mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Beta 3.1
This commit is contained in:
parent
31ac1bfb20
commit
253e8605d1
3 changed files with 49 additions and 39 deletions
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@ -482,10 +482,10 @@
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You have {{ format(player.g.power) }} Generator Power<br><br>
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<button onclick="respecSpaceBuildings()" v-bind:class="{ longUpg: true, can: player.s.unl, locked: !player.s.unl }">Respec Space Buildings</button><br>
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<div class="upgRow">
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<div v-for="id in tmp.trueSbUnl">
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<button v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)"><h3>Building {{id}}</h3><br>{{getSpaceBuildingEffDesc(id)}}<br><br>Level: {{formatWhole(tmp.spaceBuildLvl[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power</button><br><br>
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<button v-if="player.q.best.gte(2500)" v-bind:class="{ longUpg: true, can: tmp.spaceBuildLvl[id].gte(1), locked: tmp.spaceBuildLvl[id].lt(1) }" v-on:click="destroyBuilding(id)">Destroy One</button><br>
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<button v-if="player.q.best.gte(2500)" v-bind:class="{ longUpg: true, can: tmp.spaceBuildLvl[id].gte(1), locked: tmp.spaceBuildLvl[id].lt(1) }" v-on:click="destroyBuilding(id, true)">Destroy All</button>
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<div v-for="id in tmp.s.trueSbUnl">
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<button v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)"><h3>Building {{id}}</h3><br>{{getSpaceBuildingEffDesc(id)}}<br><br>Level: {{formatWhole(tmp.s.sb[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power</button><br><br>
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<button v-if="player.q.best.gte(2500)" v-bind:class="{ longUpg: true, can: tmp.s.sb[id].gte(1), locked: tmp.s.sb[id].lt(1) }" v-on:click="destroyBuilding(id)">Destroy One</button><br>
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<button v-if="player.q.best.gte(2500)" v-bind:class="{ longUpg: true, can: tmp.s.sb[id].gte(1), locked: tmp.s.sb[id].lt(1) }" v-on:click="destroyBuilding(id, true)">Destroy All</button>
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</div>
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</div>
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</div>
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60
js/game.js
60
js/game.js
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@ -296,7 +296,7 @@ const LAYER_EXP = {
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ss: new Decimal(1.1),
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m: new Decimal(0.01),
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ba: new Decimal(0.00667),
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ps: new Decimal(1),
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ps: new Decimal(1.2),
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sp: new Decimal(2e-7),
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l: new Decimal(0.001),
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hs: new Decimal(1e-9),
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@ -312,7 +312,7 @@ const LAYER_BASE = {
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sg: new Decimal(1.2),
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hb: new Decimal(1.05),
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ss: new Decimal(1.15),
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ps: new Decimal("1e500"),
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ps: new Decimal("1e450"),
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i: new Decimal(1e100),
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}
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@ -527,7 +527,7 @@ const LAYER_UPGS = {
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desc: "Boosters are cheaper based on your points.",
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cost: new Decimal(18),
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unl: function() { return player.b.upgrades.includes(21) || player.b.upgrades.includes(22) },
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currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2).pow(tmp.spaceBuildEff?tmp.spaceBuildEff[4]:1) },
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currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2).pow((tmp.s && tmp.s.sbEff)?tmp.s.sbEff[4]:1) },
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effDisp: function(x) { return "/"+format(x) },
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},
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31: {
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@ -1400,7 +1400,7 @@ const LAYER_UPGS = {
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desc: "The Space Building 1 effect is stronger based on your Space Building 1 amount.",
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cost: new Decimal(3e11),
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unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) },
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currently: function() { return tmp.spaceBuildLvl[1].plus(1).pow(0.8) },
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currently: function() { return tmp.s.sb[1].plus(1).pow(0.8) },
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effDisp: function(x) { return "^"+format(x) },
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},
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43: {
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@ -1913,7 +1913,7 @@ function commaFormat(num, precision) {
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}
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function fixValue(x, y = 0) {
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return x || new Decimal(y)
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return new Decimal(x || y)
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}
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function sumValues(x) {
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@ -2048,17 +2048,17 @@ function getLayerGainMult(layer) {
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if (player.e.upgrades.includes(13)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mult = mult.times(1e10)
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if (player.e.upgrades.includes(34)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mult = mult.times(1e40)
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if (player.t.unl) mult = mult.times(tmp.timeEff)
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if (player.s.unl && tmp.spaceBuildEff) mult = mult.times(tmp.spaceBuildEff[1])
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if (player.s.unl && tmp.s && tmp.s.sbEff) mult = mult.times(tmp.s.sbEff[1])
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if (player.q.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.q[11].currently())
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if (tmp.hcActive ? tmp.hcActive[62] : true) mult = mult.times(0)
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break;
