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function prestigeButtonText ( layer ) {
if ( layers [ layer ] . prestigeButtonText !== undefined )
return run ( layers [ layer ] . prestigeButtonText ( ) , layers [ layer ] )
if ( tmp [ layer ] . type == "normal" )
return ` ${ player [ layer ] . points . lt ( 1e3 ) ? ( tmp [ layer ] . resetDescription !== undefined ? tmp [ layer ] . resetDescription : "Reset for " ) : "" } +<b> ${ formatWhole ( tmp [ layer ] . resetGain ) } </b> ${ tmp [ layer ] . resource } ${ tmp [ layer ] . resetGain . lt ( 100 ) && player [ layer ] . points . lt ( 1e3 ) ? ` <br><br>Next at ${ ( tmp [ layer ] . roundUpCost ? formatWhole ( tmp [ layer ] . nextAt ) : format ( tmp [ layer ] . nextAt ) ) } ${ tmp [ layer ] . baseResource } ` : "" } `
if ( tmp [ layer ] . type == "static" )
return ` ${ tmp [ layer ] . resetDescription !== undefined ? tmp [ layer ] . resetDescription : "Reset for " } +<b> ${ formatWhole ( tmp [ layer ] . resetGain ) } </b> ${ tmp [ layer ] . resource } <br><br> ${ player [ layer ] . points . lt ( 30 ) ? ( tmp [ layer ] . baseAmount . gte ( tmp [ layer ] . nextAt ) && ( tmp [ layer ] . canBuyMax !== undefined ) && tmp [ layer ] . canBuyMax ? "Next:" : "Req:" ) : "" } ${ formatWhole ( tmp [ layer ] . baseAmount ) } / ${ ( tmp [ layer ] . roundUpCost ? formatWhole ( tmp [ layer ] . nextAtDisp ) : format ( tmp [ layer ] . nextAtDisp ) ) } ${ tmp [ layer ] . baseResource }
`
if ( tmp [ layer ] . type == "none" )
return ""
return "You need prestige button text"
}
function constructNodeStyle ( layer ) {
let style = [ ]
if ( ( tmp [ layer ] . isLayer && layerunlocked ( layer ) ) || ( ! tmp [ layer ] . isLayer && tmp [ layer ] . canClick ) )
style . push ( { 'background-color' : tmp [ layer ] . color } )
if ( tmp [ layer ] . image !== undefined )
style . push ( { 'background-image' : 'url("' + tmp [ layer ] . image + '")' } )
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if ( tmp [ layer ] . notify && player [ layer ] . unlocked )
style . push ( { 'box-shadow' : 'var(--hqProperty2a), 0 0 20px ' + tmp [ layer ] . trueGlowColor } )
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style . push ( tmp [ layer ] . nodeStyle )
return style
}
function challengeStyle ( layer , id ) {
if ( player [ layer ] . activeChallenge == id && canCompleteChallenge ( layer , id ) ) return "canComplete"
else if ( hasChallenge ( layer , id ) ) return "done"
return "locked"
}
function challengeButtonText ( layer , id ) {
return ( player [ layer ] . activeChallenge == ( id ) ? ( canCompleteChallenge ( layer , id ) ? "Finish" : "Exit Early" ) : ( hasChallenge ( layer , id ) ? "Completed" : "Start" ) )
}
function achievementStyle ( layer , id ) {
ach = tmp [ layer ] . achievements [ id ]
let style = [ ]
if ( ach . image ) {
style . push ( { 'background-image' : 'url("' + ach . image + '")' } )
}
if ( ! ach . unlocked ) style . push ( { 'visibility' : 'hidden' } )
style . push ( ach . style )
return style
}
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function updateWidth ( ) {
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let screenWidth = window . innerWidth
let splitScreen = screenWidth >= 1024
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if ( options . forceOneTab ) splitScreen = false
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if ( player . navTab == "none" ) splitScreen = true
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tmp . other . screenWidth = screenWidth
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tmp . other . screenHeight = window . innerHeight
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tmp . other . splitScreen = splitScreen
tmp . other . lastPoints = player . points
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}
function updateOomps ( diff )
{
tmp . other . oompsMag = 0
if ( player . points . lte ( new Decimal ( 1e100 ) ) ) return
var pp = new Decimal ( player . points ) ;
var lp = tmp . other . lastPoints || new Decimal ( 0 ) ;
if ( pp . gt ( lp ) ) {
if ( pp . gte ( "10^^8" ) ) {
pp = pp . slog ( 1e10 )
lp = lp . slog ( 1e10 )
tmp . other . oomps = pp . sub ( lp ) . div ( diff )
tmp . other . oompsMag = - 1 ;
} else {
while ( pp . div ( lp ) . log ( 10 ) . div ( diff ) . gte ( "100" ) && tmp . other . oompsMag <= 5 && lp . gt ( 0 ) ) {
