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Pre-Release 3

This commit is contained in:
Aarex Tiaokhiao 2020-09-14 20:45:31 -04:00
parent af5b649f92
commit 01d23159be
2 changed files with 33 additions and 24 deletions

View file

@ -613,7 +613,8 @@
</div>
<div v-if="layer=='l'">
<br><br>
You have {{format(player.l.power)}} Life Power, which is translating to:
You have {{format(player.l.power)}} Life Power (+{{format(LIFE_BOOSTERS.calcNewPower(1).sub(player.l.power))}}/s),<br>
which is translating to:
<div class="upgRow">
<div v-for="i in tmp.l.lbUnl">
<button v-bind:class="{ upgBig: true, l: true }"><h3>Life Booster {{i}}</h3><br>{{LIFE_BOOSTERS[i].effDesc(tmp.l.lbEff[i])}}<br><br>Boosters: {{formatWhole(tmp.l.lb[i])}}<br>Next at: {{formatWhole(LIFE_BOOSTERS.req(i).ceil())}} Phantom Souls</button>

View file

@ -1450,7 +1450,7 @@ const LAYER_UPGS = {
},
35: {
desc: "Super-Upgrades are 25% stronger.",
cost: new Decimal(1e270),
cost: new Decimal(1e260),
unl() { return player.sp.upgrades.includes(44) },
},
45: {
@ -1650,7 +1650,7 @@ const LAYER_UPGS = {
unl() { return player.ps.upgrades.includes(23) },
},
45: {
desc: "Subtract the cost of Imperium Buildings by 3 and you build 10x faster.",
desc: "Subtract the cost of Imperium Buildings by 3 and you build 4x faster.",
cost: new Decimal(1e23),
unl() { return player.ps.upgrades.includes(23) },
},
@ -3623,6 +3623,20 @@ let LIFE_BOOSTERS = {
if (player.ps.upgrades.includes(21)) return 5
return 4
},
calcNewPower(diff) {
let exp = getLifePowerExp()
let cap = getLifePowerSoftcapStart()
let capExp = getLifePowerSoftcapExp()
let power = player.l.power
if (power.gt(1)) power = power.root(exp)
if (power.gt(cap)) power = power.div(cap).pow(1/capExp).times(cap)
power = power.add(getLifePowerMult().times(diff))
if (power.gt(cap)) power = power.div(cap).pow(capExp).times(cap)
if (power.gt(1)) power = power.pow(exp)
return power
},
eff() {
return player.l.power.add(1).log10()
},
@ -3818,9 +3832,9 @@ let IMPERIUM = {
}
},
speed() {
let x = Decimal.pow(4, player.i.extraBuildings.add(5)).recip()
let x = Decimal.pow(3.75, player.i.extraBuildings.add(5)).recip()
x = x.times(IMPERIUM.sgSpeedBoost())
if (player.sp.upgrades.includes(45)) x = x.times(10)
if (player.sp.upgrades.includes(45)) x = x.times(4)
return x
},
sgSpeedBoost() {
@ -3916,18 +3930,7 @@ function gameLoop(diff) {
}
if (player.hs.best.gte(2e4)) generatePoints("sp", Decimal.div(diff, 100))
if (player.l.unl) {
let exp = getLifePowerExp()
let cap = getLifePowerSoftcapStart()
let capExp = getLifePowerSoftcapExp()
let power = player.l.power
if (power.gt(1)) power = power.root(exp)
if (power.gt(cap)) power = power.div(cap).pow(1/capExp).times(cap)
power = power.add(getLifePowerMult().times(diff))
if (power.gt(cap)) power = power.div(cap).pow(capExp).times(cap)
if (power.gt(1)) power = power.pow(exp)
player.l.power = power
player.l.power = LIFE_BOOSTERS.calcNewPower(diff)
for (var i=1; i<=tmp.l.lbUnl; i++) player.l.boosters[i] = LIFE_BOOSTERS.reqTarget(i).max(player.l.boosters[i])
}
if (player.hs.unl) player.hs.superUpgradeCap = player.hs.superUpgradeCap.max(HYPERSPACE.nextCapTarget())
@ -3982,20 +3985,25 @@ var saveInterval = setInterval(function() {
if (player.autosave) save();
}, 5000)
var ticking = false
var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return;
if (ticking) return;
if (gameEnded&&!player.keepGoing) return;
let diff = (Date.now()-player.time)/1000
ticking = true
let now = Date.now()
let diff = (now - player.time) / 1000
if (!player.offlineProd) offTime.remain = 0
if (offTime.remain>0) {
offTime.speed = offTime.remain/5+1
diff += offTime.speed/50
offTime.remain = Math.max(offTime.remain-offTime.speed/50, 0)
if (offTime.remain > 0) {
offTime.speed = offTime.remain / 5 + 1
diff += offTime.speed / 50
offTime.remain = Math.max(offTime.remain - offTime.speed / 50, 0)
}
player.time = Date.now()
player.time = now
if (needCanvasUpdate) resizeCanvas();
updateTemp();
gameLoop(diff)
ticking = false
}, 50)
const themes = {
@ -4035,7 +4043,7 @@ document.onkeydown = function(e) {
let ctrlDown = e.ctrlKey
let key = e.key
if (onFocused) return
if (ctrlDown) e.preventDefault()
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
if (player.m.unl && key >= 0 && key <= 9) {
if (key == 0) activateSpell(10)
else activateSpell(key)