forked from profectus/Profectus
use Array.isArray instead of isArray
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867695cf71
commit
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7 changed files with 11 additions and 18 deletions
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@ -1,5 +1,4 @@
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import { computed } from "vue";
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import { isArray } from "@vue/shared";
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import Select from "components/fields/Select.vue";
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import AchievementComponent from "features/achievements/Achievement.vue";
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import { GenericDecorator } from "features/decorators/common";
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@ -272,7 +271,7 @@ export function createAchievement<T extends AchievementOptions>(
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const requirements = [
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createVisibilityRequirement(genericAchievement),
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createBooleanRequirement(() => !genericAchievement.earned.value),
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...(isArray(achievement.requirements)
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...(Array.isArray(achievement.requirements)
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? achievement.requirements
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: [achievement.requirements])
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];
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import ClickableComponent from "features/clickables/Clickable.vue";
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import {
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Component,
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@ -157,7 +156,7 @@ export function createAction<T extends ActionOptions>(
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}
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];
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const originalStyle = unref(style);
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if (isArray(originalStyle)) {
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if (Array.isArray(originalStyle)) {
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currStyle.push(...originalStyle);
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} else if (originalStyle != null) {
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currStyle.push(originalStyle);
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import Toggle from "components/fields/Toggle.vue";
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import ChallengeComponent from "features/challenges/Challenge.vue";
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import { GenericDecorator } from "features/decorators/common";
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@ -355,7 +354,7 @@ export function createActiveChallenge(
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export function isAnyChallengeActive(
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challenges: GenericChallenge[] | Ref<GenericChallenge | null>
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): Ref<boolean> {
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if (isArray(challenges)) {
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if (Array.isArray(challenges)) {
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challenges = createActiveChallenge(challenges);
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}
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return computed(() => (challenges as Ref<GenericChallenge | null>).value != null);
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import ClickableComponent from "features/clickables/Clickable.vue";
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import type {
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CoercableComponent,
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@ -165,7 +164,7 @@ export function createRepeatable<T extends RepeatableOptions>(
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visibility: Visibility.None
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} as const;
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const visibilityRequirement = createVisibilityRequirement(repeatable as GenericRepeatable);
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if (isArray(repeatable.requirements)) {
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if (Array.isArray(repeatable.requirements)) {
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repeatable.requirements.unshift(visibilityRequirement);
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repeatable.requirements.push(limitRequirement);
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} else {
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import { GenericDecorator } from "features/decorators/common";
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import type {
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CoercableComponent,
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@ -151,7 +150,7 @@ export function createUpgrade<T extends UpgradeOptions>(
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};
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const visibilityRequirement = createVisibilityRequirement(upgrade as GenericUpgrade);
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if (isArray(upgrade.requirements)) {
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if (Array.isArray(upgrade.requirements)) {
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upgrade.requirements.unshift(visibilityRequirement);
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} else {
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upgrade.requirements = [visibilityRequirement, upgrade.requirements];
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import { globalBus } from "game/events";
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import type { GenericLayer } from "game/layers";
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import { addingLayers, persistentRefs } from "game/layers";
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@ -342,7 +341,7 @@ globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>
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// Show warning for persistent values inside arrays
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// TODO handle arrays better
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if (foundPersistentInChild) {
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if (isArray(value) && !isArray(obj)) {
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if (Array.isArray(value) && !Array.isArray(obj)) {
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console.warn(
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"Found array that contains persistent values when adding layer. Keep in mind changing the order of elements in the array will mess with existing player saves.",
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ProxyState in obj
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@ -1,4 +1,3 @@
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import { isArray } from "@vue/shared";
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import {
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CoercableComponent,
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isVisible,
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@ -241,7 +240,7 @@ export function createBooleanRequirement(
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* @param requirements The 1+ requirements to check
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*/
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export function requirementsMet(requirements: Requirements): boolean {
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if (isArray(requirements)) {
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if (Array.isArray(requirements)) {
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return requirements.every(requirementsMet);
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}
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const reqsMet = unref(requirements.requirementMet);
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@ -253,7 +252,7 @@ export function requirementsMet(requirements: Requirements): boolean {
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* @param requirements The 1+ requirements to check
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*/
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export function maxRequirementsMet(requirements: Requirements): DecimalSource {
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if (isArray(requirements)) {
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if (Array.isArray(requirements)) {
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return requirements.map(maxRequirementsMet).reduce(Decimal.min);
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}
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const reqsMet = unref(requirements.requirementMet);
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@ -271,13 +270,13 @@ export function maxRequirementsMet(requirements: Requirements): DecimalSource {
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* @param amount The amount of levels earned to be displayed
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*/
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export function displayRequirements(requirements: Requirements, amount: DecimalSource = 1) {
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if (isArray(requirements)) {
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if (Array.isArray(requirements)) {
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requirements = requirements.filter(r => isVisible(r.visibility));
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if (requirements.length === 1) {
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requirements = requirements[0];
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}
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}
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if (isArray(requirements)) {
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if (Array.isArray(requirements)) {
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requirements = requirements.filter(r => "partialDisplay" in r);
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const withCosts = requirements.filter(r => unref(r.requiresPay));
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const withoutCosts = requirements.filter(r => !unref(r.requiresPay));
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@ -315,7 +314,7 @@ export function displayRequirements(requirements: Requirements, amount: DecimalS
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* @param amount How many levels to pay for
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*/
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export function payRequirements(requirements: Requirements, amount: DecimalSource = 1) {
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if (isArray(requirements)) {
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if (Array.isArray(requirements)) {
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requirements.filter(r => unref(r.requiresPay)).forEach(r => r.pay?.(amount));
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} else if (unref(requirements.requiresPay)) {
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requirements.pay?.(amount);
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