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Beta v1.0

This commit is contained in:
Jacorb90 2020-08-23 22:01:14 -04:00
parent 76a60008f8
commit 156925f97c
5 changed files with 61 additions and 15 deletions

View file

@ -63,9 +63,17 @@
<li>Rebalanced the Super-Booster era (now up to 1e9,250 points)</li> <li>Rebalanced the Super-Booster era (now up to 1e9,250 points)</li>
<li>Implemented a game version variable</li> <li>Implemented a game version variable</li>
</ul><br><br> </ul><br><br>
<h3>Beta v1.0</h3>
<ul>
<li>Made sure any built-in saves had Auto-Save turned on</li>
<li>Fixed a visual bug for mobile users</li>
<li>Added a "time played" display in the info tab</li>
<li>Implemented a NaN check system</li>
</ul><br><br>
</div> </div>
<div v-if="player.tab=='info'" class="col right"> <div v-if="player.tab=='info'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br><br><br><br> <button class="back" onclick="showTab('tree')"></button><br><br><br><br><br>
Time Played: {{ formatTime(player.timePlayed) }}<br><br><br>
<div id="cl" onclick="showTab('changelog')">Changelog</div><br><br><br> <div id="cl" onclick="showTab('changelog')">Changelog</div><br><br><br>
<h3>Hotkeys</h3><br><br> <h3>Hotkeys</h3><br><br>
P: Prestige reset<br> P: Prestige reset<br>
@ -161,25 +169,25 @@
<tr><td v-bind:class="{ milestone: player.s.best.lt(12), milestoneDone: player.s.best.gte(12) }">12 space energy<br>Generators reset nothing</td></tr> <tr><td v-bind:class="{ milestone: player.s.best.lt(12), milestoneDone: player.s.best.gte(12) }">12 space energy<br>Generators reset nothing</td></tr>
</table><br><br> </table><br><br>
<button onclick="respecSpaceBuildings()" v-bind:class="{ longUpg: true, can: player.s.unl, locked: !player.s.unl }">Respec Space Buildings</button><br> <button onclick="respecSpaceBuildings()" v-bind:class="{ longUpg: true, can: player.s.unl, locked: !player.s.unl }">Respec Space Buildings</button><br>
<table><tr> <div class="upgRow">
<td v-for="id in 5"> <div v-for="id in 5">
<button v-if="tmp.sbUnl>=id" v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)">Building {{id}}<br>Level: {{formatWhole(player.s.buildings[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power<br>Effect: {{getSpaceBuildingEffDesc(id)}}</button> <button v-if="tmp.sbUnl>=id" v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)">Building {{id}}<br>Level: {{formatWhole(player.s.buildings[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power<br>Effect: {{getSpaceBuildingEffDesc(id)}}</button>
</td> </div>
</tr></table> </div>
</div> </div>
<div v-if="layer=='sb'"> <div v-if="layer=='sb'">
<table><tr><td v-bind:class="{ milestone: player.sb.best.lt(3), milestoneDone: player.sb.best.gte(3) }">3 Super-Boosters<br>Keep Prestige Upgrades on reset</td></tr></table> <table><tr><td v-bind:class="{ milestone: player.sb.best.lt(3), milestoneDone: player.sb.best.gte(3) }">3 Super-Boosters<br>Keep Prestige Upgrades on reset</td></tr>
<table><tr><td v-bind:class="{ milestone: player.sb.best.lt(4), milestoneDone: player.sb.best.gte(4) }">4 Super-Boosters<br>Keep Booster/Generator milestones on reset</td></tr></table> <tr><td v-bind:class="{ milestone: player.sb.best.lt(4), milestoneDone: player.sb.best.gte(4) }">4 Super-Boosters<br>Keep Booster/Generator milestones on reset</td></tr></table>
</div> </div>
<br><br><br> <br><br><br>
<button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Next at {{ format(tmp.nextAt[layer]) }} {{ LAYER_AMT_NAMES[layer] }}</button> <button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Next at {{ format(tmp.nextAt[layer]) }} {{ LAYER_AMT_NAMES[layer] }}</button>
<button v-if="LAYER_TYPE[layer]=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Req: {{format(tmp.nextAt[layer])}} {{ LAYER_AMT_NAMES[layer] }}</button> <button v-if="LAYER_TYPE[layer]=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Req: {{format(tmp.nextAt[layer])}} {{ LAYER_AMT_NAMES[layer] }}</button>
<br><br><br> <br><br><br>
<table> <div class="upgTable">
<tr v-for="row in LAYER_UPGS[layer].rows"> <div v-for="row in LAYER_UPGS[layer].rows" class="upgRow">
<td v-for="col in LAYER_UPGS[layer].cols"><button v-if="LAYER_UPGS[layer][row*10+col].unl()" v-on:click="buyUpg(layer, row*10+col)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(row*10+col), locked: (player[layer].points.lt(LAYER_UPGS[layer][row*10+col].cost)&&!player[layer].upgrades.includes(row*10+col)), can: (player[layer].points.gte(LAYER_UPGS[layer][row*10+col].cost)&&!player[layer].upgrades.includes(row*10+col)) }">{{ LAYER_UPGS[layer][row*10+col].desc }}<br>Cost: {{ formatWhole(LAYER_UPGS[layer][row*10+col].cost) }} {{LAYER_RES[layer]}}<span v-if="LAYER_UPGS[layer][row*10+col].currently"><br>Currently: {{LAYER_UPGS[layer][row*10+col].effDisp(LAYER_UPGS[layer][row*10+col].currently())}}</span></button></td> <div v-for="col in LAYER_UPGS[layer].cols"><button v-if="LAYER_UPGS[layer][row*10+col].unl()" v-on:click="buyUpg(layer, row*10+col)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(row*10+col), locked: (player[layer].points.lt(LAYER_UPGS[layer][row*10+col].cost)&&!player[layer].upgrades.includes(row*10+col)), can: (player[layer].points.gte(LAYER_UPGS[layer][row*10+col].cost)&&!player[layer].upgrades.includes(row*10+col)) }">{{ LAYER_UPGS[layer][row*10+col].desc }}<br>Cost: {{ formatWhole(LAYER_UPGS[layer][row*10+col].cost) }} {{LAYER_RES[layer]}}<span v-if="LAYER_UPGS[layer][row*10+col].currently"><br>Currently: {{LAYER_UPGS[layer][row*10+col].effDisp(LAYER_UPGS[layer][row*10+col].currently())}}</span></button></div>
</tr> </div>
</table> </div>
<br><br><br><br> <br><br><br><br>
</div> </div>
</div> </div>

