1 Subspace Energy Automatically purchase Space Buildings
+
+
+
+
+
+
+
+ You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}
+
+
1 Magic Keep row 4 milestones on reset
+
+
+
+ You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}
+ You have {{format(player.ba.positivity)}} Positivity
+ You have {{format(player.ba.negativity)}} Negativity
+ Your Positivity & Negativity are multiplying Balance Power gain by {{format(tmp.balEff2)}}
+
+
1 Balance Energy Keep row 4 milestones on reset
+
+
diff --git a/js/canvas.js b/js/canvas.js
index 612326d..1318108 100644
--- a/js/canvas.js
+++ b/js/canvas.js
@@ -44,6 +44,14 @@ function drawTree() {
drawTreeBranch("e", "ss")
drawTreeBranch("s", "ss")
}
+ if (layerUnl('m')) {
+ drawTreeBranch("hb", "m")
+ drawTreeBranch("h", "m")
+ }
+ if (layerUnl('ba')) {
+ drawTreeBranch("q", "ba")
+ drawTreeBranch("ss", "ba")
+ }
needCanvasUpdate = false;
}
diff --git a/js/game.js b/js/game.js
index 99ac2a6..ce4f546 100644
--- a/js/game.js
+++ b/js/game.js
@@ -13,8 +13,9 @@ function getStartPlayer() {
time: Date.now(),
autosave: true,
msDisplay: "always",
+ offlineProd: true,
versionType: "beta",
- version: 1.1,
+ version: 1.2,
timePlayed: 0,
hasNaN: false,
points: new Decimal(10),
@@ -117,10 +118,31 @@ function getStartPlayer() {
subspace: new Decimal(0),
upgrades: [],
},
+ m: {
+ unl: false,
+ points: new Decimal(0),
+ best: new Decimal(0),
+ spellTimes: {
+ 1: 0,
+ 2: 0,
+ 3: 0,
+ },
+ hexes: new Decimal(0),
+ upgrades: [],
+ },
+ ba: {
+ unl: false,
+ points: new Decimal(0),
+ best: new Decimal(0),
+ power: new Decimal(0),
+ positivity: new Decimal(0),
+ negativity: new Decimal(0),
+ upgrades: [],
+ },
}
}
-const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "h", "q", "hb", "ss"]
+const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "h", "q", "hb", "ss", "m", "ba"]
const LAYER_REQS = {
p: new Decimal(10),
@@ -134,6 +156,8 @@ const LAYER_REQS = {
q: new Decimal("1e512"),
hb: new Decimal(12),
ss: new Decimal(36),
+ m: new Decimal(1e80),
+ ba: new Decimal(1e130),
}
const LAYER_RES = {
@@ -148,6 +172,8 @@ const LAYER_RES = {
q: "quirks",
hb: "hyper-boosters",
ss: "subspace energy",
+ m: "magic",
+ ba: "balance energy",
}
const LAYER_RES_CEIL = ["sb", "hb", "ss"]
@@ -164,6 +190,8 @@ const LAYER_TYPE = {
q: "normal",
hb: "static",
ss: "static",
+ m: "normal",
+ ba: "normal",
}
const LAYER_EXP = {
@@ -178,6 +206,8 @@ const LAYER_EXP = {
q: new Decimal(0.0075),
hb: new Decimal(2.5),
ss: new Decimal(1.1),
+ m: new Decimal(0.01),
+ ba: new Decimal(0.00667),
}
const LAYER_BASE = {
@@ -202,7 +232,9 @@ const LAYER_ROW = {
q: 3,
hb: 3,
ss: 3,
- future_layer: 4,
+ m: 4,
+ ba: 4,
+ future_layer: 5,
}
const ROW_LAYERS = [
@@ -210,6 +242,7 @@ const ROW_LAYERS = [
["b","g"],
["e","t","s","sb"],
["h","q","hb","ss"],
+ ["m","ba"],
["future_layer"],
]
@@ -224,7 +257,7 @@ const ORDER_UP = [
const LAYER_EFFS = {
b: function() {
if (tmp.hcActive ? tmp.hcActive[11] : true) return new Decimal(1);
- return Decimal.pow(Decimal.add(2, tmp.atbb).max(0), player.b.points.plus(getFreeBoosters())).max(0)
+ return Decimal.pow(Decimal.add(2, tmp.atbb).max(0), player.b.points.plus(getFreeBoosters()).times(getBoosterPower())).max(0)
},
g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
