From 071428b831d2dd054d404b464fae9f6c314428e5 Mon Sep 17 00:00:00 2001 From: Aarex Tiaokhiao Date: Tue, 8 Sep 2020 22:13:45 -0400 Subject: [PATCH] Build 6 Finally made the style good. Next, I will improve "HQ" option. --- index.html | 122 ++++++++++++++++++++++++++--------------------------- js/game.js | 10 ++--- style.css | 41 ++++++++++++------ 3 files changed, 92 insertions(+), 81 deletions(-) diff --git a/index.html b/index.html index 1a41874..da35a85 100644 --- a/index.html +++ b/index.html @@ -329,20 +329,20 @@
Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)
-
You have

{{format(player.points)}}

Points +
You have

{{format(player.points)}}

Points




- +




- + @@ -351,7 +351,7 @@




- + @@ -359,14 +359,14 @@




- +




- + @@ -382,92 +382,92 @@ You have

{{formatWhole(player[layer].points)}}

{{LAYER_RES[layer]}}, {{getLayerEffDesc(layer)}}

-




-
8 Boosters
Keep Prestige Upgrades on reset
15 Boosters
You can buy max Boosters
+ +

8 Boosters


Keep Prestige Upgrades on reset

15 Boosters


You can buy max Boosters
You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}

- - -
8 Generators
Keep Prestige Upgrades on reset
10 Generators
Gain 100% of Prestige Point gain every second
15 Generators
You can buy max Generators
+ + +

8 Generators


Keep Prestige Upgrades on reset

10 Generators


Gain 100% of Prestige Point gain every second

15 Generators


You can buy max Generators
- -
2 enhance points
Keep Booster/Generator milestones on reset
10 enhance points
Keep Prestige Upgrades on reset


+ +

2 enhance points


Keep Booster/Generator milestones on reset

10 enhance points


Keep Prestige Upgrades on reset


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}

- - - - - +
2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset
4 time capsules
Keep Booster Upgrades on all row 3 resets
5 time capsules
Automatically purchase Boosters   
12 time capsules
Boosters reset nothing
+ + + +

2 time capsules


Keep Booster/Generator milestones on reset

3 time capsules


Keep Prestige Upgrades on reset

4 time capsules


Keep Booster Upgrades on all row 3 resets

5 time capsules


Automatically purchase Boosters   

12 time capsules


Boosters reset nothing


You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.

- - - - - +
2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset
4 space energy
Keep Generator Upgrades on all row 3 resets
5 space energy
Automatically purchase Generators   
12 space energy
Generators reset nothing
+ + + +

2 space energy


Keep Booster/Generator milestones on reset

3 space energy


Keep Prestige Upgrades on reset

4 space energy


Keep Generator Upgrades on all row 3 resets

5 space energy


Automatically purchase Generators   

12 space energy


Generators reset nothing


You have {{ format(player.g.power) }} Generator Power


-

+


- -
3 Super-Boosters
Keep Prestige Upgrades on reset
4 Super-Boosters
Keep Booster/Generator milestones on reset
+ +

3 Super-Boosters


Keep Prestige Upgrades on reset

4 Super-Boosters


Keep Booster/Generator milestones on reset
You have {{format(player.sg.power)}} Super-Generator Power, which multiplies the Generator base by {{format(tmp.sGenPowEff)}}

- - + +
1 Super-Generator
You can buy max Super-Generators, and Super-Generators reset nothing
2 Super-Generators
Automatically purchase Super-Generators   

1 Super-Generator


You can buy max Super-Generators, and Super-Generators reset nothing

2 Super-Generators


Automatically purchase Super-Generators   
- - - - - - - - +
1 Hindrance Spirit
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Hindrance Spirit
Keep all third row milestones on all fourth row resets, and start with your best-ever Space
4 Hindrance Spirit
Keep Time, Enhance, and Space Upgrades on all fourth row resets
5 Hindrance Spirit
Automatically purchase Extra Time Capsules   
10 Hindrance Spirit
Keep Prestige & Super-Booster Upgrades on all fourth row resets
15 Hindrance Spirit
Automatically purchase Super-Boosters   
25 Hindrance Spirit
Time resets reset nothing
2,500 Hindrance Spirit
Super-Boosters reset nothing
+ + + + + + +

