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Fixed side layers being unclickable, more performance

This commit is contained in:
Harley White 2021-01-25 14:44:54 -05:00
parent 53dc795806
commit 0f59bd7be6
8 changed files with 87 additions and 58 deletions

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@ -6,6 +6,7 @@
- Added support for bulk challenge completions.
- "Best" is updated automatically.
- Fixed keeping Decimal values on reset.
- Code reorganization and style improvements by fudo.
## v2.3.5 - 12/21/20
- Added resetTime, which tracks the time since a layer prestiged or was reset.

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@ -1,27 +1,34 @@
<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css" />
<link rel="stylesheet" type="text/css" href="popup.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
<script type="text/javascript" src="js/technical/break_eternity.js"></script>
<script type="text/javascript" src="js/technical/layerSupport.js"></script>
<script type="text/javascript" src="js/demo/demoTree.js"></script>
<script type="text/javascript" src="js/demo/demoLayers.js"></script>
<script type="text/javascript" src="js/demo/demoMod.js"></script>
<script type="text/javascript" src="js/technical/temp.js"></script>
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/technical/systemComponents.js"></script>
<script type="text/javascript" src="js/components.js"></script>
<script type="text/javascript" src="js/technical/canvas.js"></script>
<script src="js/technical/break_eternity.js"></script>
<script src="js/technical/layerSupport.js"></script>
<script src="js/demo/demoTree.js"></script>
<script src="js/demo/demoLayers.js"></script>
<script src="js/demo/demoMod.js"></script>
<script src="js/technical/temp.js"></script>
<script src="js/game.js"></script>
<script src="js/utils.js"></script>
<script src="js/technical/systemComponents.js"></script>
<script src="js/components.js"></script>
<script src="js/technical/canvas.js"></script>
<script src="js/utils/NumberFormating.js"></script>
<script src="js/utils/options.js"></script>
<script src="js/utils/save.js"></script>
<script src="js/utils/themes.js"></script>
</head>
<body onload="load()">
<div id="app">
<canvas id="treeCanvas" class="canvas" v-if ="!(gameEnded && !player.keepGoing)"></canvas>
<canvas id="treeCanvas" class="canvas" v-if="!(gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
@ -34,34 +41,51 @@
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button class="longUpg can" onclick="keepGoing()">Keep Going</button>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button
class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main
Prestige Tree server</a><br>
<br><br>
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{(VERSION.withoutName)}}</div>
<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()"></button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
{{VERSION.withoutName}}</div>
<button
v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
class="other-back overlayThing" onclick="goBack()">←</button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png"
onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
<div id="discord" class="overlayThing">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')"
src="discord.png" target="_blank"></img>
<ul id="discord-links">
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink"
target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank"
v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree
Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank"
v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers" >
<div v-for="(node, index) in OTHER_LAYERS['side']"><tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node></div>
<div class="sideLayers">
<div v-for="(node, index) in OTHER_LAYERS['side']">
<tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'" :key="'side' + index"></tree-node>
</div>
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
@ -73,16 +97,19 @@
<!-- Popups -->
<div class="popup-container">
<transition-group name="fade">
<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type" v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type"
v-bind:key="'p' + popup.id" v-bind:style="popup.color ? {'background-color': popup.color} : {}">
<h3>{{popup.title}}</h3><br>
<h2 v-html="popup.message"></h2>
</div>
</transition-group>
</div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS" >
<div v-if="player.tab==layer" >
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)"
onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS">
<div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>
</div>
</div>

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@ -84,7 +84,7 @@
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()"
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">

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@ -357,7 +357,6 @@ addLayer("c", {
tooltip() { // Optional, tooltip displays when the layer is unlocked
let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
tooltip += "\nmomomo\m oo\nommom\nyeyeyeye"
return tooltip
},
shouldNotify() { // Optional, layer will be highlighted on the tree if true.
@ -514,8 +513,3 @@ addLayer("a", {
},
},
)
addLayer('qq', {row: 2})
addLayer('rr', {row: 3})
addLayer('ss', {row: 4})
addLayer('tt', {row: 5})