t: function() { return {
@@ -239,6 +272,11 @@ const LAYER_EFFS = {
},
hb: function() { return Decimal.pow(1.6, player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
+ ba: function() { return {
+ power: player.ba.points.pow(0.2),
+ pos: player.ba.points.pow(0.7),
+ neg: player.ba.points.pow(0.65).times(0.4),
+ }},
}
const LAYER_UPGS = {
@@ -369,14 +407,14 @@ const LAYER_UPGS = {
},
32: {
desc: "Add free Boosters based on your Generator Power.",
- cost: new Decimal(1263),
+ cost: new Decimal(1261),
unl: function() { return player.hb.upgrades.includes(14) },
currently: function() { return player.g.power.plus(1).log10().sqrt().floor() },
effDisp: function(x) { return "+"+formatWhole(x) },
},
33: {
desc: "Add 100 free Boosters.",
- cost: new Decimal(1270),
+ cost: new Decimal(1269),
unl: function() { return player.hb.upgrades.includes(14) },
},
},
@@ -910,7 +948,7 @@ const LAYER_UPGS = {
13: {
desc: "This layer behaves as if you chose it first.",
cost: new Decimal(2),
- unl: function() { return player.hb.order>0||(player.ss.upgrades.includes(15))||player.hb.upgrades.includes(13) },
+ unl: function() { return player.hb.order>0||(player.ss.upgrades.includes(15))||player.hb.upgrades.includes(13)||(player.m.unl||player.ba.unl) },
},
14: {
desc: "Unlock 3 new Booster Upgrades.",
@@ -948,7 +986,7 @@ const LAYER_UPGS = {
15: {
desc: "This layer behaves as if you chose it first.",
cost: new Decimal(3),
- unl: function() { return player.ss.order>0||(player.hb.upgrades.includes(13))||player.ss.upgrades.includes(15) },
+ unl: function() { return player.ss.order>0||(player.hb.upgrades.includes(13))||player.ss.upgrades.includes(15)||(player.m.unl||player.ba.unl) },
},
21: {
desc: "Unlock 5 new Generator Upgrades.",
@@ -978,6 +1016,14 @@ const LAYER_UPGS = {
unl: function() { return false },
},
},
+ m: {
+ rows: 0,
+ cols: 0,
+ },
+ ba: {
+ rows: 0,
+ cols: 0,
+ },
}
const TAB_REQS = {
@@ -997,6 +1043,8 @@ const TAB_REQS = {
q: function() { return (player.q.unl||player.g.power.gte(tmp.layerReqs.q))&&layerUnl('q') },
hb: function() { return (player.hb.unl||player.sb.points.gte(tmp.layerReqs.hb))&&layerUnl('hb') },
ss: function() { return (player.ss.unl||player.s.points.gte(tmp.layerReqs.ss))&&layerUnl('ss') },
+ m: function() { return (player.m.unl||player.h.points.gte(tmp.layerReqs.m))&&layerUnl('m') },
+ ba: function() { return (player.ba.unl||player.q.points.gte(tmp.layerReqs.ba))&&layerUnl('ba') },
}
const LAYER_AMT_NAMES = {
@@ -1011,6 +1059,8 @@ const LAYER_AMT_NAMES = {
q: "generator power",
hb: "super-boosters",
ss: "space energy",
+ m: "hindrance spirit",
+ ba: "quirks",
}
function getLayerAmt(layer) {
@@ -1031,6 +1081,12 @@ function getLayerAmt(layer) {
case "ss":
return player.s.points;
break;
+ case "m":
+ return player.h.points;
+ break;
+ case "ba":
+ return player.q.points;
+ break;
}
return amt
}
@@ -1060,6 +1116,9 @@ function getLayerEffDesc(layer) {
case "ss":
return "which are generating "+format(eff)+" Subspace/sec"
break;
+ case "ba":
+ return "which are generating "+format(eff.power)+" Balance Power, "+format(eff.pos)+" Positivity, and "+format(eff.neg)+" Negativity every second"
+ break;
}
}
@@ -1073,6 +1132,7 @@ function load() {
else player = JSON.parse(atob(get))
player.tab = "tree"