pp = pp . log ( 10 )
lp = lp . log ( 10 )
tmp . other . oomps = pp . sub ( lp ) . div ( diff )
tmp . other . oompsMag ++ ;
}
}
}
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}
function constructBarStyle ( layer , id ) {
let bar = tmp [ layer ] . bars [ id ]
let style = { }
if ( bar . progress instanceof Decimal )
bar . progress = bar . progress . toNumber ( )
bar . progress = ( 1 - Math . min ( Math . max ( bar . progress , 0 ) , 1 ) ) * 100
style . dims = { 'width' : bar . width + "px" , 'height' : bar . height + "px" }
let dir = bar . direction
style . fillDims = { 'width' : ( bar . width + 0.5 ) + "px" , 'height' : ( bar . height + 0.5 ) + "px" }
switch ( bar . direction ) {
case UP :
style . fillDims [ 'clip-path' ] = 'inset(' + bar . progress + '% 0% 0% 0%)'
style . fillDims . width = bar . width + 1 + 'px'
break ;
case DOWN :
style . fillDims [ 'clip-path' ] = 'inset(0% 0% ' + bar . progress + '% 0%)'
style . fillDims . width = bar . width + 1 + 'px'
break ;
case RIGHT :
style . fillDims [ 'clip-path' ] = 'inset(0% ' + bar . progress + '% 0% 0%)'
break ;
case LEFT :
style . fillDims [ 'clip-path' ] = 'inset(0% 0% 0% ' + bar . progress + '%)'
break ;
case DEFAULT :
style . fillDims [ 'clip-path' ] = 'inset(0% 50% 0% 0%)'
}
return style
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}
function constructTabFormat ( layer , id , family ) {
let tabTemp , tabLayer , tabFunc , location , key
if ( id === undefined ) {
tabTemp = tmp [ layer ] . tabFormat
tabLayer = layers [ layer ] . tabFormat
tabFunc = funcs [ layer ] . tabFormat
location = tmp [ layer ]
key = "tabFormat"
}
else if ( family === undefined ) {
tabTemp = tmp [ layer ] . tabFormat [ id ] . content
tabLayer = layers [ layer ] . tabFormat [ id ] . content
tabFunc = funcs [ layer ] . tabFormat [ id ] . content
location = tmp [ layer ] . tabFormat [ id ]
key = "content"
}
else {
tabTemp = tmp [ layer ] . microtabs [ family ] [ id ] . content
tabLayer = layers [ layer ] . microtabs [ family ] [ id ] . content
tabFunc = funcs [ layer ] . microtabs [ family ] [ id ] . content
location = tmp [ layer ] . microtabs [ family ] [ id ]
key = "tabFormat"
}
if ( isFunction ( tabLayer ) ) {
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return tabLayer . bind ( location ) ( )
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}
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updateTempData ( tabLayer , tabTemp , tabFunc , { layer , id , family } )
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return tabTemp
}
function updateTabFormats ( ) {
updateTabFormat ( player . tab )
updateTabFormat ( player . navTab )
}
function updateTabFormat ( layer ) {
if ( layers [ layer ] ? . tabFormat === undefined ) return
let tab = player . subtabs [ layer ] ? . mainTabs
if ( isFunction ( layers [ layer ] . tabFormat ) ) {
Vue . set ( temp [ layer ] , 'tabFormat' , layers [ layer ] . tabFormat ( ) )
}
else if ( Array . isArray ( layers [ layer ] . tabFormat ) ) {
Vue . set ( temp [ layer ] , 'tabFormat' , constructTabFormat ( layer ) )
}
else if ( isPlainObject ( layers [ layer ] . tabFormat ) ) {
if ( layers [ layer ] . tabFormat [ tab ] . embedLayer === undefined )
Vue . set ( temp [ layer ] . tabFormat [ tab ] , 'content' , constructTabFormat ( layer , tab ) )
}
// Check for embedded layer
if ( isPlainObject ( tmp [ layer ] . tabFormat ) && tmp [ layer ] . tabFormat [ tab ] . embedLayer !== undefined ) {
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updateTabFormat ( tmp [ layer ] . tabFormat [ tab ] . embedLayer )
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}
// Update microtabs
for ( family in layers [ layer ] . microtabs ) {
tab = player . subtabs [ layer ] [ family ]
if ( tmp [ layer ] . microtabs [ family ] [ tab ] ) {
if ( tmp [ layer ] . microtabs [ family ] [ tab ] . embedLayer )
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updateTabFormat ( tmp [ layer ] . microtabs [ family ] [ tab ] . embedLayer )
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else
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Vue . set ( temp [ layer ] . microtabs [ family ] [ tab ] , 'content' , constructTabFormat ( layer , tab , family ) )
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}
}
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}