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Beta v1.1 Alpha 12
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parent
108fcbf041
commit
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2 changed files with 34 additions and 15 deletions
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@ -16,6 +16,10 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1 Alpha 12</h3>
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<ul>
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<li>Balanced up to 1e20 Hindrance Spirit, 2e21 Quirks, and 1e72,000 Points</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 11</h3>
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<ul>
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<li>Added a new Quirk Milestone</li>
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45
js/game.js
45
js/game.js
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@ -81,6 +81,7 @@ function getStartPlayer() {
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},
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h: {
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unl: false,
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time: 0,
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points: new Decimal(0),
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best: new Decimal(0),
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active: 0,
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@ -510,7 +511,7 @@ const LAYER_UPGS = {
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desc: "The Time Energy cap starts later based on your Boosters, and you get a free Extra Time Capsule.",
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cost: new Decimal(3),
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unl: function() { return player.t.best.gte(2)&&player.t.unl },
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currently: function() { return player.b.points.pow(0.95).plus(1) },
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currently: function() { return player.b.points.pow(0.95).plus(1).pow(player.q.upgrades.includes(43)?16:1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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13: {
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@ -683,9 +684,11 @@ const LAYER_UPGS = {
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effDisp: function(x) { return "+"+format(x) },
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},
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22: {
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desc: "Definitely not a placeholder",
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cost: new Decimal(1/0),
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desc: "Super-Boosters add to the Super-Booster base.",
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cost: new Decimal(12),
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unl: function() { return player.h.challs.includes(32) },
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currently: function() { return player.sb.points.plus(1).log10().div(3) },
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effDisp: function(x) { return "+"+format(x) },
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},
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},
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h: {
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@ -781,14 +784,16 @@ const LAYER_UPGS = {
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unl: function() { return player.h.challs.includes(32) },
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},
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43: {
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desc: "???",
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cost: new Decimal(1/0),
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desc: "Time Upgrade 2 is 1,500% stronger.",
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cost: new Decimal(1e16),
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unl: function() { return player.h.challs.includes(32) },
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},
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44: {
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desc: "???",
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cost: new Decimal(1/0),
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desc: "You gain more Hindrance Spirit based on your Quirk Energy.",
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cost: new Decimal(4e16),
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unl: function() { return player.h.challs.includes(32) },
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currently: function() { return player.q.energy.plus(1).log10().plus(1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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}
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@ -944,6 +949,7 @@ function checkForVars() {
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if (player.hasNaN === undefined) player.hasNaN = false
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if (player.h === undefined) player.h = getStartPlayer().h
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if (player.h.active === undefined) player.h.active = 0
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if (player.h.time === undefined) player.h.time = 0
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if (player.q === undefined) player.q = getStartPlayer().q
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if (player.msDisplay === undefined) player.msDisplay = "always"
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}
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@ -1105,6 +1111,7 @@ function getLayerGainMult(layer) {
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case "h":
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if (player.q.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.q[22].currently().h)
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if (player.q.upgrades.includes(34)) mult = mult.times(LAYER_UPGS.q[34].currently())
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if (player.q.upgrades.includes(44)) mult = mult.times(LAYER_UPGS.q[44].currently())
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break;
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case "q":
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if (player.h.challs.includes(12)) mult = mult.times(H_CHALLS[12].currently())
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@ -1260,6 +1267,7 @@ function rowReset(row, layer) {
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best: player.h.best.gte(2) ? player.sb.best : new Decimal(0),
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upgrades: player.h.best.gte(10) ? player.sb.upgrades : [],
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}
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player.h.time = 0
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player.q.time = new Decimal(0);
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player.q.energy = new Decimal(0);
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break;
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@ -1381,6 +1389,7 @@ function getGenPowerEffExp() {
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if (player.b.upgrades.includes(22)) exp = exp.times(1.2)
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if (player.e.upgrades.includes(21)&&!(tmp.hcActive?tmp.hcActive[12]:true)) exp = exp.times(1.15)
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if (player.h.challs.includes(11)) exp = exp.times(1.25)
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if (player.h.challs.includes(42)) exp = exp.times(3)
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return exp;
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}
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@ -1663,6 +1672,7 @@ function addToSBBase() {
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let toAdd = new Decimal(0)
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if (player.h.challs.includes(22)) toAdd = toAdd.plus(0.25)
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if (player.h.challs.includes(41)) toAdd = toAdd.plus(0.25)
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if (player.sb.upgrades.includes(22)) toAdd = toAdd.plus(LAYER_UPGS.sb[22].currently())
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return toAdd
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}
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@ -1762,11 +1772,11 @@ const H_CHALLS = {
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reward: "Add 0.25 to the Super-Booster base.",
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},
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42: {
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name: "???",
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desc: "???",
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unl: function() { return false },
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goal: new Decimal(1/0),
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reward: "???",
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name: "Slowed to a Halt",
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desc: "Time slows down over time, halting to a stop after 10 seconds.",
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unl: function() { return player.h.challs.includes(31)&&player.h.challs.includes(32) },
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goal: new Decimal("1e16500"),
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reward: "Cube the Generator Power effect.",
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},
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}
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@ -1809,8 +1819,13 @@ function milestoneShown(complete, auto=false) {
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}
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function gameLoop(diff) {
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if (isNaN(diff)) diff = 0;
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player.timePlayed += diff
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if (isNaN(diff.toNumber())) diff = new Decimal(0);
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player.h.time += diff.toNumber()
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if (tmp.hcActive ? tmp.hcActive[42] : true) {
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if (player.h.time>=10) diff = new Decimal(0)
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else diff = diff.div(Decimal.div(10, Decimal.sub(10, player.h.time+1)).pow(1000))
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}
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player.timePlayed += diff.toNumber()
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if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff)).max(0)
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if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff)).max(0)
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if (player.g.best.gte(10)) player.p.points = player.p.points.plus(tmp.resetGain.p.times(diff)).max(0)
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@ -1860,7 +1875,7 @@ var interval = setInterval(function() {
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player.time = Date.now()
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if (needCanvasUpdate) resizeCanvas();
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updateTemp();
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gameLoop(diff)
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gameLoop(new Decimal(diff))
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}, 50)
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document.onkeydown = function(e) {
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