diff --git a/docs/layer-features.md b/docs/layer-features.md index 39e5b34..1951c8c 100644 --- a/docs/layer-features.md +++ b/docs/layer-features.md @@ -131,11 +131,6 @@ Key: Without it, the default is to reset everything on the row, but only if it was triggered by a layer in a higher row. -- convertToDecimal(): **sometimes required**, required if you add non-standard Decimals to startData. - This function converts those values from a string to a Decimal (used when loading). - Convert a value to Decimal with `value = new Decimal(value)` - - - update(diff): **optional**, this function is called every game tick. Use it for any passive resource production or time-based things. diff is the time since the last tick. Suggestion: use addPoints(layer, gain) when generating points to automatically diff --git a/index.html b/index.html index 86fcf48..da1e46c 100644 --- a/index.html +++ b/index.html @@ -49,6 +49,15 @@



+

v1.3.5

+ +

v1.3.4

+

v1.3.3