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Reactivity fixes

This commit is contained in:
Acamaeda 2020-11-07 16:59:14 -05:00
parent b819f5213e
commit 0fab86ab19
4 changed files with 12 additions and 2 deletions

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@ -1,5 +1,8 @@
# The Modding Tree changelog:
### v2.2.1 - 11/7/20
- Possibly fixed issues with things not updating visually.
## v2.2: Uprooted - 11/7/20
- You can now embed a layer inside of a subtab or microtab!
- Added support for hiding or reformatting the tree tab
@ -9,6 +12,7 @@
- Upgrades now only show "currently" if they have an effectDisplay (so not for constant effects).
- Achievements are part of the default tab format.
- NaN is now handled more intelligently.
- Renamed files, and moved less relevant ones to another folder.
- The "hide completed challenges" setting now only hides challenges at max completions.
- Thank you to thepaperpilot for fixing errors in docs and improving the infobox appearance!
- Many other minor fixes.

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@ -12,7 +12,7 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
num: "2.2",
num: "2.2.1",
name: "Uprooted",
}

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@ -424,6 +424,12 @@ function loadVue() {
startChallenge,
milestoneShown,
keepGoing,
hasUpgrade,
hasMilestone,
hasAchievement,
hasChallenge,
maxedChallenge,
canAffordUpgrade,
VERSION,
LAYERS,
hotkeys

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@ -4,7 +4,7 @@ var gameEnded = false;
// Don't change this
const TMT_VERSION = {
tmtNum: "2.2",
tmtNum: "2.2.1",
tmtName: "Uprooted"
}