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39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
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# Buyables
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Bars let you display information in a more direct way. It can be a progress bar, health bar, capacity gague, or anything else.
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Bars are defined like other Big Features:
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```js
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bars: {
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bigBar: {
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display() {return "Blah"},
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etc
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}
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etc
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}
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```
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Features:
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- direction: UP, DOWN, LEFT, or RIGHT (not Strings). Determines the direction that the bar is filled as it progresses.
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RIGHT means from left to right.
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- width, height: The size in pixels of the bar, but as Numbers (no "px" at the end)
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- progress(): A function that returns the portion of the bar that is filled, from "empty" at 0 to "full" at 1.
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(Nothing bad happens if the value goes out of these bounds, and it can be a number or Decimal).
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- display(): **optional**, A function that returns text to be displayed on top of the bar, can use HTML.
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- unlocked(): **optional**, A function returning a bool to determine if the buyable is visible or not. Default is unlocked.
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- baseStyle, fillStyle, borderStyle, textStyle: **Optional**, Apply CSS to the unfilled portion, filled portion, border, and
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display text on the bar, in the form of an object where the keys are CSS attributes, and the values are the
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values for those attributes (both as strings).
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- layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
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- id: **Assigned automagically**. It's the "key" which the bar was stored under, for convenient access.
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The bar in the example's id is "bigBar".
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