mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
Fixed side layers being unclickable, more performance
This commit is contained in:
parent
53dc795806
commit
0f59bd7be6
8 changed files with 87 additions and 58 deletions
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@ -6,6 +6,7 @@
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- Added support for bulk challenge completions.
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- Added support for bulk challenge completions.
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- "Best" is updated automatically.
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- "Best" is updated automatically.
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- Fixed keeping Decimal values on reset.
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- Fixed keeping Decimal values on reset.
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- Code reorganization and style improvements by fudo.
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## v2.3.5 - 12/21/20
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## v2.3.5 - 12/21/20
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- Added resetTime, which tracks the time since a layer prestiged or was reset.
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- Added resetTime, which tracks the time since a layer prestiged or was reset.
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81
demo.html
81
demo.html
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@ -1,24 +1,31 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<head>
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<head>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="popup.css" />
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<link rel="stylesheet" type="text/css" href="popup.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script type="text/javascript" src="js/technical/break_eternity.js"></script>
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<script src="js/technical/break_eternity.js"></script>
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<script type="text/javascript" src="js/technical/layerSupport.js"></script>
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<script src="js/technical/layerSupport.js"></script>
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<script type="text/javascript" src="js/demo/demoTree.js"></script>
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<script src="js/demo/demoTree.js"></script>
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<script type="text/javascript" src="js/demo/demoLayers.js"></script>
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<script src="js/demo/demoLayers.js"></script>
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<script type="text/javascript" src="js/demo/demoMod.js"></script>
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<script src="js/demo/demoMod.js"></script>
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<script type="text/javascript" src="js/technical/temp.js"></script>
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<script src="js/technical/temp.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
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<script src="js/game.js"></script>
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<script type="text/javascript" src="js/utils.js"></script>
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<script src="js/utils.js"></script>
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<script type="text/javascript" src="js/technical/systemComponents.js"></script>
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<script src="js/technical/systemComponents.js"></script>
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<script type="text/javascript" src="js/components.js"></script>
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<script src="js/components.js"></script>
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<script type="text/javascript" src="js/technical/canvas.js"></script>
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<script src="js/technical/canvas.js"></script>
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<script src="js/utils/NumberFormating.js"></script>
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<script src="js/utils/options.js"></script>
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<script src="js/utils/save.js"></script>
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<script src="js/utils/themes.js"></script>
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</head>
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</head>
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<body onload="load()">
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<body onload="load()">
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<div id="app">
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<div id="app">
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<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
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<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
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@ -34,34 +41,51 @@
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<br>
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<br>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button
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class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<br><br><br>
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<br><br><br>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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target="_blank">{{modInfo.discordName}}</a><br></span>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
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v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
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Prestige Tree server</a><br>
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<br><br>
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<br><br>
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</div>
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</div>
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()"
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{(VERSION.withoutName)}}</div>
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()">←</button>
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
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{{VERSION.withoutName}}</div>
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<button
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v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
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class="other-back overlayThing" onclick="goBack()">←</button>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
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onclick="showTab('options-tab')"></img>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="discord" class="overlayThing">
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<div id="discord" class="overlayThing">
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')"
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src="discord.png" target="_blank"></img>
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<ul id="discord-links">
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<ul id="discord-links">
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
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target="_blank">{{modInfo.discordName}}</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank"
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v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree
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Discord</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank"
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v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</ul>
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</div>
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers">
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<div class="sideLayers">
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<div v-for="(node, index) in OTHER_LAYERS['side']"><tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node></div>
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<div v-for="(node, index) in OTHER_LAYERS['side']">
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<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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</overlay-head>
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</overlay-head>
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<!-- Popups -->
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<!-- Popups -->
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<div class="popup-container">
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<div class="popup-container">
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<transition-group name="fade">
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<transition-group name="fade">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type" v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
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v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
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<h3>{{popup.title}}</h3><br>
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<h3>{{popup.title}}</h3><br>
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<h2 v-html="popup.message"></h2>
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<h2 v-html="popup.message"></h2>
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</div>
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</div>
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</transition-group>
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</transition-group>
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</div>
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</div>
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)"
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onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS">
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<div v-for="layer in LAYERS">
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<div v-if="player.tab==layer">
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<div v-if="player.tab==layer">
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
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@ -84,7 +84,7 @@
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</div>
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</div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()"
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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@ -357,7 +357,6 @@ addLayer("c", {
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tooltip() { // Optional, tooltip displays when the layer is unlocked
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tooltip() { // Optional, tooltip displays when the layer is unlocked
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let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
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let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
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if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
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if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
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tooltip += "\nmomomo\m oo\nommom\nyeyeyeye"
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return tooltip
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return tooltip
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},
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},
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shouldNotify() { // Optional, layer will be highlighted on the tree if true.
