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Improved marks
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10e3c429a8
commit
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3 changed files with 9 additions and 4 deletions
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@ -3,17 +3,22 @@
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### v2.5.12 - 6/2/21
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### v2.5.12 - 6/2/21
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- Fixed issues with NaN checking. Saves should never break now unless something really unusual happens.
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- Fixed issues with NaN checking. Saves should never break now unless something really unusual happens.
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- Fixed demo.html
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- Fixed demo.html
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- Fixed branches not working on the right tab.
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- Fixed background color not working on the left tab.
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- Fixed branches not updating when tree tab is not shown.
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- You can now use "this" in tabFormat!
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- You can now use "this" in tabFormat!
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- Added onComplete for milestones.
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- Added onComplete for milestones.
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- Added addBuyables.
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- Added addBuyables.
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- The prestige/sec display now shows decimals.
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- The prestige/sec display now shows decimals.
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- resetsNothing now works immediately on a reset that enables it.
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- resetsNothing now works immediately on a reset that enables it.
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- Made the star on maxed challenges larger.
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- Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName.
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- Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName.
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- inChallenge no longer can return undefined.
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- inChallenge no longer can return undefined.
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- Fixed certain things skipping negative rows (now they are treated like non-numeric rows, and don't appear in the tree still).
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- Fixed certain things skipping negative rows (now they are treated like non-numeric rows, and don't appear in the tree still).
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- Things are 0.2% more optimized.
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- Things are 0.2% more optimized.
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- Fixed problems in the documentation.
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- Fixed problems in the documentation.
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- Added more customization to the "mark" component (but not an easy way to access it)
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### v2.5.11.1 - 5/27/21
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### v2.5.11.1 - 5/27/21
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- Fixed issues caused when the tree tab is disabled.
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- Fixed issues caused when the tree tab is disabled.
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@ -148,7 +148,7 @@ function loadVue() {
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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<span v-if="layers[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (run(layers[layer].challenges[data].rewardDisplay, layers[layer].challenges[data])) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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<span v-if="layers[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (run(layers[layer].challenges[data].rewardDisplay, layers[layer].challenges[data])) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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</span>
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</span>
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<node-mark :layer='layer' :data='tmp[layer].challenges[data].marked' :offset="10"></node-mark></span>
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<node-mark :layer='layer' :data='tmp[layer].challenges[data].marked' :offset="20" :scale="1.5"></node-mark></span>
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</div>
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</div>
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`
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`
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@ -187,10 +187,10 @@ var systemComponents = {
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},
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},
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'node-mark': {
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'node-mark': {
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props: ['layer', 'data'],
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props: ['layer', 'data', 'offset', 'scale'],
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template: `<div v-if='data'>
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template: `<div v-if='data'>
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<div v-if='data === true' class='star' style='position: absolute; left: -10px; top: -10px;'></div>
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<div v-if='data === true' class='star' v-bind:style='{position: "absolute", left: (offset-10) + "px", top: (offset-10) + "px", transform: "scale( " + scale + ", " + scale + ")"}'></div>
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<img v-else class='mark' style='position: absolute; left: -25px; top: -10px;' v-bind:src="data"></div>
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<img v-else class='mark' v-bind:style='{position: "absolute", left: (offset-10) + "px", top: (offset-10) + "px", transform: "scale( " + scale + ", " + scale + ")"}' v-bind:src="data"></div>
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</div>
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</div>
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`
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`
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},
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},
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