2020-10-01 05:30:59 +00:00
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# Buyables
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Buyables are things that can be bought multiple times with scaling costs. If you set a respec function,
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the player can reset the purchases to get their currency back.
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Buyables should be formatted like this:
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2020-10-01 05:41:25 +00:00
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``buyables: {
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rows: # of rows
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cols: # of columns
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respec() {}, **optional**, implement it to reset things and give back your currency.
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Having this function makes a respec button appear
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respecText: **optional**, text that appears on the respec button
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11: {
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desc: "Blah",
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etc
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}
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2020-10-01 05:30:59 +00:00
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etc
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2020-10-01 05:41:25 +00:00
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}``
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2020-10-01 05:30:59 +00:00
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Features:
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- title: **optional**, displayed at the top in a larger font
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- cost(x): cost for buying xth buyable, can be an object if there are multiple currencies
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- effect(x): **optional**, A function that calculates and returns the current values of bonuses
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for having x of this buyable. Can return a value or an object containing multiple values.
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- display(): A function returning everything that should be displayed on the rebuyable after the title, likely
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including the description, amount bought, cost, and current effect
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- unl(): A function returning a bool to determine if the buyable is visible or not.
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- canAfford(): A function returning a bool to determine if you can buy one of the buyables.
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- buy(): A function that implements buying one of the buyable.
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- buyMax(): **optional**, A function that implements buying as many of the buyable as possible.
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