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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
idk
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2 changed files with 14 additions and 12 deletions
21
index.html
21
index.html
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@ -1,5 +1,12 @@
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<!DOCTYPE html>
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<head>
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<script>
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const modInfo = {
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name: "The Modding Tree",
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id: "modbase",
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pointsName: "points"
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}
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</script>
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<title>The Modding Tree</title>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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@ -11,13 +18,14 @@
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<script type="text/javascript" src="js/game.js"></script>
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<script type="text/javascript" src="js/v.js"></script>
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<script type="text/javascript" src="js/canvas.js"></script>
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</head>
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<body onload="load()">
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<div id="app">
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<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
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<div v-if="player.tab=='gameEnded'" class="fullWidth">
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<br>
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<h2>The Modding Tree {{VERSION.withoutName}}</h2><br><br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
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<h3>Please check the Discord to see there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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@ -51,7 +59,7 @@
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</div>
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<div v-if="player.tab=='info'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br>
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<h2>The Modding Tree</h2>
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<h2>{{modInfo.name}}</h2>
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<br>
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<h3>{{VERSION.withName}}</h3>
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<br>
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@ -107,7 +115,7 @@
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<br>
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<span v-if="player.points.lt('1e1000')">You have </span>
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<h2 id="points">{{format(player.points)}}</h2>
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<span v-if="player.points.lt('1e1e6')"> points</span>
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<span v-if="player.points.lt('1e1e6')"> {{modInfo.pointsName}}</span>
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<br><br><br><br><br>
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<table>
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<td><layer-node layer='c' abb='C'></layer-node></td>
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@ -147,11 +155,4 @@
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</div>
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</div>
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</div>
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<script>
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// Mod Identifier, for ~~btpt~~ any userscripts. Consider adding this to your mod!
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const modInfo = {
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name: "The Modding Tree",
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id: "modbase"
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}
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</script>
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</body>
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@ -99,13 +99,14 @@ function exportSave() {
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document.body.removeChild(el);
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}
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function importSave(imported=undefined) {
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function importSave(imported=undefined, forced=false) {
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if (imported===undefined) imported = prompt("Paste your save here")
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try {
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tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
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if(tempPlr.versionType != "Modding") // Wrong save
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if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
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return
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player = tempPlr;
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player.versionType = modInfo.id
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fixSave()
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save()
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window.location.reload()
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