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Beta v1.2 Alpha 5
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2 changed files with 75 additions and 6 deletions
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@ -15,6 +15,10 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.2 Alpha 5</h3>
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<ul>
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<li>Balanced up to 1e2,400,000 Points, 1,500 Magic, and 3,000 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 4</h3>
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<ul>
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<li>Implemented the final Hindrance</li>
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77
js/game.js
77
js/game.js
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@ -282,7 +282,7 @@ const LAYER_EFFS = {
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
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}},
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sb: function() { return Decimal.pow(Decimal.add(1.5, addToSBBase()), player.sb.points.times(getSuperBoosterPow())) },
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sg: function() { return Decimal.pow(2, player.sg.points).max(0) },
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sg: function() { return Decimal.pow(2, player.sg.points).times(getSuperGenPowerGainMult()).max(0) },
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h: function() {
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let ret = player.h.points.plus(1).times(player.points.times(player.h.points).plus(1).log10().plus(1).log10().plus(1)).log10().times(5).root(player.q.upgrades.includes(12)?1.25:2);
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if (player.h.challs.includes(61)) ret = ret.times(1.2);
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@ -1040,10 +1040,10 @@ const LAYER_UPGS = {
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},
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},
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m: {
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rows: 1,
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rows: 2,
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cols: 4,
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11: {
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desc: "Hexes boost Spells 2 & 3.",
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desc: "Hexes boost all Spells.",
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cost: new Decimal(10),
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unl: function() { return player.m.unl },
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currently: function() { return player.m.hexes.plus(1).log10().plus(1).log10().plus(1).log10().plus(1) },
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@ -1068,9 +1068,31 @@ const LAYER_UPGS = {
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currently: function() { return player.m.best.div(3).plus(1).pow(0.8) },
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effDisp: function(x) { return format(x)+"x" },
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},
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21: {
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desc: "Spells 2 & 3 are stronger based on your Hindrance Spirit.",
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cost: new Decimal(1000),
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unl: function() { return player.m.upgrades.includes(13) },
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currently: function() { return player.h.points.plus(1).log10().plus(1).log10().plus(1).log10().plus(1).sqrt() },
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effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
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},
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22: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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23: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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24: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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ba: {
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rows: 1,
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rows: 2,
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cols: 4,
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11: {
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desc: "All Balance Energy effects use better formulas.",
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@ -1096,6 +1118,30 @@ const LAYER_UPGS = {
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cost: new Decimal(120),
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unl: function() { return player.ba.upgrades.includes(12) },
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},
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21: {
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desc: "Negativity boosts Super-Generator Power gain.",
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cost: new Decimal(300),
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unl: function() { return player.ba.upgrades.includes(13)&&player.sg.unl },
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currently: function() { return player.ba.negativity.plus(1).sqrt() },
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effDisp: function(x) { return format(x)+"x" },
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},
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22: {
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desc: "Balance Power boosts Positivity & Negativity gain.",
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cost: new Decimal(2000),
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unl: function() { return player.ba.upgrades.includes(14) },
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currently: function() { return player.ba.power.plus(1).pow(0.15) },
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effDisp: function(x) { return format(x)+"x" },
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},
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23: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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24: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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}
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@ -2472,6 +2518,18 @@ function getBalanceEnergyExp() {
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return exp;
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}
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function getPosGainMult() {
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let mult = new Decimal(1)
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if (player.ba.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ba[22].currently())
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return mult;
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}
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function getNegGainMult() {
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let mult = new Decimal(1)
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if (player.ba.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ba[22].currently())
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return mult;
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}
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const SPELL_NAMES = {
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1: "Spell 1",
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2: "Spell 2",
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@ -2493,6 +2551,7 @@ const SPELL_BASE = {
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function getSpellPower(x) {
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let power = new Decimal(1);
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if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
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if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
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return power;
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}
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@ -2547,6 +2606,12 @@ function getSGenPowEff() {
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return eff
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}
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function getSuperGenPowerGainMult() {
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let mult = new Decimal(1)
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if (player.ba.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.ba[21].currently())
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return mult
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}
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function gameLoop(diff) {
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diff = new Decimal(diff)
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if (isNaN(diff.toNumber())) diff = new Decimal(0);
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@ -2574,8 +2639,8 @@ function gameLoop(diff) {
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if (player.ss.unl) player.ss.subspace = player.ss.subspace.plus(tmp.layerEffs.ss.times(diff)).max(0)
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if (player.ba.unl) {
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player.ba.power = player.ba.power.plus(tmp.layerEffs.ba.power.times(tmp.balEff2).times(diff)).max(0)
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player.ba.positivity = player.ba.positivity.plus(tmp.layerEffs.ba.pos.times(diff)).max(0)
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player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(diff)).max(0)
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player.ba.positivity = player.ba.positivity.plus(tmp.layerEffs.ba.pos.times(getPosGainMult()).times(diff)).max(0)
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player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(getNegGainMult()).times(diff)).max(0)
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}
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if (player.m.unl) for (let i=1;i<=3;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
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if (player.m.best.gte(3)) {
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