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The-Modding-Tree/js/v.js

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JavaScript
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var app;
function loadVue() {
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Vue.component('layer-node', {
props: ['layer', 'abb'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
showTab(layer)
}"
v-bind:tooltip="
player[layer].unl ? formatWhole(player[layer].points) + ' ' + layers[layer].resource
: 'Reach ' + formatWhole(tmp.layerReqs[layer]) + ' ' + layers[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp.layerAmt[layer]) + ' ' + layers[layer].baseResource + ')'
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"
v-bind:class="{
treeNode: true,
[layer]: true,
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hidden: !tmp.layerShown[layer],
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locked: !player[layer].unl && !tmp.layerAmt[layer].gte(tmp.layerReqs[layer]),
notify: tmp.notify[layer],
can: layerUnl(layer),
}"
v-bind:style="{
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'background-color': tmp.layerColor[layer],
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}">
{{abb}}
</button>
`
})
// data = a function returning the content
Vue.component('display-text', {
props: ['layer', 'data'],
template: `
<span>{{readData(data)}}</span>
`
})
// data = a function returning html content, with some limited functionality
Vue.component('raw-html', {
props: ['layer', 'data'],
template: `
<span v-html="readData(data)"></span>
`
})
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// Blank space, data = optional height in px or pair with width and height in px
Vue.component('blank', {
props: ['layer', 'data'],
template: `
<div>
<div v-if="!data" v-bind:style="{'width': '8px', 'height': '17px'}"></div>
<div v-else-if="Array.isArray(data)" v-bind:style="{'width': data[0], 'height': data[1]}"></div>
<div v-else v-bind:style="{'width': '8px', 'height': 'data'}"><br></div>
</div>
`
})
// Displays an image, data is the URL
Vue.component('display-image', {
props: ['layer', 'data'],
template: `
<span><img v-bind:src= "readData(data)" v-bind:alt= "readData(data)"></span>
`
})
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// data = an array of Components to be displayed in a row
Vue.component('row', {
props: ['layer', 'data'],
template: `
<div class="upgTable">
<div class="upgRow">
<div v-for="item in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer"></div>
<div v-else-if="item.length==3" v-bind:style="(item[2] ? item[2] : {})" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
</div>
</div>
</div>
`
})
// data = an array of Components to be displayed in a column
Vue.component('column', {
props: ['layer', 'data'],
template: `
<div class="upgTable">
<div class="upgCol">
<div v-for="item in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer"></div>
<div v-else-if="item.length==3" v-bind:style="(item[2] ? item[2] : {})" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
</div>
</div>
</div>
`
})
// Data = width in px, by default fills the full area
Vue.component('h-line', {
props: ['layer', 'data'],
template:`
<hr v-bind:style="data ? {'width': data} : {}" class="hl">
`
})
// Data = height in px, by default is bad
Vue.component('v-line', {
props: ['layer', 'data'],
template: `
<div v-bind:style="data ? {'height': data} : {}" class="vl2"></div>
`
})
Vue.component('challs', {
props: ['layer'],
template: `
<div v-if="layers[layer].challs" class="upgTable">
<div v-for="row in layers[layer].challs.rows" class="upgRow">
<div v-for="col in layers[layer].challs.cols">
<div v-if="tmp.challs[layer][row*10+col].unl && !(player.hideChalls && hasChall(layer, [row*10+col]))" v-bind:class="{hChall: true, done: player[layer].challs.includes(row*10+col), canComplete: tmp.challActive[layer][row*10+col]&&!player[layer].challs.includes(row*10+col)&&canCompleteChall(layer, row*10+col)}">
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<br><h3>{{tmp.challs[layer][row*10+col].name}}</h3><br><br>
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="startChall(layer, row*10+col)">{{player[layer].active==(row*10+col)?(canCompleteChall(layer, row*10+col)?"Finish":"Exit Early"):(player[layer].challs.includes(row*10+col)?"Completed":"Start")}}</button><br><br>
{{tmp.challs[layer][row*10+col].desc}}<br>
Goal: {{format(tmp.challs[layer][row*10+col].goal)}} {{layers[layer].challs[row*10+col].currencyDisplayName ? layers[layer].challs[row*10+col].currencyDisplayName : "points"}}<br>
Reward: {{tmp.challs[layer][row*10+col].reward}}<br>
<span v-if="tmp.challs[layer][row*10+col].effect!==undefined">Currently: {{(tmp.challs[layer][row*10+col].effectDisplay) ? (tmp.challs[layer][row*10+col].effectDisplay) : format(tmp.challs[layer][row*10+col].effect)}}</span>
</div>
</div>
</div>
</div>
`
})
Vue.component('upgrades', {
props: ['layer'],
template: `
<div v-if="layers[layer].upgrades" class="upgTable">
<div v-for="row in layers[layer].upgrades.rows" class="upgRow">
<div v-for="col in layers[layer].upgrades.cols" class="upgAlign">
