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Beta v1.1 Alpha 20
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3 changed files with 13 additions and 6 deletions
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@ -16,6 +16,11 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1 Alpha 20</h3>
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<ul>
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<li>Made h10 hidden until you beat h9</li>
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<li>Rebalanced/fixed h10</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 19</h3>
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<ul>
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<li>Remade the offline progression system</li>
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10
js/game.js
10
js/game.js
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@ -224,9 +224,9 @@ const ORDER_UP = [
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const LAYER_EFFS = {
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b: function() {
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if (tmp.hcActive ? tmp.hcActive[11] : true) return new Decimal(1);
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return Decimal.pow(Decimal.add(2, tmp.atbb), player.b.points.plus(getFreeBoosters())).max(0)
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return Decimal.pow(Decimal.add(2, tmp.atbb).max(0), player.b.points.plus(getFreeBoosters())).max(0)
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},
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
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t: function() { return {
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
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@ -2079,9 +2079,9 @@ const H_CHALLS = {
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},
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52: {
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name: "Anti-Enhancers",
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desc: "You lose Enhancers over time. This can make your Enhancer amount get below 0.",
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unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42) },
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goal: new Decimal("1e475000"),
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desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0.",
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unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42)&&player.h.challs.includes(51) },
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goal: new Decimal("1e440000"),
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reward: "Quirk Layers are faster based on your Hindrance Spirit & Quirks.",
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currently: function() {
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let h = player.h.points.times(player.q.points).sqrt();
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@ -35,7 +35,9 @@ function updateTemp() {
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tmp.enhEff = getEnhancerEff()
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tmp.enhEff2 = getEnhancerEff2()
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tmp.subbedEnh = new Decimal(0)
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if (tmp.hcActive ? tmp.hcActive[52] : true) tmp.subbedEnh = tmp.subbedEnh.plus(new Decimal(player.h.time).times(40).plus(1).log10().pow(10).max(0)).round()
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if (tmp.hcActive ? tmp.hcActive[52] : true) {
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tmp.subbedEnh = tmp.subbedEnh.plus(new Decimal(player.h.time).times(40).plus(1).log10().pow(10).max(10)).round()
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}
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tmp.freeExtCap = getFreeExtCapsules()
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tmp.timeEff = getTimeEnergyEff()
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