1 Hindrance Spirit


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Hindrance Spirit


Keep all third row milestones on all fourth row resets, and start with your best-ever Space

4 Hindrance Spirit


Keep Time, Enhance, and Space Upgrades on all fourth row resets

5 Hindrance Spirit


Automatically purchase Extra Time Capsules   

10 Hindrance Spirit


Keep Prestige & Super-Booster Upgrades on all fourth row resets

15 Hindrance Spirit


Automatically purchase Super-Boosters   

25 Hindrance Spirit


Time resets reset nothing

2,500 Hindrance Spirit


Super-Boosters reset nothing
You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}

- - - - - - - - +
1 Quirk
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Quirks
You can buy max Time Capsules & Space Energy
4 Quirks
Keep Space Buildings on all fourth row resets
5 Quirks
Automatically purchase Enhancers   
10 Quirks
Automatically purchase Time Capsules & Space Energy
 
15 Quirks
Gain 100% of Enhance Point gain every second
25 Quirks
Space resets reset nothing
2,500 Quirks
You can destroy individual Space Buildings
+ + + + + + +

1 Quirk


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Quirks


You can buy max Time Capsules & Space Energy

4 Quirks


Keep Space Buildings on all fourth row resets

5 Quirks


Automatically purchase Enhancers   

10 Quirks


Automatically purchase Time Capsules & Space Energy
 

15 Quirks


Gain 100% of Enhance Point gain every second

25 Quirks


Space resets reset nothing

2,500 Quirks


You can destroy individual Space Buildings


- +
1 Hyper-Booster
You can buy max Super-Boosters

1 Hyper-Booster


You can buy max Super-Boosters
You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger

- +
1 Subspace Energy
Automatically purchase Space Buildings   

1 Subspace Energy


Automatically purchase Space Buildings   
@@ -475,7 +475,7 @@ Note: Activating a Spell costs Magic.

-

+



@@ -483,25 +483,23 @@
You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}

- - - - - - + + + + + +
1 Magic
Keep row 4 milestones on all resets
2 Magic
Keep Hindrance completions on all resets
3 Magic
Gain 100% of Hindrance Spirit & Quirk gain every second
4 Magic
Automatically purchase Hyper-Boosters & Subspace      
1,000 Magic
Automatically cast Spells   
2.5e9 Magic
Gain 100% of Hex gain every second, and Spells last 10x longer

1 Magic


Keep row 4 milestones on all resets

2 Magic


Keep Hindrance completions on all resets

3 Magic


Gain 100% of Hindrance Spirit & Quirk gain every second

4 Magic


Automatically purchase Hyper-Boosters & Subspace      

1,000 Magic


Automatically cast Spells   

2.5e9 Magic


Gain 100% of Hex gain every second, and Spells last 10x longer
-
You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}

- You have {{format(player.ba.positivity)}} Positivity
- You have {{format(player.ba.negativity)}} Negativity
- Your Positivity & Negativity are multiplying Balance Power gain by {{format(tmp.balEff2)}}

+
You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}
+ You have {{format(player.ba.positivity)}} Positivity and {{format(player.ba.negativity)}} Negativity, which are multiplying Balance Power gain by {{format(tmp.balEff2)}}

- - - - - + + + + +
1 Balance Energy
Keep row 4 milestones on all resets
2 Balance Energy
Keep Quirk Upgrades on all resets
3 Balance Energy
Automatically purchase Quirk Layers   
5 Balance Energy
Keep Hyper-Booster & Subspace Upgrades on all resets
8 Balance Energy
You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing

