2020-10-17 22:18:57 +00:00
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let modInfo = {
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name: "The Modding Tree",
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id: "modbase",
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pointsName: "points",
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discordName: "",
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discordLink: "",
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changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
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offlineLimit: 1, // In hours
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initialStartPoints: new Decimal (10) // Used for hard resets and new players
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}
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// Set your version in num and name
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let VERSION = {
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2020-10-21 21:43:05 +00:00
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num: "2.1.3.1",
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2020-10-17 22:18:57 +00:00
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name: " We should have thought of this sooner!",
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}
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// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
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// (The ones here are examples, all official functions are already taken care of)
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var doNotCallTheseFunctionsEveryTick = ["doReset", "buy", "onPurchase", "blowUpEverything"]
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function getStartPoints(){
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return new Decimal(modInfo.initialStartPoints)
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}
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// Determines if it should show points/sec
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function canGenPoints(){
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return hasUpgrade("c", 11)
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}
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// Calculate points/sec!
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function getPointGen() {
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if(!canGenPoints())
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return new Decimal(0)
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let gain = new Decimal(1)
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if (hasUpgrade("c", 12)) gain = gain.times(upgradeEffect("c", 12))
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return gain
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}
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// You can add non-layer related variables that should to into "player" and be saved here, along with default values
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function addedPlayerData() { return {
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weather: "Yes",
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happiness: new Decimal(72),
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}}
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// Display extra things at the top of the page
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var displayThings = [
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function() {if (player.points.eq(69)) return "Tee hee!"},
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function() {if (player.f.points.gt(1)) return `You have ${player.f.points} farm points. (Which do nothing.)`},
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function() {if (inChallenge("c", 11)) return "The game is currently <h1>0%</h1> harder."},
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]
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// Determines when the game "ends"
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function isEndgame() {
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return player.points.gte(new Decimal("e280000000"))
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}
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// Less important things beyond this point!
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// You can change this if you have things that can be messed up by long tick lengths
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function maxTickLength() {
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return(3600000) // Default is 1 hour which is just arbitrarily large
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}
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