2020-10-15 03:09:30 +00:00
|
|
|
# The Modding Tree changelog:
|
2020-10-04 17:10:04 +00:00
|
|
|
|
2020-10-15 17:38:31 +00:00
|
|
|
## v2.0 10/15/20
|
2020-10-15 02:13:29 +00:00
|
|
|
- Added progress bars, which are highly customizable and can be horizontal or vertical!
|
|
|
|
- Added "side layers", displayed smaller and off to the side, and don't get reset by default.
|
|
|
|
They can be used for global achievements and statistics. Speaking of which...
|
|
|
|
- Added achievements!
|
|
|
|
- Added clickables, a more generalized variant of buyables.
|
|
|
|
- Almost every value in layer data can be either a function or a constant value!
|
|
|
|
- Added support for multiple completions of challenges.
|
2020-10-15 03:09:30 +00:00
|
|
|
- Added "none" prestige type, which removes the need for any other prestige-related features.
|
2020-10-15 02:13:29 +00:00
|
|
|
- The points display and other gui elements stay at the top of the screen when the tree scrolls.
|
|
|
|
- Added getter/setter functions for the amounts and effects of most Big Features
|
|
|
|
- Moved modInfo to game.js, added a spot in modInfo for a Discord link, changelog link.
|
|
|
|
Also added a separate mod version from the TMT version in VERSION.
|
|
|
|
- Tree structure is based on layer data, no index.html editing is needed.
|
|
|
|
- Tmp does not need to be manually updated.
|
|
|
|
- You don't have to have the same amount of upgrades in every row (and challs and buyables)
|
|
|
|
- "unlocked" is optional for all Big Components (defaults to true).
|
|
|
|
- All displays will update correctly.
|
|
|
|
- Changelog is no longer in index.html at all.
|
|
|
|
- Generation of Points now happens in the main game loop
|
|
|
|
- Changed the reset functions to make keeping things easier
|
|
|
|
- Renamed many things to increase readability (see something or other for a list)
|
|
|
|
- Improved documentation based on feedback
|
2020-10-15 03:09:30 +00:00
|
|
|
|
2020-10-15 02:13:29 +00:00
|
|
|
[For a full list of changes to the format and functionality of existing things, click here.](2.0-format-changes.md)
|
2020-10-10 03:16:29 +00:00
|
|
|
|
2020-10-15 02:15:13 +00:00
|
|
|
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.3.5
|
2020-10-11 22:38:54 +00:00
|
|
|
|
2020-10-09 03:13:15 +00:00
|
|
|
- Completely automated convertToDecimal, now you never have to worry about it again.
|
|
|
|
- Branches can be defined without a color id. But they can also use hex values for color ids!
|
|
|
|
- Created a tutorial for getting started with TMT and Github.
|
|
|
|
- Page title is now automatically taken from mod name.
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.3.4: 10/8/20
|
2020-10-11 22:38:54 +00:00
|
|
|
|
2020-10-08 19:10:15 +00:00
|
|
|
- Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.
|
|
|
|
- Fix for being able to buy more buyables than you should.
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.3.3: - 10/7/20
|
2020-10-07 21:15:25 +00:00
|
|
|
- Fix for the "order of operations" issue in temp.
|
2020-10-07 20:41:45 +00:00
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.3.1: - 10/7/20
|
2020-10-07 20:41:45 +00:00
|
|
|
|
|
|
|
- Added custom CSS and tooltips for Layer Nodes.
|
|
|
|
- Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
|
|
|
|
- You can now use HTML in most display text!
|
|
|
|
- You can now make milestones unlockable and not display immediately.
|
|
|
|
- Fixed importing saves, and issue with upgrades not appearing, and probably more.
|
|
|
|
- Optional "name" layer feature, used in confirmation messages.
|
|
|
|
|
2020-10-15 02:15:13 +00:00
|
|
|
## v1.3: Tabception... ception! - 10/7/20
|
2020-10-07 04:57:41 +00:00
|
|
|
|
|
|
|
- Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere.
|
|
|
|
- Added a "custom" prestige formula type, and a number of features to support it.
|
|
|
|
- Added points/sec display (can be disabled).
|
|
|
|
- Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones.
|
|
|
|
- Added upgEffect, buyableEffect, and challEffect functions.
|
|
|
|
- Added "hide completed challenges" setting.
|
|
|
|
- Moved old changelogs to a separate place.
|
|
|
|
- Fixed hasMilestone and incr_order.
|
|
|
|
- Static layers now show the currency amount needed for the next one if you can buy max.
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.2.4 - 10/4/20
|
2020-10-04 17:10:04 +00:00
|
|
|
|
|
|
|
- Layers are now highlighted if you can buy an upgrade, and a new feature, shouldNotify,
|
|
|
|
lets you make it highlight other ways.
|
|
|
|
- Fixed bugs with hasUpg, hasChall, hasMilestone, and inChallenge.
|
|
|
|
- Changed the sample code to use the above functions for convenience.
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.2.3 - 10/3/20
|
2020-10-04 17:10:04 +00:00
|
|
|
|
|
|
|
- Added a row component, which displays a list of objects in a row.
|
|
|
|
- Added a column component, which displays a list of objects in a column (useful within a row).
|
|
|
|
- Changed blanks to have a customizable width and height.
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
## v1.2: This Changes Everything! - 10/3/20
|
2020-10-04 17:10:04 +00:00
|
|
|
|
|
|
|
- Many layer features can now be static values or functions. (This made some formats change,
|
|
|
|
which will break old things)
|
|
|
|
- You can now use the "this" keyword, to make code easier to transfer when making new layers.
|
|
|
|
- Also added "this.layer", which is the current layer's name, and works on existing subfeatures
|
|
|
|
(e.g. individual upgrades) as well! Subfeatures also have "this.id".
|
|
|
|
- Fixed a big save issue. If you use a unique mod id, your save will never conflict with other mods.
|
|
|
|
- Added a configurable offline time limit in modinfo at the top of index.html. (default 1 hour)
|
|
|
|
- Added a few minor features, and updated the docs with new information.
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
### v1.1.1
|
2020-10-04 17:10:04 +00:00
|
|
|
|
|
|
|
- You can define hotkeys directly from layer config.
|
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
## v1.1: Enhanced Edition
|
2020-10-04 17:10:04 +00:00
|
|
|
|
|
|
|
- Added "Buyables", which can function like Space Buildings or Enhancers.
|
|
|
|
- Custom CSS can now be used on any component! Make the third argument an object with CSS
|
|
|
|
parameters.
|
|
|
|
- Lots of minor good things.
|
|
|
|
|
2020-10-15 02:15:13 +00:00
|
|
|
|
2020-10-15 03:09:30 +00:00
|
|
|
## v1.0:
|
2020-10-15 17:38:31 +00:00
|
|
|
- First release.
|