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Fix background images
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4 changed files with 13 additions and 1 deletions
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@ -1,5 +1,9 @@
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# The Modding Tree changelog:
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## v2.6.0.1 - 6/4/21
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- Removed excess NaN alerts (now only checks player, not temp).
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- Fixed background images covering up tree branches.
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## v2.6: Fixed Reality - 6/3/21
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- Fixed issues with NaN checking. The game also will not save if the save is broken.
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- Added a drop-down menu component!
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@ -66,7 +66,7 @@ var systemComponents = {
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'layer-tab': {
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props: ['layer', 'back', 'spacing', 'embedded'],
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template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}, {'background-color': 'transparent !important', '--background': 'transparent !important'}]">
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template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]" class="noBackground">
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<div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack(layer)">←</button></div>
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<div v-if="!tmp[layer].tabFormat">
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<div v-if="spacing" v-bind:style="{'height': spacing}" :key="this.$vnode.key + '-spacing'"></div>
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@ -1,5 +1,6 @@
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// ************ Save stuff ************
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function save() {
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NaNcheck(player)
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if (NaNalert) return
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localStorage.setItem(modInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(player)))));
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localStorage.setItem(modInfo.id+"_options", btoa(unescape(encodeURIComponent(JSON.stringify(options)))));
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@ -768,3 +768,10 @@ button > * {
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background-color: var(--background);
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top: 0
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}
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.noBackground {
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background: transparent !important;
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background-image: none !important;
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--background: transparent !important;
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}
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