offTime.remain = (Date.now()-player.time)/1000
+ if (!player.offlineProd) offTime.remain = 0
player.time = Date.now()
checkForVars();
convertToDecimal();
@@ -1132,36 +1192,40 @@ function versionCheck() {
}
function checkForVars() {
+ let start = getStartPlayer()
if (player.autosave===undefined) player.autosave = true;
- if (player.b===undefined) player.b = getStartPlayer().b
- if (player.g===undefined) player.g = getStartPlayer().g
+ if (player.b===undefined) player.b = start.b
+ if (player.g===undefined) player.g = start.g
if (player.p.best===undefined) player.p.best = player.p.points
if (player.b.best===undefined) player.b.best = player.b.points
if (player.b.auto===undefined) player.b.auto = false
if (player.g.best===undefined) player.g.best = player.g.points
if (player.g.auto===undefined) player.g.auto = false
- if (player.e === undefined) player.e = getStartPlayer().e
+ if (player.e === undefined) player.e = start.e
if (player.e.order === undefined) player.e.order = 0
if (player.e.auto===undefined) player.e.auto = false
- if (player.t === undefined) player.t = getStartPlayer().t
+ if (player.t === undefined) player.t = start.t
if (player.t.auto===undefined) player.t.auto = false
if (player.t.autoCap===undefined) player.t.autoCap = false
- if (player.s === undefined) player.s = getStartPlayer().s
+ if (player.s === undefined) player.s = start.s
if (player.s.buildings[4] === undefined) player.s.buildings[4] = new Decimal(0);
if (player.s.buildings[5] === undefined) player.s.buildings[5] = new Decimal(0);
if (player.s.auto === undefined) player.s.auto = false
if (player.s.autoBuild === undefined) player.s.autoBuild = false
- if (player.sb === undefined) player.sb = getStartPlayer().sb
+ if (player.sb === undefined) player.sb = start.sb
if (player.sb.auto === undefined) player.sb.auto = false
if (player.timePlayed === undefined) player.timePlayed = 0
if (player.hasNaN === undefined) player.hasNaN = false
- if (player.h === undefined) player.h = getStartPlayer().h
+ if (player.h === undefined) player.h = start.h
if (player.h.active === undefined) player.h.active = 0
if (player.h.time === undefined) player.h.time = 0
- if (player.q === undefined) player.q = getStartPlayer().q
+ if (player.q === undefined) player.q = start.q
if (player.msDisplay === undefined) player.msDisplay = "always"
- if (player.hb === undefined) player.hb = getStartPlayer().hb
- if (player.ss === undefined) player.ss = getStartPlayer().ss
+ if (player.hb === undefined) player.hb = start.hb
+ if (player.ss === undefined) player.ss = start.ss
+ if (player.m === undefined) player.m = start.m
+ if (player.ba === undefined) player.ba = start.ba
+ if (player.offlineProd === undefined) player.offlineProd = true
}
function convertToDecimal() {
@@ -1198,6 +1262,14 @@ function convertToDecimal() {
player.ss.points = new Decimal(player.ss.points)
player.ss.best = new Decimal(player.ss.best)
player.ss.subspace = new Decimal(player.ss.subspace)
+ player.m.points = new Decimal(player.m.points)
+ player.m.best = new Decimal(player.m.best)
+ player.m.hexes = new Decimal(player.m.hexes)
+ player.ba.points = new Decimal(player.ba.points)
+ player.ba.best = new Decimal(player.ba.best)
+ player.ba.power = new Decimal(player.ba.power)
+ player.ba.positivity = new Decimal(player.ba.positivity)
