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Fixed issues when the tree tab is disabled
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6 changed files with 8 additions and 7 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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### v2.5.11.1 - 5/27/21
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- Fixed issues caused when the tree tab is disabled.
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### v2.5.11 - 5/27/21
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### v2.5.11 - 5/27/21
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- Finished part 1 of the "making a mod" tutorial.
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- Finished part 1 of the "making a mod" tutorial.
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- The challenge that you are currently in is highlighted, and will not be hidden if "hide completed challenges" is on and it is already completed.
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- The challenge that you are currently in is highlighted, and will not be hidden if "hide completed challenges" is on and it is already completed.
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@ -67,8 +67,7 @@
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
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{{VERSION.withoutName}}</div>
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{{VERSION.withoutName}}</div>
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<button
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<button
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v-if="((player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside' || player[player.tab].prevTab)) || player[player.navTab].prevTab)"
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v-if="((player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside' || player[player.tab].prevTab)) || player[player.navTab]?.prevTab)" class="other-back overlayThing" onclick="goBack(player.navTab == 'none' ? player.tab : player.navTab)">←</button>
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class="other-back overlayThing" onclick="goBack(player.navTab == 'none' ? player.tab : player.navTab)">←</button>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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onclick="showTab('options-tab')"></img>
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onclick="showTab('options-tab')"></img>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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@ -67,8 +67,7 @@
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
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{{VERSION.withoutName}}</div>
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{{VERSION.withoutName}}</div>
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<button
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<button
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v-if="((player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside' || player[player.tab].prevTab)) || player[player.navTab].prevTab)"
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v-if="((player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside' || player[player.tab].prevTab)) || player[player.navTab]?.prevTab)" class="other-back overlayThing" onclick="goBack(player.navTab == 'none' ? player.tab : player.navTab)">←</button>
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class="other-back overlayThing" onclick="goBack(player.navTab == 'none' ? player.tab : player.navTab)">←</button>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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onclick="showTab('options-tab')"></img>
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onclick="showTab('options-tab')"></img>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.5.11",
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num: "2.5.11.1",
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name: "Dreams Really Do Come True",
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name: "Dreams Really Do Come True",
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}
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}
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.5.11",
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tmtNum: "2.5.11.1",
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tmtName: "Dreams Really Do Come True"
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tmtName: "Dreams Really Do Come True"
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}
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}
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@ -173,7 +173,7 @@ function goBack(layer) {
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let nextTab = "none"
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let nextTab = "none"
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if (player[layer].prevTab) nextTab = player[layer].prevTab
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if (player[layer].prevTab) nextTab = player[layer].prevTab
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if (player.navTab !== "none" && (tmp[layer]?.row == "side" || tmp[layer].row == "side")) nextTab = player.lastSafeTab
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if (player.navTab === "none" && (tmp[layer]?.row == "side" || tmp[layer].row == "otherside")) nextTab = player.lastSafeTab
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if (tmp[layer].leftTab) showNavTab(nextTab, layer)
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if (tmp[layer].leftTab) showNavTab(nextTab, layer)
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else showTab(nextTab, layer)
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else showTab(nextTab, layer)
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