View file

@ -1,15 +1,17 @@
var player; var player;
var tmp = {}; var tmp = {};
var needCanvasUpdate = true; var needCanvasUpdate = true;
var NaNalert = false;
function getStartPlayer() { function getStartPlayer() {
return { return {
tab: "tree", tab: "tree",
time: Date.now(), time: Date.now(),
autosave: true, autosave: true,
versionType: "alpha", versionType: "beta",
version: 10, version: 1.0,
timePlayed: 0, timePlayed: 0,
hasNaN: false,
points: new Decimal(10), points: new Decimal(10),
p: { p: {
unl: false, unl: false,
@ -718,7 +720,7 @@ function versionCheck() {
} }
if (player.versionType=="alpha") { if (player.versionType=="alpha") {
if (player.version<10&&player.sb.unl) { if (player.version<10&&player.sb.unl) {
if (confirm("The Super-Booster era has been rebalanced since the last time you were here, so... would you like to import a built-in save for where you should start at?")) importSave(SAVES.PRE_SUPER_BOOSTERS) if (confirm("Since the last time you played, several changes to Super-Booster effects have been made. Would you like to roll back your save to that point in the progression, in order for you to experience the new features properly?")) importSave(SAVES.PRE_SUPER_BOOSTERS)
setVersion = false; setVersion = false;
} }
} }
@ -746,6 +748,7 @@ function checkForVars() {
if (player.s.buildings[5] === undefined) player.s.buildings[5] = new Decimal(0); if (player.s.buildings[5] === undefined) player.s.buildings[5] = new Decimal(0);
if (player.sb === undefined) player.sb = getStartPlayer().sb if (player.sb === undefined) player.sb = getStartPlayer().sb
if (player.timePlayed === undefined) player.timePlayed = 0 if (player.timePlayed === undefined) player.timePlayed = 0
if (player.hasNaN === undefined) player.hasNaN = false
} }
function convertToDecimal() { function convertToDecimal() {
@ -789,6 +792,10 @@ function commaFormat(num, precision) {
function format(decimal, precision=3) { function format(decimal, precision=3) {
decimal = new Decimal(decimal) decimal = new Decimal(decimal)
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
player.hasNaN = true;
return "NaN"
}
if (decimal.eq(1/0)) return "Infinity" if (decimal.eq(1/0)) return "Infinity"
if (decimal.gte("eee1000")) return exponentialFormat(decimal, precision) if (decimal.gte("eee1000")) return exponentialFormat(decimal, precision)
else if (decimal.gte("ee1000")) return "ee"+format(decimal.log10().log10()) else if (decimal.gte("ee1000")) return "ee"+format(decimal.log10().log10())
@ -802,6 +809,12 @@ function formatWhole(decimal) {
return format(decimal, 0) return format(decimal, 0)
} }
function formatTime(s) {
if (s<60) return format(s)+"s"
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
}
function showTab(name) { function showTab(name) {
if (!TAB_REQS[name]()) return if (!TAB_REQS[name]()) return
player.tab = name player.tab = name
@ -1323,6 +1336,7 @@ function getSuperBoosterPow() {
} }
function gameLoop(diff) { function gameLoop(diff) {
if (isNaN(diff)) diff = 0;
player.timePlayed += diff player.timePlayed += diff
if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff)) if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff))
if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff)) if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff))
@ -1333,6 +1347,11 @@ function gameLoop(diff) {
} }
if (player.b.auto&&player.t.best.gte(5)) doReset("b") if (player.b.auto&&player.t.best.gte(5)) doReset("b")
if (player.g.auto&&player.s.best.gte(5)) doReset("g") if (player.g.auto&&player.s.best.gte(5)) doReset("g")
if (player.hasNaN&&!NaNalert) {
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
NaNalert = true;
}
} }
function hardReset() { function hardReset() {