+ player.ba.negativity = new Decimal(player.ba.negativity)
}
function toggleOpt(name) {
@@ -1339,11 +1411,15 @@ function getLayerGainMult(layer) {
if (player.q.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.q[22].currently().h)
if (player.q.upgrades.includes(34)) mult = mult.times(LAYER_UPGS.q[34].currently())
if (player.q.upgrades.includes(44)) mult = mult.times(LAYER_UPGS.q[44].currently())
+ if (player.ba.unl) mult = mult.times(tmp.balEff)
+ if (player.m.unl) mult = mult.times(tmp.hexEff)
break;
case "q":
if (player.h.challs.includes(12)) mult = mult.times(H_CHALLS[12].currently())
if (player.q.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.q[22].currently().q)
if (player.q.upgrades.includes(34)) mult = mult.times(LAYER_UPGS.q[34].currently())
+ if (player.ba.unl) mult = mult.times(tmp.balEff)
+ if (player.m.unl) mult = mult.times(tmp.hexEff)
break;
}
return mult
@@ -1423,6 +1499,12 @@ function layerUnl(layer) {
case "ss":
return player.s.unl&&player.h.unl&&player.q.unl
break;
+ case "m":
+ return player.h.unl&&player.hb.unl
+ break;
+ case "ba":
+ return player.q.unl&&player.ss.unl
+ break;
}
}
@@ -1450,11 +1532,11 @@ function rowReset(row, layer) {
break;
case 2:
player.b.points = new Decimal(0);
- player.b.best = new Decimal(0);
+ player.b.best = player.m.best.gte(1)?player.b.best:new Decimal(0);
if (!player.t.best.gte(4)) player.b.upgrades = [];
player.g.points = new Decimal(0);
player.g.power = new Decimal(0);
- player.g.best = new Decimal(0);
+ player.g.best = player.m.best.gte(1)?player.g.best:new Decimal(0);
if (!player.s.best.gte(4)) player.g.upgrades = [];
player.t.energy = new Decimal(0);
if (layer=="t"||layer=="e"||layer=="s") {
@@ -1470,21 +1552,21 @@ function rowReset(row, layer) {
case 3:
player.t.points = new Decimal(0);
player.t.order = 0
- if (player.h.best.lt(2)) player.t.best = new Decimal(0);
+ if (player.h.best.lt(2)&&player.m.best.lt(1)) player.t.best = new Decimal(0);
if (player.h.best.lt(4)) player.t.upgrades = [];
player.t.extCapsules = new Decimal(0);
player.e.order = 0
player.e.points = new Decimal(0);
- if (player.h.best.lt(2)) player.e.best = new Decimal(0);
+ if (player.h.best.lt(2)&&player.m.best.lt(1)) player.e.best = new Decimal(0);
player.e.enhancers = new Decimal(0);
if (player.h.best.lt(4)) player.e.upgrades = [];
player.s = {
unl: player.s.unl,
order: 0,
points: new Decimal(0),
- best: player.h.best.gte(2) ? player.s.best : new Decimal(0),
- spent: player.q.best.gte(4) ? player.s.spent : new Decimal(0),
- buildings: player.q.best.gte(4) ? player.s.buildings : ({
+ best: (player.h.best.gte(2)||player.m.best.gte(1)) ? player.s.best : new Decimal(0),
+ spent: (player.q.best.gte(4)&&(layer=="h"||layer=="q"||layer=="ss"||layer=="hb")) ? player.s.spent : new Decimal(0),
+ buildings: (player.q.best.gte(4)&&(layer=="h"||layer=="q"||layer=="ss"||layer=="hb")) ? player.s.buildings : ({
1: new Decimal(0),
2: new Decimal(0),
3: new Decimal(0),
@@ -1500,7 +1582,7 @@ function rowReset(row, layer) {
auto: player.sb.auto,
order: 0,
points: new Decimal(0),
- best: player.h.best.gte(2) ? player.sb.best : new Decimal(0),
+ best: (player.h.best.gte(2)||player.m.best.gte(1)) ? player.sb.best : new Decimal(0),
upgrades: player.h.best.gte(10) ? player.sb.upgrades : [],
