1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-21 16:13:55 +00:00
The-Modding-Tree/js/mod.js

62 lines
1.5 KiB
JavaScript
Raw Normal View History

2020-10-17 04:21:59 +00:00
let modInfo = {
2020-10-17 22:30:32 +00:00
name: "The ??? Tree",
id: "mymod",
2020-10-19 23:52:52 +00:00
author: "nobody",
2020-10-17 04:21:59 +00:00
pointsName: "points",
discordName: "",
discordLink: "",
changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
2020-10-27 23:25:03 +00:00
initialStartPoints: new Decimal (10), // Used for hard resets and new players
offlineLimit: 1, // In hours
2020-10-17 04:21:59 +00:00
}
// Set your version in num and name
let VERSION = {
num: "0.0",
name: "Literally nothing",
2020-10-17 04:21:59 +00:00
}
// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
// (The ones here are examples, all official functions are already taken care of)
var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"]
2020-10-17 04:21:59 +00:00
function getStartPoints(){
return new Decimal(modInfo.initialStartPoints)
}
// Determines if it should show points/sec
function canGenPoints(){
return true
2020-10-17 04:21:59 +00:00
}
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints())
return new Decimal(0)
let gain = new Decimal(1)
return gain
}
// You can add non-layer related variables that should to into "player" and be saved here, along with default values
function addedPlayerData() { return {
}}
// Display extra things at the top of the page
var displayThings = [
]
2020-10-17 04:21:59 +00:00
2020-10-17 21:14:32 +00:00
// Determines when the game "ends"
function isEndgame() {
return player.points.gte(new Decimal("e280000000"))
}
2020-10-17 04:21:59 +00:00
// Less important things beyond this point!
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600000) // Default is 1 hour which is just arbitrarily large
}