diff --git a/changelog.md b/changelog.md index 3491f2d..4fd48ce 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,8 @@ # The Modding Tree changelog: +# v2.6.2.1 - 6/10/21 +- Fixed a visual bug with milestones. + ## v2.6.2 - 6/10/21 - Broke up style.css into many files to make it easier to find and customize what matters. If you already have custom CSS, keep that and ignore the new ones maybe? - Added buyable and clickable trees. diff --git a/css/system-style.css b/css/system-style.css index e180dc5..5943ae0 100644 --- a/css/system-style.css +++ b/css/system-style.css @@ -170,7 +170,6 @@ ul { .tooltipBox { position: relative; - display: inline-block; } .tooltipBox:hover .tooltip{ @@ -181,7 +180,11 @@ ul { opacity: 1; } - +.respecCheckbox { + display: inline-block; +} + + #loadingSection { display: flex; flex-direction: column; diff --git a/js/Demo/demoMod.js b/js/Demo/demoMod.js index 0b05b37..5571d98 100644 --- a/js/Demo/demoMod.js +++ b/js/Demo/demoMod.js @@ -11,7 +11,7 @@ let modInfo = { // Set your version in num and name let VERSION = { - num: "2.6.2", + num: "2.6.2.1", name: "Fixed Reality", } diff --git a/js/components.js b/js/components.js index 53a15e7..6c84600 100644 --- a/js/components.js +++ b/js/components.js @@ -311,7 +311,7 @@ function loadVue() { props: ['layer', 'data'], template: `
-
+
` diff --git a/js/game.js b/js/game.js index c356f4f..c1b07fe 100644 --- a/js/game.js +++ b/js/game.js @@ -4,7 +4,7 @@ var gameEnded = false; // Don't change this const TMT_VERSION = { - tmtNum: "2.6.2", + tmtNum: "2.6.2.1", tmtName: "Fixed Reality" }