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Updated docs, did some minor fixes

Updated documentation
This commit is contained in:
Acamaeda 2020-10-07 00:57:41 -04:00
parent 29d9cec1fb
commit 0951051667
11 changed files with 107 additions and 25 deletions

View file

@ -6,11 +6,14 @@ var gameEnded = false;
let VERSION = {
num: "1.3",
name: "Tabbing Out"
name: "Tabception... ception!"
}
// Calculate points/sec!
function getPointGen() {
if(!hasUpg("c", 11))
return new Decimal(0)
let gain = new Decimal(1)
if (hasUpg("c", 12)) gain = gain.times(upgEffect("c", 12))
return gain
@ -18,7 +21,7 @@ function getPointGen() {
// Determines if it should show points/sec
function showPointGen(){
return (true)
return (tmp.pointGen.neq(new Decimal(0)))
}
// Function to determine if the player is in a challenge
@ -128,14 +131,14 @@ function fullLayerReset(layer) {
player[layer].milestones = []
player[layer].challs = []
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
if (player[layer].subtab == undefined) player[layer].subtab = {}
if (player[layer].subtab.mainTabs == undefined) player[layer].subtab.mainTabs = Object.keys(layers[layer].tabFormat)[0]
if (player.subtabs[layer] == undefined) player.subtabs[layer] = {}
if (player.subtabs[layer].mainTabs == undefined) player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
}
if (layers[layer].microtabs) {
if (player[layer].subtab == undefined) player[layer].subtab = {}
if (player.subtabs[layer] == undefined) player.subtabs[layer] = {}
for (item in layers[layer].microtabs)
if (player[layer].subtab[item] == undefined) player[layer].subtab[item] = Object.keys(layers[layer].microtabs[item])[0]
if (player.subtabs[layer][item] == undefined) player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
}
resetBuyables(layer)
}