2021-05-26 01:57:02 +00:00
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// Import Decimal and numberUtils from a different file to globally change which big num library gets used
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// This way switching out big number libraries just needs to happen here, not every file that needs big numbers
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2022-06-27 00:17:22 +00:00
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import type { DecimalSource as RawDecimalSource } from "lib/break_eternity";
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2022-03-04 03:39:48 +00:00
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import Decimal, * as numberUtils from "util/break_eternity";
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2021-05-20 04:27:23 +00:00
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export const {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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exponentialFormat,
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commaFormat,
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regularFormat,
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format,
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formatWhole,
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formatTime,
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toPlaces,
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formatSmall,
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invertOOM
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2021-05-26 01:57:02 +00:00
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} = numberUtils;
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2021-05-20 04:27:23 +00:00
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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export type DecimalSource = RawDecimalSource;
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2022-07-10 03:09:25 +00:00
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declare global {
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2022-12-27 05:17:07 +00:00
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/** Augment the window object so the big num functions can be accessed from the console. */
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2022-07-10 03:09:25 +00:00
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interface Window {
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Decimal: typeof Decimal;
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exponentialFormat: (num: DecimalSource, precision: number, mantissa: boolean) => string;
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commaFormat: (num: DecimalSource, precision: number) => string;
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regularFormat: (num: DecimalSource, precision: number) => string;
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format: (num: DecimalSource, precision?: number, small?: boolean) => string;
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formatWhole: (num: DecimalSource) => string;
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formatTime: (s: number) => string;
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toPlaces: (x: DecimalSource, precision: number, maxAccepted: DecimalSource) => string;
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formatSmall: (x: DecimalSource, precision?: number) => string;
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invertOOM: (x: DecimalSource) => Decimal;
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}
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}
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2021-05-27 06:14:43 +00:00
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window.Decimal = Decimal;
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window.exponentialFormat = exponentialFormat;
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window.commaFormat = commaFormat;
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window.regularFormat = regularFormat;
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window.format = format;
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window.formatWhole = formatWhole;
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window.formatTime = formatTime;
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window.toPlaces = toPlaces;
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window.formatSmall = formatSmall;
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window.invertOOM = invertOOM;
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2021-05-20 04:27:23 +00:00
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export default Decimal;
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