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shouldNotify() { // Optional, layer will be highlighted on the tree if true.
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},
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},
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},
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},
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)
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)
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addLayer('qq', {row: 2})
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addLayer('rr', {row: 3})
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addLayer('ss', {row: 4})
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addLayer('tt', {row: 5})
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@ -408,7 +408,7 @@ var interval = setInterval(function() {
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if (needCanvasUpdate){ resizeCanvas();
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if (needCanvasUpdate){ resizeCanvas();
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needCanvasUpdate = false;
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needCanvasUpdate = false;
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}
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}
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tmp.scrolled = document.getElementById('treeTab').scrollTop < 30
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tmp.scrolled = document.getElementById('treeTab').scrollTop > 30
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updateTemp();
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updateTemp();
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gameLoop(diff)
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gameLoop(diff)
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fixNaNs()
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fixNaNs()
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@ -89,7 +89,7 @@ var systemComponents = {
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'overlay-head': {
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'overlay-head': {
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template: `
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template: `
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<div class="overlayThing" style="padding-bottom:7px; width: 90%">
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<div class="overlayThing" style="padding-bottom:7px; width: 90%; z-index: 1000; position: relative">
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<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
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<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
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<br>Dev Speed: {{format(player.devSpeed)}}x<br>
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<br>Dev Speed: {{format(player.devSpeed)}}x<br>
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</span>
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</span>
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var tmp = {}
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var tmp = {}
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var temp = tmp // Proxy for tmp
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var temp = tmp // Proxy for tmp
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var funcs = {}
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var NaNalert = false;
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var NaNalert = false;
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// Tmp will not call these
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// Tmp will not call these
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@ -22,8 +23,9 @@ function setupTemp() {
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tmp.pointGen = {}
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tmp.pointGen = {}
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tmp.displayThings = []
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tmp.displayThings = []
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tmp.scrolled = 0
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tmp.scrolled = 0
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funcs = {}
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setupTempData(layers, tmp)
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setupTempData(layers, tmp, funcs)
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for (layer in layers){
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for (layer in layers){
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tmp[layer].resetGain = {}
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tmp[layer].resetGain = {}
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tmp[layer].nextAt = {}
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tmp[layer].nextAt = {}
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@ -38,7 +40,7 @@ function setupTemp() {
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temp = tmp
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temp = tmp
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}
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}
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function setupTempData(layerData, tmpData) {
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function setupTempData(layerData, tmpData, funcsData) {
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for (item in layerData){
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for (item in layerData){
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if (layerData[item] == null) {
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if (layerData[item] == null) {
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tmpData[item] = null
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tmpData[item] = null
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@ -47,16 +49,20 @@ function setupTempData(layerData, tmpData) {
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tmpData[item] = layerData[item]
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tmpData[item] = layerData[item]
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else if (Array.isArray(layerData[item])) {
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else if (Array.isArray(layerData[item])) {
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tmpData[item] = []
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tmpData[item] = []
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setupTempData(layerData[item], tmpData[item])
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funcsData[item] = []
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setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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tmpData[item] = {}
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tmpData[item] = {}
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setupTempData(layerData[item], tmpData[item])
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funcsData[item] = []
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setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
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}
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else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
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else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
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tmpData[item] = new layerData[item].constructor()
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tmpData[item] = new layerData[item].constructor()
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funcsData[item] = new layerData[item].constructor()
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}
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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funcsData[item] = layerData[item]
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tmpData[item] = new Decimal(1) // The safest thing to put probably?
