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Mostly done with particle code

This commit is contained in:
Harley White 2021-05-14 02:17:12 -04:00
parent 1ea1ad5118
commit 136a120998
4 changed files with 54 additions and 19 deletions

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@ -300,7 +300,7 @@ addLayer("c", {
["main-display",
"prestige-button", "resource-display",
["blank", "5px"], // Height
["raw-html", function() {return "<button onclick='console.log(`yeet`); makeParticles(coolParticle, 2)'>'HI'</button>"}],
["raw-html", function() {return "<button onclick='console.log(`yeet`);'>'HI'</button>"}],
["display-text", "Name your points!"],
["text-input", "thingy"],
["display-text",
@ -456,6 +456,7 @@ addLayer("f", {
player[this.layer].clickables[this.id] = "Maybe that's a bit too far..."
break;
case "Maybe that's a bit too far...":
makeParticles(coolParticle, 4)
player[this.layer].clickables[this.id] = "Borkened..."
break;
default:
@ -544,16 +545,38 @@ addLayer("a", {
},
onClick(data, id) { // Don't forget onHold
player[this.layer].grid[id]++
},
getTitle(data, id) {
return "Gridable #" + id
},
getDisplay(data, id) {
return data
return data
},
},
},
},
)
const coolParticle = {image:"options_wheel.png"}
const coolParticle = {
image:"options_wheel.png",
spread: 20,
gravity: 2,
time: 9999,
rotation (id) {
return 20 * (id - 1.5) + (Math.random() - 0.5) * 10
},
dir() {
return (Math.random() - 0.5) * 10
},
speed() {
return (Math.random() + 1.2) * 8
},
onClick() {
console.log("yay")
},
onHover() {
console.log("aaa")
},
update() {
//this.width += 1
}
}