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Fixed things in tabFormat not updating
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4 changed files with 11 additions and 11 deletions
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@ -1,6 +1,9 @@
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# The Modding Tree changelog:
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# v2.5: Dreams Really Do Come True - 5/7/21
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# v2.5.1 - 5/7/21
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- Fixed dynamic things in tabFormat not updating.
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## v2.5: Dreams Really Do Come True - 5/7/21
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- Optimizations, hopefully a significant amount.
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- Added OOM/s point gen display at high values (thanks to Ducdat!)
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- Only one tab will display if the window is not wide enough (also thanks to Ducdat!)
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@ -14,7 +17,8 @@
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- Locked (not yet visible) milestones no longer take up space. Also fixed hidden milestones taking a tiny bit of space.
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- Re-centered respec buttons.
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- Force-displayed tooltips are not hidden by resets.
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- Added formatting support for very small numbers. Disabled in most places by default because rounding errors can cause issues. Access it with formatSmall, or enable it globally by adding "allowSmall: true" to modInfo.
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- Added formatting support for very small numbers. Disabled in most places by default because rounding errors might cause issues. Access it with formatSmall, or enable it globally by adding "allowSmall: true" to modInfo.
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# v2.4.1 - 4/29/21
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- A number of minor fixes, many thanks to thepaperpilot.
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.5",
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num: "2.5.1",
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name: "Dreams Really Do Come True",
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}
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@ -5,7 +5,7 @@ var scrolled = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.5",
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tmtNum: "2.5.1",
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tmtName: "Dreams Really Do Come True"
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}
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@ -333,7 +333,7 @@ function gameLoop(diff) {
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addTime(diff)
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player.points = player.points.add(tmp.pointGen.times(diff)).max(0)
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for (x = 0; x <= maxRow; x++){
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for (let x = 0; x <= maxRow; x++){
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for (item in TREE_LAYERS[x]) {
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let layer = TREE_LAYERS[x][item]
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player[layer].resetTime += diff
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@ -351,7 +351,7 @@ function gameLoop(diff) {
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}
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}
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for (x = maxRow; x >= 0; x--){
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for (let x = maxRow; x >= 0; x--){
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for (item in TREE_LAYERS[x]) {
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let layer = TREE_LAYERS[x][item]
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if (tmp[layer].autoPrestige && tmp[layer].canReset) doReset(layer);
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@ -134,11 +134,7 @@ function updateTempData(layerData, tmpData, funcsData) {
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NaNalert = true;
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}
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}
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if (tmpData[item] === undefined)
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Vue.set(tmpData, item, value)
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else
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tmpData[item]=value
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}
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}
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}
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