}
player.h.time = 0
@@ -1508,10 +1590,43 @@ function rowReset(row, layer) {
player.q.energy = new Decimal(0);
break;
case 4:
- player.h = start.h
- player.q = start.q
- player.hb = start.hb
- player.ss = start.ss
+ player.h = {
+ unl: player.h.unl,
+ time: 0,
+ points: new Decimal(0),
+ best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.h.best:new Decimal(0),
+ active: 0,
+ challs: [],
+ upgrades: [],
+ }
+ player.q = {
+ unl: player.q.unl,
+ points: new Decimal(0),
+ best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.q.best:new Decimal(0),
+ layers: new Decimal(0),
+ energy: new Decimal(0),
+ time: new Decimal(0),
+ upgrades: [],
+ }
+ player.hb = {
+ unl: player.hb.unl,
+ order: player.hb.order,
+ points: new Decimal(0),
+ best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.hb.best:new Decimal(0),
+ upgrades: [],
+ }
+ player.ss = {
+ unl: player.ss.unl,
+ order: player.ss.order,
+ points: new Decimal(0),
+ best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.ss.best:new Decimal(0),
+ subspace: new Decimal(0),
+ upgrades: [],
+ }
+ break;
+ case 5:
+ player.m = start.m
+ player.ba = start.ba
break;
}
}
@@ -1605,6 +1720,12 @@ function getFreeBoosters() {
return free
}
+function getBoosterPower() {
+ let power = new Decimal(1)
+ if (spellActive(1)) power = power.times(tmp.spellEffs[1])
+ return power
+}
+
function addToGenBase() {
let toAdd = new Decimal(0)
if (player.g.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.g[12].currently())
@@ -1729,6 +1850,7 @@ function getCapPow() {
if (tmp.hcActive ? tmp.hcActive[41] : true) return new Decimal(0)
let pow = new Decimal(1)
if (player.q.upgrades.includes(33)) pow = pow.times(LAYER_UPGS.q[33].currently())
+ if (spellActive(2)) pow = pow.times(tmp.spellEffs[2])
return pow
}
@@ -1980,7 +2102,9 @@ function getQuirkLayerMult() {
}
function getQuirkEnergyGainExp() {
- return player.q.layers.sub(1)
+ let mult = new Decimal(1)
+ if (spellActive(3)) mult = mult.times(tmp.spellEffs[3])
+ return player.q.layers.sub(1).times(mult)
}
function getQuirkEnergyEff() {
@@ -2172,6 +2296,79 @@ function getHyperBoosterPow() {
return pow;
}
+function getBalancePowerEff() {
+ let eff = player.ba.power.plus(1).sqrt()
+ return eff;
+}
+
+function getBalanceTypesEff() {
+ let mod = player.ba.positivity.plus(1).log10().plus(1).div(player.ba.negativity.plus(1).log10().plus(1)).log10().abs().plus(1).pow(-1)
+ let pos = player.ba.positivity.plus(1).log10().plus(1)
+ let neg = player.ba.negativity.plus(1).log10().plus(1)
+ let eff = pos.times(neg).pow(mod)
+ return eff;
+}
+
+const SPELL_NAMES = {
+ 1: "Spell 1",
+ 2: "Spell 2",
+ 3: "Spell 3",
+}
+
+const SPELL_DESCS = {
+ 1: "Boosters are X% stronger",
+ 2: "Time Capsules are X% stronger",
+ 3: "Quirk Layers are X% more efficient",
+}
+
+const SPELL_BASE = {
+ 1: 1.25,
+ 2: 1.1,
+ 3: 1.04,
+}
+
+function getSpellPower(x) {
+ let power = new Decimal(1);
+ return power;
+}
+
+function getSpellEff(x) {
+ let base = SPELL_BASE[x]
+ let power = getSpellPower(x)
+ let eff = Decimal.pow(base, power)
+ return eff
+}
+
+function getSpellDesc(x) {
+ let desc = SPELL_DESCS[x]
+ let eff = tmp.spellEffs[x]
+ return desc.replace("X", format(eff.sub(1).times(100)))
+}
+
+function getSpellTime() {