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<button v-if="tmp.upgrades[layer][row*10+col].unl" v-on:click="buyUpg(layer, row*10+col)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(row*10+col), locked: (!(canAffordUpg(layer, row*10+col))&&!player[layer].upgrades.includes(row*10+col)), can: (canAffordUpg(layer, row*10+col)&&!player[layer].upgrades.includes(row*10+col))}" v-bind:style="{'background-color': tmp.layerColor[layer]}">
<span v-if= "tmp.upgrades[layer][row*10+col].title"><h3>{{tmp.upgrades[layer][row*10+col].title}}</h3><br></span>
{{ tmp.upgrades[layer][row*10+col].desc }}
<span v-if="tmp.upgrades[layer][row*10+col].effect"><br>Currently: {{(tmp.upgrades[layer][row*10+col].effectDisplay) ? (tmp.upgrades[layer][row*10+col].effectDisplay) : format(tmp.upgrades[layer][row*10+col].effect)}}</span>
<br><br>Cost: {{ formatWhole(tmp.upgrades[layer][row*10+col].cost) }} {{(layers[layer].upgrades[row*10+col].currencyDisplayName ? layers[layer].upgrades[row*10+col].currencyDisplayName : layers[layer].resource)}}</button>
</div>
</div>
<br>
</div>
`
})
Vue.component('milestones', {
props: ['layer'],
template: `
<div v-if="layers[layer].milestones">
<table>
<tr v-for="id in Object.keys(layers[layer].milestones)">
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<td v-if="milestoneShown(layer, id)" v-bind:class="{milestone: !player[layer].milestones.includes(id), milestoneDone: player[layer].milestones.includes(id)}"><h3>{{tmp.milestones[layer][id].requirementDesc}}</h3><br>{{tmp.milestones[layer][id].effectDesc}}<br>
<span v-if="(layers[layer].milestones[id].toggles)&&(player[layer].milestones.includes(id))" v-for="toggle in layers[layer].milestones[id].toggles"><toggle :layer= "layer" :data= "toggle"></toggle>&nbsp;</span></td></tr>
</tr>
</table>
<br>
</div>
`
})
Vue.component('toggle', {
props: ['layer', 'data'],
template: `
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<button class="smallUpg can" v-bind:style="{'background-color': tmp.layerColor[data[0]]}" v-on:click="toggleAuto(data)">{{player[data[0]][data[1]]?"ON":"OFF"}}</button>
`
})
// data = function to return the text describing the reset before the amount gained (optional)
Vue.component('prestige-button', {
props: ['layer', 'data'],
template: `
<span>
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<button v-if="layers[layer].type=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(1e3)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<span v-if="tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br><br>Next at {{ (layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer])) }} {{ layers[layer].baseResource }}</span></button>
<button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': tmp.layerColor[layer]}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">Req: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ layers[layer].baseResource }}</button>
</span>
`
})
// Displays the main resource for the layer
Vue.component('main-display', {
props: ['layer'],
template: `
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<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp.layerColor[layer], 'text-shadow': '0px 0px 10px' + tmp.layerColor[layer]}">{{formatWhole(player[layer].points)}}</h2> {{layers[layer].resource}}<span v-if="layers[layer].effectDescription">, {{tmp.effectDescription[layer]}}</span><br><br></span>
`
})
// data = button size, in px
Vue.component('buyables', {
props: ['layer', 'data'],
template: `
<div v-if="layers[layer].buyables" class="upgTable">
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<button v-if="layers[layer].buyables.respec" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unl, locked: !player[layer].unl }">{{layers[layer].buyables.respecText ? tmp.buyables[layer].respecText : "Respec"}}</button><br>
<div v-for="row in layers[layer].buyables.rows" class="upgRow">
<div v-for="col in layers[layer].buyables.cols" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : '200px'),}">
<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
</div>
<br>
</div>
</div>
`
})
// data = id of buyable
Vue.component('buyable', {
props: ['layer', 'data', 'size'],
template: `
<div v-if="layers[layer].buyables">
<button
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v-if="tmp.buyables[layer][data].unl"
v-bind:class="{ upg: true, can: tmp.buyables[layer][data].canAfford, locked: !tmp.buyables[layer][data].canAfford}"
v-bind:style="{'background-color': tmp.layerColor[layer], 'height': (size ? size : '200px'), 'width': (size ? size : '200px')}"
v-on:click="buyBuyable(layer, data)">
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<span v-if= "layers[layer].buyables[data].title"><h2>{{tmp.buyables[layer][data].title}}</h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}">{{tmp.buyables[layer][data].display}}</span>
</button>
</div>
`
})
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app = new Vue({
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el: "#app",
data: {
player,
tmp,
Decimal,
format,
formatWhole,
formatTime,
focused,
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getThemeName,
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layerUnl,
doReset,
buyUpg,
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startChall,
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milestoneShown,
keepGoing,
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VERSION,
ENDGAME,
LAYERS,
hotkeys
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},
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})
}