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Fixed right tab overlaying issue
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360d8ac342
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6 changed files with 6 additions and 11 deletions
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@ -1,5 +1,7 @@
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# The Modding Tree changelog:
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### v2.2.2 - 11/22/20
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- Fixed right half of the screen being unclickable in some circumstances.
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- Fixed tree branches being offset.
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- Fix to lastSafeTab.
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@ -73,7 +73,7 @@
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<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" ></layer-tab>
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</div>
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<div v-if="player.navTab !== 'none' && !(gameEnded && !player.keepGoing)" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS" >
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<div v-if="player.tab==layer" >
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
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@ -73,12 +73,5 @@
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<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" ></layer-tab>
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</div>
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<div v-if="player.navTab !== 'none' && !(gameEnded && !player.keepGoing)" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS" >
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<div v-if="player.tab==layer" >
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
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</div>
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</div>
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</div>
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</div>
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</body>
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@ -12,7 +12,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.2.1",
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num: "2.2.2",
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name: "Uprooted",
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}
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@ -206,7 +206,7 @@ function loadVue() {
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Vue.component('main-display', {
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props: ['layer'],
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template: `
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<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px' + tmp[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="tmp[layer].effectDescription">, {{tmp[layer].effectDescription}}</span><br><br></span>
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<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px' + tmp[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="tmp[layer].effectDescription">, {{tmp[layer].effectDescription}}</span><br><br></div>
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`
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})
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.2.1",
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tmtNum: "2.2.2",
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tmtName: "Uprooted"
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}
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