.layers.p.gp as Decimal).plus(1).log10(); - gain = gain.plus(asdf); - if (hasUpgrade("p", 213)) gain = gain.mul(asdf.plus(1)); - } - if (hasUpgrade("p", 104)) gain = gain.times(player.layers.p.points.plus(1).pow(0.5)); - if (hasUpgrade("p", 142)) gain = gain.times(5); - if (player.layers.i.unlocked) - gain = gain.times(player.layers.i.points.plus(1).pow(hasUpgrade("p", 235) ? 6.942 : 1)); - if (inChallenge("p", 11) || inChallenge("p", 21)) - gain = new Decimal(10).pow(gain.log10().pow(0.75)); - if (inChallenge("p", 12) || inChallenge("p", 21)) - gain = gain.pow(new Decimal(1).sub(new Decimal(1).div(getBuyableAmount("p", 11)!.plus(1)))); - if (hasUpgrade("p", 211)) gain = gain.times(getBuyableAmount("p", 21)!.plus(1)); - if (hasMilestone("p", 13)) gain = gain.times(layers.p.buyables!.data[31].effect as Decimal); - if (hasMilestone("p", 13)) gain = gain.pow(layers.p.buyables!.data[42].effect as Decimal); - return gain; + return new Decimal(0); }); /* eslint-disable @typescript-eslint/no-unused-vars */ diff --git a/src/data/modInfo.json b/src/data/modInfo.json index 8a6d164..42c9ed0 100644 --- a/src/data/modInfo.json +++ b/src/data/modInfo.json @@ -1,6 +1,6 @@ { - "title": "The Modding Tree X", - "id": "tmt-x", + "title": "Side Project", + "id": "side-project", "author": "thepaperpilot", "discordName": "The Paper Pilot Community", "discordLink": "https://discord.gg/WzejVAx", @@ -14,8 +14,8 @@ "useHeader": true, "banner": null, "logo": null, - "initialTabs": [ "main", "c" ], + "initialTabs": [ "main" ], "maxTickLength": 3600, - "offlineLimit": 1 + "offlineLimit": 0 }