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PrestigeNotify in subtabs

This commit is contained in:
Harley White 2021-04-29 18:33:12 -04:00
parent e18f1bdd47
commit 192d36d42a
4 changed files with 20 additions and 4 deletions

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@ -1,6 +1,6 @@
# The Modding Tree changelog: # The Modding Tree changelog:
## v2.4: Rationalized Edition ## v2.4: Rationalized Edition -
- Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!) - Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!)
- Added text-input and slider components. - Added text-input and slider components.
- Added the ability to toggle respec confirmations. - Added the ability to toggle respec confirmations.
@ -10,8 +10,10 @@
- You no longer need to supply 'rows' and 'cols' for any Big Features. - You no longer need to supply 'rows' and 'cols' for any Big Features.
- Node symbols can use HTML. - Node symbols can use HTML.
- Added documentation for the respec button. - Added documentation for the respec button.
- Added prestigeNotify to subtabs, and prestigeNotify in subtabs also highlights the layer node.
- The version number no longer contains special characters or irrational numbers. - The version number no longer contains special characters or irrational numbers.
# v2.π.1 - 4/7/21 # v2.π.1 - 4/7/21
- Fixed formatting for some larger numbers. - Fixed formatting for some larger numbers.
- Upgrades will expand if there is too much text to display. - Upgrades will expand if there is too much text to display.

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@ -50,7 +50,7 @@ Normal subtabs and microtab subtabs both use the same features:
- unlocked(): **optional**. a function to determine if the button for this subtab should be visible. By default, a subtab is always unlocked. You can't use the "this" keyword in this function. - unlocked(): **optional**. a function to determine if the button for this subtab should be visible. By default, a subtab is always unlocked. You can't use the "this" keyword in this function.
- shouldNotify(): **optional**, if true, the tab button will be highlighted to notify the player that there is something there. - shouldNotify()/prestigeNotify(): **optional**, if true, the tab button will be highlighted to notify the player that there is something there.
- embedLayer: **SIGNIFICANT**, the id of another layer. If you have this, it will override "content", "style" and "shouldNotify", - embedLayer: **SIGNIFICANT**, the id of another layer. If you have this, it will override "content", "style" and "shouldNotify",
instead displaying the entire layer in the subtab. instead displaying the entire layer in the subtab.

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@ -304,6 +304,7 @@ addLayer("c", {
"h-line", "milestones", "blank", "upgrades", "challenges"], "h-line", "milestones", "blank", "upgrades", "challenges"],
}, },
thingies: { thingies: {
prestigeNotify: true,
style() {return {'background-color': '#222222'}}, style() {return {'background-color': '#222222'}},
buttonStyle() {return {'border-color': 'orange'}}, buttonStyle() {return {'border-color': 'orange'}},
content:[ content:[

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@ -219,7 +219,20 @@ function layOver(obj1, obj2) {
function prestigeNotify(layer) { function prestigeNotify(layer) {
if (layers[layer].prestigeNotify) return layers[layer].prestigeNotify() if (layers[layer].prestigeNotify) return layers[layer].prestigeNotify()
else if (tmp[layer].autoPrestige || tmp[layer].passiveGeneration) return false
if (isPlainObject(tmp[layer].tabFormat)) {
for (subtab in tmp[layer].tabFormat){
if (subtabResetNotify(layer, 'mainTabs', subtab))
return true
}
}
for (family in tmp[layer].microtabs) {
for (subtab in tmp[layer].microtabs[family]){
if (subtabResetNotify(layer, family, subtab))
return true
}
}
if (tmp[layer].autoPrestige || tmp[layer].passiveGeneration) return false
else if (tmp[layer].type == "static") return tmp[layer].canReset else if (tmp[layer].type == "static") return tmp[layer].canReset
else if (tmp[layer].type == "normal") return (tmp[layer].canReset && (tmp[layer].resetGain.gte(player[layer].points.div(10)))) else if (tmp[layer].type == "normal") return (tmp[layer].canReset && (tmp[layer].resetGain.gte(player[layer].points.div(10))))
else return false else return false
@ -244,7 +257,7 @@ function subtabResetNotify(layer, family, id) {
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id] if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
else subtab = tmp[layer].microtabs[family][id] else subtab = tmp[layer].microtabs[family][id]
if (subtab.embedLayer) return tmp[subtab.embedLayer].prestigeNotify if (subtab.embedLayer) return tmp[subtab.embedLayer].prestigeNotify
else return false else return subtab.prestigeNotify
} }
function nodeShown(layer) { function nodeShown(layer) {