2020-10-01 02:55:38 +00:00
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# The-Modding-Tree
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2020-10-03 19:45:47 +00:00
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The main way to add content is through creating layers. You can either add a layer directly in the layers object in layersSupportjs,
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or declare it in another file and then do "`addLayer(layername, layerdata)`"
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(good for breaking things up into smaller files). The existing layers are just examples and can be freely deleted.
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2020-10-13 22:56:17 +00:00
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You can also use them as references and a base for your own layers.
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2020-10-01 02:55:38 +00:00
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2020-10-13 22:56:17 +00:00
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The first thing you need to do is to edit the modInfo at the top of game.js to set your modID (a string). A
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unique modId will prevent your mod's saves from conflicting with other mods.
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2020-10-01 02:55:38 +00:00
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Most of the time, you won't need to dive deep into the code to create things, but you still can if you really want to.
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2020-10-01 04:08:01 +00:00
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The Modding Tree uses break_eternity.js to store large values. This means that many numbers are Decimal objects,
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and must be treated differently. For example, you have to use `new Decimal(x)` to create a Decimal value instead of a
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plain number, and perform operations on them by calling functions. e.g, instead of `x = x + y`, use `x = x.add(y)`.
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2020-10-01 02:55:38 +00:00
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2020-10-13 22:56:17 +00:00
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Almost all values can be either a constant value, or a dynamic value. Dynamic values are defined by putting a function
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that returns what the value should be at any given time.
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All display text can be basic HTML instead (But you can't use most Vue features there).
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2020-10-01 02:55:38 +00:00
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2020-10-01 05:35:14 +00:00
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## Table of Contents:
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2020-10-09 03:45:08 +00:00
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- [Getting Started](getting-started.md): Getting your own copy of the code set up with Github Desktop.
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- [Basic layer breakdown](basic-layer-breakdown.md): Breaking down the components of a layer with minimal features.
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- [Layer features](layer-features.md): Explanations of all of the different properties that you can give a layer.
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- [Upgrades](upgrades.md): How to create upgrades for a layer.
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- [Milestones](milestones.md): How to create milestones for a layer.
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- [Challenges](challenges.md): How to create challenges for a layer.
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- [Buyables](buyables.md): Create rebuyable upgrades for your layer (with the option to make them respec-able).
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2020-10-11 20:16:36 +00:00
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Can be used to make Enhancers or Space Buildings.
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- [Clickables](clickables.md): A more generalized variant of buyables, for any kind of thing that is sometimes clickable.
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Between these and Buyables, you can do just about anything.
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2020-10-13 03:08:19 +00:00
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- [Bars](bars.md): Display some information as a progress bar, gague, or similar. They are highly customizable,
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and can be horizontal and vertical as well.
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- [Custom Tab Layouts](custom-tab-layouts.md): An optional way to give your tabs a different layout.
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You can even create entirely new components to use.
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- [Subtabs and Microtabs](subtabs-and-microtabs.md): Create subtabs for your tabs, as well as "microtab" components that you can put inside the tabs.
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2020-10-15 01:43:16 +00:00
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- [Achievements](milestones.md): How to create achievements for a layer (or for the whole game).
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2020-10-09 03:45:08 +00:00
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- [Updating TMT](updating-tmt.md): Using Github Desktop to update your mod's version of TMT.
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