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Acamaeda 2020-09-29 19:47:47 -04:00
parent b20e35919e
commit 0b50935be1
2 changed files with 14 additions and 12 deletions

View file

@ -1,5 +1,12 @@
<!DOCTYPE html>
<head>
<script>
const modInfo = {
name: "The Modding Tree",
id: "modbase",
pointsName: "points"
}
</script>
<title>The Modding Tree</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
@ -11,13 +18,14 @@
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/v.js"></script>
<script type="text/javascript" src="js/canvas.js"></script>
</head>
<body onload="load()">
<div id="app">
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
<div v-if="player.tab=='gameEnded'" class="fullWidth">
<br>
<h2>The Modding Tree {{VERSION.withoutName}}</h2><br><br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
<h3>Please check the Discord to see there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
@ -51,7 +59,7 @@
</div>
<div v-if="player.tab=='info'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br>
<h2>The Modding Tree</h2>
<h2>{{modInfo.name}}</h2>
<br>
<h3>{{VERSION.withName}}</h3>
<br>
@ -107,7 +115,7 @@
<br>
<span v-if="player.points.lt('1e1000')">You have </span>
<h2 id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')"> points</span>
<span v-if="player.points.lt('1e1e6')"> {{modInfo.pointsName}}</span>
<br><br><br><br><br>
<table>
<td><layer-node layer='c' abb='C'></layer-node></td>
@ -147,11 +155,4 @@
</div>
</div>
</div>
<script>
// Mod Identifier, for ~~btpt~~ any userscripts. Consider adding this to your mod!
const modInfo = {
name: "The Modding Tree",
id: "modbase"
}
</script>
</body>

View file

@ -99,13 +99,14 @@ function exportSave() {
document.body.removeChild(el);
}
function importSave(imported=undefined) {
function importSave(imported=undefined, forced=false) {
if (imported===undefined) imported = prompt("Paste your save here")
try {
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
if(tempPlr.versionType != "Modding") // Wrong save
if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
return
player = tempPlr;
player.versionType = modInfo.id
fixSave()
save()
window.location.reload()