2022-01-14 04:25:47 +00:00
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import { App as VueApp, createApp } from "vue";
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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import App from "./App.vue";
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2022-03-03 02:12:56 +00:00
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import projInfo from "./data/projInfo.json";
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2022-01-14 04:25:47 +00:00
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import { GenericLayer } from "./game/layers";
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import { PlayerData } from "./game/player";
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import { Settings } from "./game/settings";
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import { Transient } from "./game/state";
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import Decimal, { DecimalSource } from "./lib/break_eternity";
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import { load } from "./util/save";
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declare global {
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interface Window {
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vue: VueApp;
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save: VoidFunction;
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hardReset: VoidFunction;
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hardResetSettings: VoidFunction;
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2022-01-25 04:23:30 +00:00
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layers: Record<string, Readonly<GenericLayer> | undefined>;
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2022-01-14 04:25:47 +00:00
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player: PlayerData;
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state: Transient;
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settings: Settings;
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Decimal: typeof Decimal;
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exponentialFormat: (num: DecimalSource, precision: number, mantissa: boolean) => string;
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commaFormat: (num: DecimalSource, precision: number) => string;
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regularFormat: (num: DecimalSource, precision: number) => string;
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format: (num: DecimalSource, precision?: number, small?: boolean) => string;
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formatWhole: (num: DecimalSource) => string;
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formatTime: (s: number) => string;
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toPlaces: (x: DecimalSource, precision: number, maxAccepted: DecimalSource) => string;
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formatSmall: (x: DecimalSource, precision?: number) => string;
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invertOOM: (x: DecimalSource) => Decimal;
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2022-03-03 02:12:56 +00:00
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projInfo: typeof projInfo;
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2022-01-14 04:25:47 +00:00
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}
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}
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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requestAnimationFrame(async () => {
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2022-02-27 19:49:34 +00:00
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console.log(
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2022-02-27 20:24:48 +00:00
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"%cMade in Profectus%c\nLearn more at www.moddingtree.com",
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2022-02-27 19:49:34 +00:00
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"font-weight: bold; font-size: 24px; color: #A3BE8C; background: #2E3440; padding: 4px 8px; border-radius: 8px;",
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"padding: 4px;"
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);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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await load();
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2022-01-25 04:23:30 +00:00
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const { globalBus, startGameLoop } = await require("./game/events");
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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// Create Vue
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const vue = (window.vue = createApp({
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...App
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}));
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2022-01-14 04:25:47 +00:00
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globalBus.emit("setupVue", vue);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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vue.mount("#app");
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2022-03-03 02:12:56 +00:00
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document.title = projInfo.title;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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2022-01-14 04:25:47 +00:00
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startGameLoop();
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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});
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2022-02-27 19:49:34 +00:00
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2022-03-03 02:12:56 +00:00
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window.projInfo = projInfo;
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