1 Balance Energy


Keep row 4 milestones on all resets

2 Balance Energy


Keep Quirk Upgrades on all resets

3 Balance Energy


Automatically purchase Quirk Layers   

5 Balance Energy


Keep Hyper-Booster & Subspace Upgrades on all resets

8 Balance Energy


You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing



diff --git a/js/game.js b/js/game.js index ffe9989..e8be1ec 100644 --- a/js/game.js +++ b/js/game.js @@ -1877,19 +1877,19 @@ function layerUnl(layer) { return player.q.unl&&player.ss.unl break; case "sp": - return false //player.m.unl && player.ba.unl + return true //player.m.unl && player.ba.unl break; case "l": - return false //player.sp.unl + return true //player.sp.unl break; case "ps": - return false //player.l.unl + return true //player.l.unl break; case "hs": - return false //player.sp.unl + return true //player.sp.unl break; case "i": - return false //player.ps.unl && player.hs.unl + return true //player.ps.unl && player.hs.unl break; } } diff --git a/style.css b/style.css index 3516294..8b4ff9a 100644 --- a/style.css +++ b/style.css @@ -2,6 +2,7 @@ transition-duration: 0.5s; text-align: center; font-family: "Inconsolata", monospace; + font-weight: bold; table-align: center; margin: auto; } @@ -13,8 +14,7 @@ body { background-color: black; - color: white; - text-shadow: 0px 0px 7px white; + color: #dfdfdf; overflow: hidden; } @@ -46,7 +46,7 @@ html, body { vertical-align: 0 } -h1, h2, h3, b { +h1, h2, h3, b, input { display: inline; font-family: "Lucida Console", "Courier New", monospace } @@ -61,7 +61,6 @@ h1, h2, h3, b { font-size: 40px; font-family: "Lucida Console", "Courier New", monospace; color: rgba(0, 0, 0, 0.5); - font-weight: bold; text-shadow: var(--hqProperty3); } @@ -93,7 +92,7 @@ h1, h2, h3, b { } .bought { - background-color: #68a66b !important; + background-color: #77bf5f !important; cursor: default; } @@ -155,6 +154,11 @@ h1, h2, h3, b { border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125); } +#points { + color: white; + text-shadow: 0px 0px 10px white; +} + .p { background-color: #439ea3; color: rgba(0, 0, 0, 0.5); @@ -206,13 +210,13 @@ h1, h2, h3, b { } .s { - background-color: white; + background-color: #dfdfdf; color: rgba(0, 0, 0, 0.5); } .s_txt { - color: white; - text-shadow: 0px 0px 10px white; + color: #dfdfdf; + text-shadow: 0px 0px 10px #dfdfdf; } .sb { @@ -385,6 +389,7 @@ a { border: 4px solid; background-color: #a1a1a1; border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125); + color: rgba(0, 0, 0, 0.5); cursor: pointer; } @@ -407,14 +412,21 @@ a { .milestone { width: 100%; height: 75px; - background-color: #9e6d64; + background-color: #bf8f8f; + border: 4px solid; + border-radius: 4px; + border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125); + color: rgba(0, 0, 0, 0.5); } .milestoneDone { width: 100%; height: 75px; - background-color: #68a66b; - color: black; + background-color: #77bf5f; + border: 4px solid; + border-radius: 4px; + border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125); + color: rgba(0, 0, 0, 0.5); } .left { @@ -488,22 +500,23 @@ ul { .hChall { background-color: #fa7f8a; - border: 4px solid #ff0017; + border: 2px solid #ff0017; color: #ff0017; width: 300px; height: 300px; + font-size: 15px; border-radius: 33.33%; } .hChall.done { background-color: #95fcb4; - border: 4px solid #038c2c; + border: 2px solid #038c2c; color: #038c2c; } .hChall.canComplete { background-color: #93f0fa; - border: 4px solid #03858f; + border: 2px solid #03858f; color: #03858f; }