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Reactivity fixes
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4 changed files with 12 additions and 2 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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### v2.2.1 - 11/7/20
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- Possibly fixed issues with things not updating visually.
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## v2.2: Uprooted - 11/7/20
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- You can now embed a layer inside of a subtab or microtab!
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- Added support for hiding or reformatting the tree tab
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@ -9,6 +12,7 @@
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- Upgrades now only show "currently" if they have an effectDisplay (so not for constant effects).
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- Achievements are part of the default tab format.
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- NaN is now handled more intelligently.
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- Renamed files, and moved less relevant ones to another folder.
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- The "hide completed challenges" setting now only hides challenges at max completions.
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- Thank you to thepaperpilot for fixing errors in docs and improving the infobox appearance!
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- Many other minor fixes.
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@ -12,7 +12,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.2",
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num: "2.2.1",
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name: "Uprooted",
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}
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@ -424,6 +424,12 @@ function loadVue() {
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startChallenge,
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milestoneShown,
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keepGoing,
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hasUpgrade,
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hasMilestone,
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hasAchievement,
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hasChallenge,
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maxedChallenge,
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canAffordUpgrade,
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VERSION,
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LAYERS,
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hotkeys
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.2",
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tmtNum: "2.2.1",
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tmtName: "Uprooted"
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}
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