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v1.0 Beta 1 Patch 1
Fixed small bug, didn't bother putting in changelog bc I'm lazy
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@ -2975,7 +2975,7 @@ function activateSpell(x, force=false) {
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if (spellActive(x)) return
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if (spellActive(x)) return
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if (player.m.points.lt(toCast)) return
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if (player.m.points.lt(toCast)) return
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}
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}
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if (player.sp.total.lt(2)) player.m.points = player.m.points.sub(toCast)
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if (player.sp.total.lt(2)) player.m.points = player.m.points.sub(toCast).max(0)
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player.m.casted[x] = toCast
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player.m.casted[x] = toCast
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player.m.spellTimes[x] = getSpellTime()
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player.m.spellTimes[x] = getSpellTime()
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if (!force) player.m.hexes = player.m.hexes.plus(getHexGain())
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if (!force) player.m.hexes = player.m.hexes.plus(getHexGain())
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