+ let time = 20
+ return time
+}
+
+function spellActive(x) {
+ if (!player.m.unl) return false
+ return player.m.spellTimes[x]>0
+}
+
+function activateSpell(x) {
+ if (!player.m.unl) return
+ if (spellActive(x)) return
+ if (player.m.points.lt(1)) return
+ player.m.points = player.m.points.sub(1)
+ player.m.spellTimes[x] = getSpellTime()
+ player.m.hexes = player.m.hexes.plus(1)
+}
+
+function getHexEff() {
+ let eff = player.m.hexes.plus(1).pow(5)
+ return eff;
+}
+
function gameLoop(diff) {
diff = new Decimal(diff)
if (isNaN(diff.toNumber())) diff = new Decimal(0);
@@ -2196,6 +2393,12 @@ function gameLoop(diff) {
}
if (player.q.best.gte(15)) player.e.points = player.e.points.plus(tmp.resetGain.e.times(diff)).max(0)
if (player.ss.unl) player.ss.subspace = player.ss.subspace.plus(tmp.layerEffs.ss.times(diff)).max(0)
+ if (player.ba.unl) {
+ player.ba.power = player.ba.power.plus(tmp.layerEffs.ba.power.times(tmp.balEff2).times(diff)).max(0)
+ player.ba.positivity = player.ba.positivity.plus(tmp.layerEffs.ba.pos.times(diff)).max(0)
+ player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(diff)).max(0)
+ }
+ if (player.m.unl) for (let i=1;i<=3;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
if (player.g.auto&&player.s.best.gte(5)) doReset("g")
@@ -2229,6 +2432,7 @@ var saveInterval = setInterval(function() {
var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return;
let diff = (Date.now()-player.time)/1000
+ if (!player.offlineProd) offTime.remain = 0
if (offTime.remain>0) {
offTime.speed = offTime.remain/5+1
diff += offTime.speed/50
@@ -2247,6 +2451,9 @@ document.onkeydown = function(e) {
let key = e.key
if ((!LAYERS.includes(key))||ctrlDown||shiftDown) {
switch(key) {
+ case "a":
+ if (player.ba.unl) doReset("ba")
+ break;
case "b":
if (ctrlDown && player.hb.unl) doReset("hb")
break;
diff --git a/js/temp.js b/js/temp.js
index 735bcbc..e4f4195 100644
--- a/js/temp.js
+++ b/js/temp.js
@@ -51,4 +51,10 @@ function updateTemp() {
tmp.ssEff1 = getSubspaceEff1()
tmp.ssEff2 = getSubspaceEff2()
tmp.ssEff3 = getSubspaceEff3()
+
+ tmp.balEff = getBalancePowerEff()
+ tmp.balEff2 = getBalanceTypesEff()
+ tmp.hexEff = getHexEff()
+ if (!tmp.spellEffs) tmp.spellEffs = {}
+ for (let i=1;i<=3;i++) tmp.spellEffs[i] = getSpellEff(i)
}
\ No newline at end of file
diff --git a/js/v.js b/js/v.js
index c2e5e64..0c8c95c 100644
--- a/js/v.js
+++ b/js/v.js
@@ -7,6 +7,7 @@ function loadVue() {
player,
tmp,
offTime,
+ Decimal,
format,
formatWhole,
formatTime,
@@ -27,6 +28,9 @@ function loadVue() {
HCActive,
milestoneShown,
destroyBuilding,
+ getSpellDesc,
+ activateSpell,
+ spellActive,
LAYERS,
LAYER_RES,
LAYER_TYPE,
@@ -34,7 +38,8 @@ function loadVue() {
LAYER_EFFS,
LAYER_AMT_NAMES,
LAYER_RES_CEIL,
- H_CHALLS
+ H_CHALLS,
+ SPELL_NAMES
},
})
}
\ No newline at end of file
diff --git a/style.css b/style.css
index 19a73b3..ee21878 100644
--- a/style.css
+++ b/style.css
@@ -235,6 +235,26 @@ h1, h2 {
text-shadow: 0px 0px 10px white;
}
+.m {
+ background-color: #eb34c0;
+ color: black;
+}
+
+.m_txt {
+ color: #eb34c0;
+ text-shadow: 0px 0px 10px #eb34c0;
+}
+
+.ba {
+ background-color: #ebc88f;
+ color: black;
+}
+
+.ba_txt {
+ color: #ebc88f;
+ text-shadow: 0px 0px 10px #ebc88f;
+}
+
#optionWheel {
position: absolute;
top: 0px;