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Support for non-numeric ids

This commit is contained in:
Harley White 2021-05-13 01:44:40 -04:00
parent f4b4ec20d0
commit 04a27147a7
7 changed files with 14 additions and 13 deletions

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@ -1,5 +1,7 @@
# The Modding Tree changelog: # The Modding Tree changelog:
- You can now use non-numeric ids for upgrades, buyables, etc.
# v2.5.5.2 - 5/12/21 # v2.5.5.2 - 5/12/21
- Fixed a major issue with buyables. - Fixed a major issue with buyables.
- Fixed a variety of tabFormat-related issues. - Fixed a variety of tabFormat-related issues.

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@ -21,7 +21,7 @@ achievements: {
} }
``` ```
Each achievement should have an id where the first digit is the row and the second digit is the column. Usually, each achievement should have an id where the first digit is the row and the second digit is the column.
Individual achievement can have these features: Individual achievement can have these features:

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@ -22,7 +22,7 @@ challenges: {
} }
``` ```
Each challenge should have an id where the first digit is the row and the second digit is the column. Usually, each challenge should have an id where the first digit is the row and the second digit is the column.
Individual Challenges can have these features: Individual Challenges can have these features:

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@ -21,7 +21,7 @@ upgrades: {
} }
``` ```
Each upgrade should have an id where the first digit is the row and the second digit is the column. Usually, upgrades should have an id where the first digit is the row and the second digit is the column.
Individual upgrades can have these features: Individual upgrades can have these features:

View file

@ -80,7 +80,7 @@ function softcap(value, cap, power = 0.5) {
// Return true if the layer should be highlighted. By default checks for upgrades only. // Return true if the layer should be highlighted. By default checks for upgrades only.
function shouldNotify(layer){ function shouldNotify(layer){
for (id in tmp[layer].upgrades){ for (id in tmp[layer].upgrades){
if (!isNaN(id)){ if (isPlainObject(layers[layer].upgrades[id])){
if (canAffordUpgrade(layer, id) && !hasUpgrade(layer, id) && tmp[layer].upgrades[id].unlocked){ if (canAffordUpgrade(layer, id) && !hasUpgrade(layer, id) && tmp[layer].upgrades[id].unlocked){
return true return true
} }

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@ -66,7 +66,7 @@ function setupLayer(layer){
if (layers[layer].upgrades){ if (layers[layer].upgrades){
setRowCol(layers[layer].upgrades) setRowCol(layers[layer].upgrades)
for (thing in layers[layer].upgrades){ for (thing in layers[layer].upgrades){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].upgrades[thing])){
layers[layer].upgrades[thing].id = thing layers[layer].upgrades[thing].id = thing
layers[layer].upgrades[thing].layer = layer layers[layer].upgrades[thing].layer = layer
if (layers[layer].upgrades[thing].unlocked === undefined) if (layers[layer].upgrades[thing].unlocked === undefined)
@ -76,7 +76,7 @@ function setupLayer(layer){
} }
if (layers[layer].milestones){ if (layers[layer].milestones){
for (thing in layers[layer].milestones){ for (thing in layers[layer].milestones){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].milestones[thing])){
layers[layer].milestones[thing].id = thing layers[layer].milestones[thing].id = thing
layers[layer].milestones[thing].layer = layer layers[layer].milestones[thing].layer = layer
if (layers[layer].milestones[thing].unlocked === undefined) if (layers[layer].milestones[thing].unlocked === undefined)
@ -87,7 +87,7 @@ function setupLayer(layer){
if (layers[layer].achievements){ if (layers[layer].achievements){
setRowCol(layers[layer].achievements) setRowCol(layers[layer].achievements)
for (thing in layers[layer].achievements){ for (thing in layers[layer].achievements){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].achievements[thing])){
layers[layer].achievements[thing].id = thing layers[layer].achievements[thing].id = thing
layers[layer].achievements[thing].layer = layer layers[layer].achievements[thing].layer = layer
if (layers[layer].achievements[thing].unlocked === undefined) if (layers[layer].achievements[thing].unlocked === undefined)
@ -98,7 +98,7 @@ function setupLayer(layer){
if (layers[layer].challenges){ if (layers[layer].challenges){
setRowCol(layers[layer].challenges) setRowCol(layers[layer].challenges)
for (thing in layers[layer].challenges){ for (thing in layers[layer].challenges){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].challenges[thing])){
layers[layer].challenges[thing].id = thing layers[layer].challenges[thing].id = thing
layers[layer].challenges[thing].layer = layer layers[layer].challenges[thing].layer = layer
if (layers[layer].challenges[thing].unlocked === undefined) if (layers[layer].challenges[thing].unlocked === undefined)
@ -113,7 +113,7 @@ function setupLayer(layer){
layers[layer].buyables.layer = layer layers[layer].buyables.layer = layer
setRowCol(layers[layer].buyables) setRowCol(layers[layer].buyables)
for (thing in layers[layer].buyables){ for (thing in layers[layer].buyables){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].buyables[thing])){
layers[layer].buyables[thing].id = thing layers[layer].buyables[thing].id = thing
layers[layer].buyables[thing].layer = layer layers[layer].buyables[thing].layer = layer
if (layers[layer].buyables[thing].unlocked === undefined) if (layers[layer].buyables[thing].unlocked === undefined)
@ -130,7 +130,7 @@ function setupLayer(layer){
layers[layer].clickables.layer = layer layers[layer].clickables.layer = layer
setRowCol(layers[layer].clickables) setRowCol(layers[layer].clickables)
for (thing in layers[layer].clickables){ for (thing in layers[layer].clickables){
if (!isNaN(thing)){ if (isPlainObject(layers[layer].clickables[thing])){
layers[layer].clickables[thing].id = thing layers[layer].clickables[thing].id = thing
layers[layer].clickables[thing].layer = layer layers[layer].clickables[thing].layer = layer
if (layers[layer].clickables[thing].unlocked === undefined) if (layers[layer].clickables[thing].unlocked === undefined)
@ -166,7 +166,6 @@ function setupLayer(layer){
layers[layer].grid.getCanClick = true layers[layer].grid.getCanClick = true
} }
if (layers[layer].startData) { if (layers[layer].startData) {
data = layers[layer].startData() data = layers[layer].startData()
if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true

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@ -153,7 +153,7 @@ function updateClickableTemp(layer)
function setupBuyables(layer) { function setupBuyables(layer) {
for (id in layers[layer].buyables) { for (id in layers[layer].buyables) {
if (!isNaN(id)) { if (isPlainObject(layers[layer].buyables[id])) {
let b = layers[layer].buyables[id] let b = layers[layer].buyables[id]
b.actualCostFunction = b.cost b.actualCostFunction = b.cost
b.cost = function(x) { b.cost = function(x) {