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tmpData[item] = new Decimal(1) // The safest thing to put probably?
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} else {
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} else {
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tmpData[item] = layerData[item]
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tmpData[item] = layerData[item]
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@ -68,7 +74,7 @@ function updateTemp() {
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if (tmp === undefined)
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if (tmp === undefined)
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setupTemp()
|
setupTemp()
|
||||||
|
|
||||||
updateTempData(layers, tmp)
|
updateTempData(layers, tmp, funcs)
|
||||||
|
|
||||||
for (layer in layers){
|
for (layer in layers){
|
||||||
tmp[layer].resetGain = getResetGain(layer)
|
tmp[layer].resetGain = getResetGain(layer)
|
||||||
|
@ -95,14 +101,14 @@ function updateTemp() {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTempData(layerData, tmpData) {
|
function updateTempData(layerData, tmpData, funcsData) {
|
||||||
|
|
||||||
for (item in layerData){
|
for (item in funcsData){
|
||||||
if (Array.isArray(layerData[item])) {
|
if (Array.isArray(layerData[item])) {
|
||||||
updateTempData(layerData[item], tmpData[item])
|
updateTempData(layerData[item], tmpData[item], funcsData[item])
|
||||||
}
|
}
|
||||||
else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
|
else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
|
||||||
updateTempData(layerData[item], tmpData[item])
|
updateTempData(layerData[item], tmpData[item], funcsData[item])
|
||||||
}
|
}
|
||||||
else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
|
else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
|
||||||
let value = layerData[item]()
|
let value = layerData[item]()
|
||||||
|
@ -126,7 +132,7 @@ function updateTempData(layerData, tmpData) {
|
||||||
|
|
||||||
function updateChallengeTemp(layer)
|
function updateChallengeTemp(layer)
|
||||||
{
|
{
|
||||||
updateTempData(layers[layer].challenges, tmp[layer].challenges)
|
updateTempData(layers[layer].challenges, tmp[layer].challenges, funcs[layer].challenges)
|
||||||
updateChallengeDisplay(layer)
|
updateChallengeDisplay(layer)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -144,12 +150,12 @@ function updateChallengeDisplay(layer) {
|
||||||
|
|
||||||
function updateBuyableTemp(layer)
|
function updateBuyableTemp(layer)
|
||||||
{
|
{
|
||||||
updateTempData(layers[layer].buyables, tmp[layer].buyables)
|
updateTempData(layers[layer].buyables, tmp[layer].buyables, funcs[layer].buyables)
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateClickableTemp(layer)
|
function updateClickableTemp(layer)
|
||||||
{
|
{
|
||||||
updateTempData(layers[layer].clickables, tmp[layer].clickables)
|
updateTempData(layers[layer].clickables, tmp[layer].clickables, funcs[layer].clickables)
|
||||||
}
|
}
|
||||||
|
|
||||||
function constructNodeStyle(layer){
|
function constructNodeStyle(layer){
|
||||||
|
|
|
@ -613,17 +613,18 @@ ul {
|
||||||
}
|
}
|
||||||
|
|
||||||
.treeOverlay {
|
.treeOverlay {
|
||||||
z-index: 200000;
|
|
||||||
pointer-events:none;
|
pointer-events:none;
|
||||||
overflow:hidden;
|
overflow:hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
.overlayThing {
|
.overlayThing {
|
||||||
|
z-index: 10000;
|
||||||
pointer-events:auto;
|
pointer-events:auto;
|
||||||
background-color: var(--background);
|
background-color: var(--background);
|
||||||
}
|
}
|
||||||
|
|
||||||
.sideLayers {
|
.sideLayers {
|
||||||
|
z-index: 10000;
|
||||||
pointer-events:auto;
|
pointer-events:auto;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
right: 55px;
|
right: 55px;
|
||||||
|
|
Loading…
Reference in a new issue