diff --git a/index.html b/index.html index ea1d980..7e78047 100644 --- a/index.html +++ b/index.html @@ -11,8 +11,19 @@
+

i
-
You have

{{format(player.points)}}

Points +

+
+




+

Hotkeys



+ P: Prestige reset
+ B: Booster reset
+ G: Generator reset
+ T: Time reset
+ E: Enhance reset
+ S: Space reset
+





@@ -30,6 +41,7 @@
+ You have

{{format(player.points)}}

Points




@@ -80,13 +92,16 @@ You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(getTimeEnergyEff())}}

+
2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset
4 time capsules
Keep Booster Upgrades on all row 3 resets


You have {{formatWhole(getSpace())}} Space.

-
2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset


+ 3 space energy
Keep Prestige Upgrades on reset + 4 space energy
Keep Generator Upgrades on all row 3 resets +


diff --git a/js/game.js b/js/game.js index d64aa90..ad8f3b3 100644 --- a/js/game.js +++ b/js/game.js @@ -126,7 +126,7 @@ const LAYER_EFFS = { b: function() { return Decimal.pow(Decimal.add(2, addToBoosterBase()), player.b.points) }, g: function() { return Decimal.pow(Decimal.add(2, addToGenBase()), player.g.points).sub(1).times(getGenPowerGainMult()) }, t: function() { return { - gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1), + gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(getTimeEnergyGainMult()), limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(100).times(getTimeEnergyLimitMult()), }}, } @@ -196,7 +196,7 @@ const LAYER_UPGS = { desc: "Generators add to the Booster effect.", cost: new Decimal(7), unl: function() { return player.g.unl }, - currently: function() { return player.g.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?5:1) }, + currently: function() { return player.g.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?8.5:1) }, effDisp: function(x) { return "+"+format(x)+" to base" }, }, 13: { @@ -238,7 +238,7 @@ const LAYER_UPGS = { desc: "Boosters boost Generator Power gain.", cost: new Decimal(7), unl: function() { return player.b.unl }, - currently: function() { return player.b.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?2.75:1) }, + currently: function() { return player.b.points.plus(1).log10().sqrt().div(3).times(player.t.upgrades.includes(14)?3.75:1) }, effDisp: function(x) { return "+"+format(x)+" to base" }, }, 13: { @@ -318,7 +318,7 @@ const LAYER_UPGS = { }, }, t: { - rows: 1, + rows: 2, cols: 4, 11: { desc: "Non-extra Time Capsules boost the Booster effect.", @@ -342,13 +342,35 @@ const LAYER_UPGS = { effDisp: function(x) { return "+"+format(x) }, }, 14: { - desc: "Generator Upgrades 2 & 10 is 175% stronger, and Booster Upgrade 2 is 400% stronger.", + desc: "Generator Upgrades 2 & 10 are 275% stronger, and Booster Upgrade 2 is 750% stronger.", cost: new Decimal(4), unl: function() { return player.t.upgrades.includes(12)||player.t.upgrades.includes(13) }, }, + 21: { + desc: "Time Energy boosts its own production & cap, and the Time Energy effect uses a better formula.", + cost: new Decimal(4), + unl: function() { return player.t.upgrades.includes(14) }, + currently: function() { return player.t.energy.plus(1).log10().pow(1.1).plus(1) }, + effDisp: function(x) { return format(x)+"x" }, + }, + 22: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 23: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 24: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, s: { - rows: 1, + rows: 2, cols: 4, 11: { desc: "Add a free level to all Space Buildings.", @@ -374,12 +396,35 @@ const LAYER_UPGS = { cost: new Decimal(4), unl: function() { return player.s.upgrades.includes(12)&&player.s.upgrades.includes(13) }, }, + 21: { + desc: "All Space Buildings are stronger based on your Generators.", + cost: new Decimal(4), + unl: function() { return player.s.upgrades.includes(14) }, + currently: function() { return player.g.points.plus(1).log10().div(1.5).plus(1) }, + effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" }, + }, + 22: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 23: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 24: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, } const TAB_REQS = { tree: function() { return true }, options: function() { return true }, + info: function() { return true }, p: function() { return (player.p.unl||player.points.gte(getLayerReq('p')))&&layerUnl('p') }, b: function() { return (player.b.unl||player.points.gte(getLayerReq('b')))&&layerUnl('b') }, g: function() { return (player.g.unl||player.points.gte(getLayerReq('g')))&&layerUnl('g') }, @@ -634,11 +679,11 @@ function rowReset(row, layer) { case 2: player.b.points = new Decimal(0); player.b.best = new Decimal(0); - player.b.upgrades = []; + if (!player.t.best.gte(4)) player.b.upgrades = []; player.g.points = new Decimal(0); player.g.power = new Decimal(0); player.g.best = new Decimal(0); - player.g.upgrades = []; + if (!player.s.best.gte(4)) player.g.upgrades = []; player.t.energy = new Decimal(0); if (layer=="t"||layer=="e"||layer=="s") { if (player[layer].best.gte(2)) { @@ -802,14 +847,24 @@ function getFreeExtCapsules() { function getTimeEnergyEff() { if (!player.t.unl) return new Decimal(1) - let eff = player.t.energy.plus(1).pow(1.2) + let exp = 1.2 + if (player.t.upgrades.includes(21)) exp = 1.75 + let eff = player.t.energy.plus(1).pow(exp) return eff; } +function getTimeEnergyGainMult() { + if (!player.t.unl) return new Decimal(1) + let mult = new Decimal(1); + if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently()) + return mult; +} + function getTimeEnergyLimitMult() { if (!player.t.unl) return new Decimal(1) let mult = new Decimal(1); if (player.t.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.t[12].currently()) + if (player.t.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.t[21].currently()) return mult; } @@ -839,6 +894,13 @@ function getSpaceBuildingCost(x) { return cost } +function getSpaceBuildingPow() { + if (!player.s.unl) return new Decimal(0) + let pow = new Decimal(1) + if (player.s.upgrades.includes(21)) pow = pow.times(LAYER_UPGS.s[21].currently()) + return pow +} + function getExtraBuildingLevels(x) { let lvl = new Decimal(0) if (player.s.upgrades.includes(11)) lvl = lvl.plus(1); @@ -850,6 +912,8 @@ function getSpaceBuildingEff(x) { let bought = player.s.buildings[x].plus(getExtraBuildingLevels(x)); if (!player.s.unl) bought = new Decimal(0); if (getSpaceBuildingsUnl()