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The-Modding-Tree/js/temp.js

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2020-08-21 19:02:34 +00:00
function updateTemp() {
if (!tmp.layerEffs) tmp.layerEffs = {}
for (let name in LAYER_EFFS) tmp.layerEffs[name] = LAYER_EFFS[name]()
if (!tmp.layerReqs) tmp.layerReqs = {}
for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name)
if (!tmp.gainMults) tmp.gainMults = {}
if (!tmp.resetGain) tmp.resetGain = {}
if (!tmp.nextAt) tmp.nextAt = {}
for (let i in LAYERS) {
tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i])
tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i])
tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i])
}
tmp.pointGen = getPointGen()
tmp.atbb = addToBoosterBase()
tmp.atgb = addToGenBase()
tmp.genPowEff = getGenPowerEff()
tmp.enhPow = getEnhancerPow()
tmp.enhEff = getEnhancerEff()
tmp.enhEff2 = getEnhancerEff2()
tmp.freeExtCap = getFreeExtCapsules()
tmp.timeEff = getTimeEnergyEff()
if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {}
for (let i=1;i<=5;i++) tmp.spaceBuildEff[i] = getSpaceBuildingEff(i)
tmp.sbUnl = getSpaceBuildingsUnl()
}