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case "b":
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if (player.b.upgrades.includes(23)) mult = mult.div(LAYER_UPGS.b[23].currently())
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if (player.s.unl && tmp.spaceBuildEff) mult = mult.div(tmp.spaceBuildEff[3])
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if (player.s.unl && tmp.s && tmp.s.sbEff) mult = mult.div(tmp.s.sbEff[3])
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break;
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case "g":
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if (player.g.upgrades.includes(22)) mult = mult.div(LAYER_UPGS.g[22].currently())
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if (player.s.unl && tmp.spaceBuildEff) mult = mult.div(tmp.spaceBuildEff[3])
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if (player.s.unl && tmp.s && tmp.s.sbEff) mult = mult.div(tmp.s.sbEff[3])
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break;
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case "e":
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if (player.e.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) mult = mult.times(LAYER_UPGS.e[24].currently())
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@ -2508,7 +2508,7 @@ function getPointGen() {
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if (player.b.unl) gain = gain.times(tmp.layerEffs.b)
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if (player.g.unl) gain = gain.times(tmp.genPowEff)
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if (player.t.unl) gain = gain.times(tmp.timeEff)
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if (player.s.unl && tmp.spaceBuildEff) gain = gain.times(tmp.spaceBuildEff[1])
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if (player.s.unl && tmp.s && tmp.s.sbEff) gain = gain.times(tmp.s.sbEff[1])
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if (player.q.unl && tmp.quirkEff) gain = gain.times(tmp.quirkEff)
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if (player.q.upgrades.includes(11)) gain = gain.times(LAYER_UPGS.q[11].currently())
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@ -2525,7 +2525,7 @@ function addToBoosterBase() {
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if (player.t.upgrades.includes(33)&&!(tmp.hcActive?tmp.hcActive[12]:true)) toAdd = toAdd.plus(40)
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if (player.e.unl) toAdd = toAdd.plus(tmp.enhEff2)
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if (player.e.upgrades.includes(11)&&!(tmp.hcActive?tmp.hcActive[12]:true)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().b)
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if (player.s.unl && tmp.spaceBuildEff) toAdd = toAdd.plus(tmp.spaceBuildEff[2])
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if (player.s.unl && tmp.s && tmp.s.sbEff) toAdd = toAdd.plus(tmp.s.sbEff[2])
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if (player.sb.upgrades.includes(21)) toAdd = toAdd.plus(LAYER_UPGS.sb[21].currently())
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if (player.b.upgrades.includes(31)) toAdd = toAdd.times(LAYER_UPGS.b[31].currently())
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@ -2556,7 +2556,7 @@ function addToGenBase() {
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if (player.g.upgrades.includes(33)) toAdd = toAdd.plus(LAYER_UPGS.g[33].currently())
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if (player.e.unl) toAdd = toAdd.plus(tmp.enhEff2)
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if (player.e.upgrades.includes(11)&&!(tmp.hcActive?tmp.hcActive[12]:true)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().g)
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if (player.s.unl && tmp.spaceBuildEff) toAdd = toAdd.plus(tmp.spaceBuildEff[2])
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if (player.s.unl && tmp.s && tmp.s.sbEff) toAdd = toAdd.plus(tmp.s.sbEff[2])
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if (player.h.challs.includes(51)) toAdd = toAdd.times(H_CHALLS[51].currently())
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if (player.q.upgrades.includes(53)) toAdd = toAdd.times(tmp.enhEff2)
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@ -2776,7 +2776,7 @@ function getSpaceBuildingCostMult() {
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function getSpaceBuildingCost(x) {
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let inputVal = new Decimal([1e3,1e10,1e25,1e48,1e100][x-1])
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let bought = tmp.spaceBuildLvl[x]
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let bought = tmp.s.sb[x]
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if (bought.gte(100)) bought = bought.pow(2).div(100)
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let cost = Decimal.pow(inputVal, bought.times(getSpaceBuildingCostMod()).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0).times(getSpaceBuildingCostMult())
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return cost
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@ -2809,15 +2809,15 @@ function getExtraBuildingLevels(x) {
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if (player.s.upgrades.includes(11)&&!(tmp.hcActive?tmp.hcActive[12]:true)) lvl = lvl.plus(1);
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if (player.s.upgrades.includes(14)&&!(tmp.hcActive?tmp.hcActive[12]:true)) lvl = lvl.plus(1);
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if (player.q.upgrades.includes(31)) lvl = lvl.plus(1);
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if (x<5) lvl = lvl.plus(tmp.spaceBuildEff[5])
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if (x<5) lvl = lvl.plus(tmp.s.sbEff[5])
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if (player.m.upgrades.includes(32)) lvl = lvl.plus(LAYER_UPGS.m[32].currently())
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return lvl
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}
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function getSpaceBuildingEff(x) {
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let bought = tmp.spaceBuildLvl[x].plus(getExtraBuildingLevels(x));
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let bought = tmp.s.sb[x].plus(getExtraBuildingLevels(x));
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if (!player.s.unl) bought = new Decimal(0);
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if (tmp.trueSbUnl<x) bought = new Decimal(0);
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if (tmp.s.trueSbUnl<x) bought = new Decimal(0);
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let power = getSpaceBuildingPow()
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bought = bought.times(power)
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let ret;
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@ -2846,7 +2846,7 @@ function getSpaceBuildingEff(x) {
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}
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function getSpaceBuildingEffDesc(x) {
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let eff = tmp.spaceBuildEff[x]
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let eff = tmp.s.sbEff[x]
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switch(x) {
