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Started to update docs
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@ -39,7 +39,7 @@ Individual Challenges can have these features:
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- effectDisplay(): **optional**, A function that returns a display of the current effects of the reward with
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formatting. Default behavior is to just display the a number appropriately formatted.
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- goal: A Decimal for the cost of the upgrade. By default, the goal is in basic Points.
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- goal: A Decimal for the amount of currency required to beat the challenge. By default, the goal is in basic Points.
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The goal can also be a function if its value changes.
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- unl(): A function returning a bool to determine if the challenge is visible or not.
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