View file

@ -1,3 +1,3 @@
const SAVES = { const SAVES = {
PRE_SUPER_BOOSTERS: "eyJ0YWIiOiJvcHRpb25zIiwidGltZSI6MTU5ODE5ODI4NjQ4OCwiYXV0b3NhdmUiOmZhbHNlLCJwb2ludHMiOiIzLjM2MDE5MjY3OTg3MzQ4M2U0MTQzIiwicCI6eyJ1bmwiOnRydWUsInBvaW50cyI6IjIuMTIyNTcyOTgwNzY0MzE0NmUyNzYzIiwidXBncmFkZXMiOlsxMSwxMiwyMSwyMiwxMywyM10sImJlc3QiOiI1MTAyMjYwMDYifSwiYiI6eyJ1bmwiOnRydWUsInBvaW50cyI6IjE4MCIsInVwZ3JhZGVzIjpbMTEsMTIsMTMsMjIsMjEsMjNdLCJiZXN0IjoiMTgwIiwiYXV0byI6dHJ1ZX0sImciOnsidW5sIjp0cnVlLCJwb2ludHMiOiIxMzkiLCJwb3dlciI6IjIuMzQzMTU4NzU3MzI3NDg1ZTMzOSIsInVwZ3JhZGVzIjpbMTEsMTIsMTMsMTQsMTUsMjIsMjEsMjMsMjQsMjVdLCJiZXN0IjoiMTM5IiwiYXV0byI6dHJ1ZX0sImUiOnsidW5sIjp0cnVlLCJwb2ludHMiOiIxLjcwMTUwMzUzMzA1ODEwNzZlODYiLCJiZXN0IjoiMS43MDE1MDM1MzMwNTgxMDc2ZTg2IiwiZW5oYW5jZXJzIjoiMzMiLCJ1cGdyYWRlcyI6WzExLDEyLDEzLDE0LDE1LDIxLDIzLDIyLDI0LDI1XSwib3JkZXIiOjB9LCJ0Ijp7InVubCI6dHJ1ZSwib3JkZXIiOjAsInBvaW50cyI6IjE2IiwiYmVzdCI6IjE2IiwiZW5lcmd5IjoiMS4wODAzMzg2NzQwOTI4NzZlOTQiLCJleHRDYXBzdWxlcyI6IjI2IiwidXBncmFkZXMiOlsxMSwxMiwxMywxNCwyMSwyMiwyMywyNCwzMSwzMiwzM119LCJzIjp7InVubCI6dHJ1ZSwib3JkZXIiOjAsInBvaW50cyI6IjE2IiwiYmVzdCI6IjE2Iiwic3BlbnQiOiI2OCIsImJ1aWxkaW5ncyI6eyIxIjoiMTciLCIyIjoiMjYiLCIzIjoiMTMiLCI0IjoiOCIsIjUiOiI0In0sInVwZ3JhZGVzIjpbMTEsMTIsMTMsMTQsMjEsMjMsMjQsMzEsMjIsMzIsMzMsMzRdfSwic2IiOnsidW5sIjpmYWxzZSwib3JkZXIiOjAsInBvaW50cyI6IjAiLCJiZXN0IjoiMCIsInVwZ3JhZGVzIjpbXX0sInZlcnNpb25UeXBlIjoiYWxwaGEiLCJ2ZXJzaW9uIjoxMH0", PRE_SUPER_BOOSTERS: "eyJ0YWIiOiJvcHRpb25zIiwidGltZSI6MTU5ODE5ODI4NjQ4OCwiYXV0b3NhdmUiOnRydWUsInBvaW50cyI6IjMuMzYwMTkyNjc5ODczNDgzZTQxNDMiLCJwIjp7InVubCI6dHJ1ZSwicG9pbnRzIjoiMi4xMjI1NzI5ODA3NjQzMTQ2ZTI3NjMiLCJ1cGdyYWRlcyI6WzExLDEyLDIxLDIyLDEzLDIzXSwiYmVzdCI6IjUxMDIyNjAwNiJ9LCJiIjp7InVubCI6dHJ1ZSwicG9pbnRzIjoiMTgwIiwidXBncmFkZXMiOlsxMSwxMiwxMywyMiwyMSwyM10sImJlc3QiOiIxODAiLCJhdXRvIjp0cnVlfSwiZyI6eyJ1bmwiOnRydWUsInBvaW50cyI6IjEzOSIsInBvd2VyIjoiMi4zNDMxNTg3NTczMjc0ODVlMzM5IiwidXBncmFkZXMiOlsxMSwxMiwxMywxNCwxNSwyMiwyMSwyMywyNCwyNV0sImJlc3QiOiIxMzkiLCJhdXRvIjp0cnVlfSwiZSI6eyJ1bmwiOnRydWUsInBvaW50cyI6IjEuNzAxNTAzNTMzMDU4MTA3NmU4NiIsImJlc3QiOiIxLjcwMTUwMzUzMzA1ODEwNzZlODYiLCJlbmhhbmNlcnMiOiIzMyIsInVwZ3JhZGVzIjpbMTEsMTIsMTMsMTQsMTUsMjEsMjMsMjIsMjQsMjVdLCJvcmRlciI6MH0sInQiOnsidW5sIjp0cnVlLCJvcmRlciI6MCwicG9pbnRzIjoiMTYiLCJiZXN0IjoiMTYiLCJlbmVyZ3kiOiIxLjA4MDMzODY3NDA5Mjg3NmU5NCIsImV4dENhcHN1bGVzIjoiMjYiLCJ1cGdyYWRlcyI6WzExLDEyLDEzLDE0LDIxLDIyLDIzLDI0LDMxLDMyLDMzXX0sInMiOnsidW5sIjp0cnVlLCJvcmRlciI6MCwicG9pbnRzIjoiMTYiLCJiZXN0IjoiMTYiLCJzcGVudCI6IjY4IiwiYnVpbGRpbmdzIjp7IjEiOiIxNyIsIjIiOiIyNiIsIjMiOiIxMyIsIjQiOiI4IiwiNSI6IjQifSwidXBncmFkZXMiOlsxMSwxMiwxMywxNCwyMSwyMywyNCwzMSwyMiwzMiwzMywzNF19LCJzYiI6eyJ1bmwiOmZhbHNlLCJvcmRlciI6MCwicG9pbnRzIjoiMCIsImJlc3QiOiIwIiwidXBncmFkZXMiOltdfSwidmVyc2lvblR5cGUiOiJhbHBoYSIsInZlcnNpb24iOjEwfQ==",
} }

View file

@ -8,6 +8,7 @@ function loadVue() {
tmp, tmp,
format, format,
formatWhole, formatWhole,
formatTime,
layerUnl, layerUnl,
getLayerEffDesc, getLayerEffDesc,
doReset, doReset,

View file

@ -23,6 +23,24 @@ html, body {
height: 100%; height: 100%;
} }
.upgTable {
display: flex !important;
flex-flow: column wrap;
justify-content: center;
align-items: center;
max-width: 100%;
margin: 0 auto;
}
.upgRow {
display: flex !important;
flex-flow: row wrap;
justify-content: center;
align-items: center;
max-width: 100%;
margin: 0 auto;
}
h1, h2 { h1, h2 {
display: inline; display: inline;
} }