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case 1:
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return "Space Energy boosts Point gain & Prestige Point gain ("+format(eff)+"x)"
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@ -2868,34 +2868,38 @@ function getSpaceBuildingEffDesc(x) {
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function buyBuilding(x) {
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if (!player.s.unl) return
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if (tmp.trueSbUnl<x) return
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if (tmp.s.trueSbUnl<x) return
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if (getSpace().lt(1)) return
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let cost = getSpaceBuildingCost(x)
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if (player.g.power.lt(cost)) return
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player.g.power = player.g.power.sub(cost)
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player.s.spent = player.s.spent.plus(1)
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player.s.buildings[x] = tmp.spaceBuildLvl[x].plus(1)
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addSpaceBuilding(x, 1)
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}
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function maxSpaceBuilding(x) {
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if (!player.s.unl) return
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if (tmp.trueSbUnl<x) return
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if (tmp.s.trueSbUnl<x) return
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let space = getSpace()
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if (space.lt(1)) return
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let target = getSpaceBuildingTarg(x)
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let bulk = target.sub(tmp.spaceBuildLvl[x]).min(space)
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let bulk = target.sub(tmp.s.sb[x]).min(space)
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if (bulk.lt(1)) return
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player.s.spent = player.s.spent.plus(bulk)
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player.s.buildings[x] = tmp.spaceBuildLvl[x].plus(bulk)
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addSpaceBuilding(x, bulk)
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}
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function destroyBuilding(x, all=false) {
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if (!player.s.unl) return
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if (tmp.trueSbUnl<x) return
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if (tmp.spaceBuildLvl[x].lt(1)) return
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if (tmp.s.trueSbUnl<x) return
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if (tmp.s.sb[x].lt(1)) return
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if (player.q.best.lt(2500)) return
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player.s.spent = player.s.spent.sub(all?tmp.spaceBuildLvl[x]:1)
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player.s.buildings[x] = all?new Decimal(0):tmp.spaceBuildLvl[x].sub(1)
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addSpaceBuilding(x, all ? tmp.s.sb[x].neg() : -1)
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}
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function addSpaceBuilding(x, amt) {
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amt = getSpace().min(amt)
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player.s.spent = player.s.spent.add(amt)
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tmp.s.sb[x] = tmp.s.sb[x].add(amt)
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player.s.buildings[x] = tmp.s.sb[x]
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}
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function respecSpaceBuildings() {
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@ -3579,7 +3583,7 @@ function gameLoop(diff) {
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if (player.t.autoCap&&player.h.best.gte(5)) maxExtTimeCapsules()
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if (player.t.auto&&player.q.best.gte(10)) doReset("t")
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if (player.s.auto&&player.q.best.gte(10)) doReset("s")
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if (player.s.autoBuild&&player.ss.best.gte(1)) for (let i=tmp.trueSbUnl;i>=1;i--) maxSpaceBuilding(i)
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if (player.s.autoBuild&&player.ss.best.gte(1)) for (let i=tmp.s.trueSbUnl;i>=1;i--) maxSpaceBuilding(i)
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if (player.sb.auto&&player.h.best.gte(15)) doReset("sb")
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if (player.sg.auto&&player.sg.best.gte(2)) doReset("sg")
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if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
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20
js/temp.js
20
js/temp.js
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@ -43,14 +43,20 @@ function updateTemp() {
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tmp.timeEff = getTimeEnergyEff()
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tmp.attb = addToTimeBase()
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if (!tmp.spaceBuildLvl) tmp.spaceBuildLvl = {}
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if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {}
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for (let i=1;i<=MAX_BUILDINGS;i++) {
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tmp.spaceBuildLvl[i] = fixValue(player.s.buildings[i])
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tmp.spaceBuildEff[i] = getSpaceBuildingEff(i)
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if (layerUnl("s")) {
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if (!tmp.s) tmp.s = {
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sb: {},
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sbEff: {}
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}
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var data = tmp.s
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for (let i=1;i<=MAX_BUILDINGS;i++) {
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tmp.s.sb[i] = fixValue(player.s.buildings[i])
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tmp.s.sbEff[i] = getSpaceBuildingEff(i)
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}
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tmp.s.sbUnl = getSpaceBuildingsUnl()
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tmp.s.trueSbUnl = Decimal.min(tmp.s.sbUnl, MAX_BUILDINGS).floor().toNumber()
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}
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tmp.sbUnl = getSpaceBuildingsUnl()
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tmp.trueSbUnl = Decimal.min(tmp.sbUnl, MAX_BUILDINGS).floor().toNumber()
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tmp.quirkEff = getQuirkEnergyEff()
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tmp.qCB = getQuirkLayerCostBase()
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