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@ -408,7 +408,7 @@ var interval = setInterval(function() {
if (needCanvasUpdate){ resizeCanvas();
needCanvasUpdate = false;
}
tmp.scrolled = document.getElementById('treeTab').scrollTop < 30
tmp.scrolled = document.getElementById('treeTab').scrollTop > 30
updateTemp();
gameLoop(diff)
fixNaNs()

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@ -89,7 +89,7 @@ var systemComponents = {
'overlay-head': {
template: `
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
<div class="overlayThing" style="padding-bottom:7px; width: 90%; z-index: 1000; position: relative">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>

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@ -1,5 +1,6 @@
var tmp = {}
var temp = tmp // Proxy for tmp
var funcs = {}
var NaNalert = false;
// Tmp will not call these
@ -22,8 +23,9 @@ function setupTemp() {
tmp.pointGen = {}
tmp.displayThings = []
tmp.scrolled = 0
funcs = {}
setupTempData(layers, tmp)
setupTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = {}
tmp[layer].nextAt = {}
@ -38,7 +40,7 @@ function setupTemp() {
temp = tmp
}
function setupTempData(layerData, tmpData) {
function setupTempData(layerData, tmpData, funcsData) {
for (item in layerData){
if (layerData[item] == null) {
tmpData[item] = null
@ -47,16 +49,20 @@ function setupTempData(layerData, tmpData) {
tmpData[item] = layerData[item]
else if (Array.isArray(layerData[item])) {
tmpData[item] = []
setupTempData(layerData[item], tmpData[item])
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
}
else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
tmpData[item] = {}
setupTempData(layerData[item], tmpData[item])
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
}
else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
tmpData[item] = new layerData[item].constructor()
funcsData[item] = new layerData[item].constructor()
}
else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
funcsData[item] = layerData[item]
tmpData[item] = new Decimal(1) // The safest thing to put probably?
} else {
tmpData[item] = layerData[item]
@ -68,7 +74,7 @@ function updateTemp() {
if (tmp === undefined)
setupTemp()
updateTempData(layers, tmp)
updateTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = getResetGain(layer)
@ -95,14 +101,14 @@ function updateTemp() {
}
function updateTempData(layerData, tmpData) {
function updateTempData(layerData, tmpData, funcsData) {
for (item in layerData){
for (item in funcsData){
if (Array.isArray(layerData[item])) {
updateTempData(layerData[item], tmpData[item])
updateTempData(layerData[item], tmpData[item], funcsData[item])
}
else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
updateTempData(layerData[item], tmpData[item])
updateTempData(layerData[item], tmpData[item], funcsData[item])
}
else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
let value = layerData[item]()
@ -126,7 +132,7 @@ function updateTempData(layerData, tmpData) {
function updateChallengeTemp(layer)
{
updateTempData(layers[layer].challenges, tmp[layer].challenges)
updateTempData(layers[layer].challenges, tmp[layer].challenges, funcs[layer].challenges)
updateChallengeDisplay(layer)
}
@ -144,12 +150,12 @@ function updateChallengeDisplay(layer) {
function updateBuyableTemp(layer)
{
updateTempData(layers[layer].buyables, tmp[layer].buyables)
updateTempData(layers[layer].buyables, tmp[layer].buyables, funcs[layer].buyables)
}
function updateClickableTemp(layer)
{
updateTempData(layers[layer].clickables, tmp[layer].clickables)
updateTempData(layers[layer].clickables, tmp[layer].clickables, funcs[layer].clickables)
}
function constructNodeStyle(layer){

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@ -613,17 +613,18 @@ ul {
}
.treeOverlay {
z-index: 200000;
pointer-events:none;
overflow:hidden;
}
.overlayThing {
z-index: 10000;
pointer-events:auto;
background-color: var(--background);
}
.sideLayers {
z-index: 10000;
pointer-events:auto;
position: absolute;
right: 55px;