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synced 2024-11-21 16:13:55 +00:00
Pre-Release 5
This commit is contained in:
parent
c82872eac6
commit
25f3707762
3 changed files with 58 additions and 56 deletions
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@ -656,10 +656,11 @@
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Built Buildings: {{formatWhole(player.i.extraBuildings)}}
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<br><br>
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<span v-if="!player.i.building">Cost: {{IMPERIUM.cost().i}} Imperium Bricks & {{IMPERIUM.cost().l}} Life Bricks</span>
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<span v-if="player.i.building">Progress: {{format(player.i.progress * 100)}}%<br>Your Super-Generator Power speeds up your progress by {{format(IMPERIUM.sgSpeedBoost())}}x<br><br>Click to cancel building</span>
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<span v-if="player.i.building">Progress: {{format(player.i.progress * 100)}}%<br>Your {{formatWhole(player.sg.points)}} Super-Generators speed up your progress by {{format(IMPERIUM.sgSpeedBoost())}}x<br><br>Click to cancel building</span>
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</button>
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<br>
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Your Work is currently {{format(tmp.i.work)}}, which reduces the gain power of rows 1 - 5 by {{format(tmp.i.workEff)}}x
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<span v-if="tmp.i.work.gt(1.5)"><br>Your Work also collapses Prestige layer by {{format(tmp.i.work.sub(1.5).times(200).min(100))}}%</span>
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</div>
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<br><br>
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<div v-if="LAYER_UPGS[layer]" class="upgTable">
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109
js/game.js
109
js/game.js
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@ -226,7 +226,7 @@ const LAYER_REQS = {
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sp: new Decimal("1e8500000"),
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l: new Decimal(1e195),
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hs: new Decimal(725),
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i: new Decimal("1e290"),
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i: new Decimal("1e285"),
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}
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const LAYER_RES = {
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@ -294,7 +294,7 @@ const LAYER_EXP = {
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sp: new Decimal(2e-7),
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l: new Decimal(0.012),
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hs: new Decimal(40),
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i: new Decimal(1.1),
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i: new Decimal(1),
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}
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const LAYER_BASE = {
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@ -1341,7 +1341,11 @@ const LAYER_UPGS = {
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desc: "Negativity boosts Super-Generator Power gain.",
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cost: new Decimal(300),
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unl() { return player.ba.upgrades.includes(13)&&player.sg.unl },
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currently() { return player.ba.negativity.add(1).sqrt() },
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currently() {
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let x = player.ba.negativity.add(1).sqrt()
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if (x.gte("1e400")) x = Decimal.pow(10, x.log10().times(20).pow(2/3))
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return x
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},
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effDisp(x) { return format(x)+"x" },
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},
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22: {
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@ -1427,7 +1431,7 @@ const LAYER_UPGS = {
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effDisp(x) { return "^"+format(x) },
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},
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54: {
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desc: "Balance Power boosts the first Balance Energy effect (even stronger based on your Best Balance Power).",
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desc: "Balance Power boosts the first Balance Energy effect. (stronger based on your Best Balance Power)",
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cost: new Decimal(5e25),
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unl() { return player.ba.upgrades.includes(53) },
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currently() { return player.ba.power.add(1).times(player.ba.best.add(1).sqrt()).cbrt() },
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@ -1508,7 +1512,7 @@ const LAYER_UPGS = {
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},
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23: {
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desc: "Unlock 4 new Super-Prestige Upgrades.",
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cost: new Decimal(24),
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cost: new Decimal(21),
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unl() { return player.hs.unl },
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},
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24: {
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@ -1534,32 +1538,32 @@ const LAYER_UPGS = {
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},
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13: {
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desc: "Unlock a new Spell.",
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cost: new Decimal(3),
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unl() { return player.sp.upgrades.includes(12) },
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cost: new Decimal(2),
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unl() { return player.sp.upgrades.includes(11) },
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},
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14: {
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desc: "Your Best Super-Prestige Points boost Hex & Balance Energy gain.",
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cost: new Decimal(8),
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unl() { return player.sp.upgrades.includes(13) },
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cost: new Decimal(3),
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unl() { return player.sp.upgrades.includes(12) || player.sp.upgrades.includes(13) },
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currently() { return player.sp.best.add(1).pow(1.9) },
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effDisp(x) { return format(x)+"x" },
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},
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21: {
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desc: "Super-Prestige Points add to the Super-Generator base.",
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cost: new Decimal(15),
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cost: new Decimal(4),
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unl() { return player.sp.upgrades.includes(11) },
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currently() { return player.sp.points.add(1).log10().add(1).log10().times(1.5) },
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effDisp(x) { return "+"+format(x) },
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},
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22: {
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desc: 'The effects of "Anti-Upgrades" & "Prestigeless" Hindrances are 24,900% stronger.',
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cost: new Decimal(20),
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unl() { return player.sp.upgrades.includes(12)||player.sp.upgrades.includes(21) },
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cost: new Decimal(6),
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unl() { return player.sp.upgrades.includes(12) || player.sp.upgrades.includes(21) },
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},
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23: {
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desc: "Spells are stronger based on your Total Super-Prestige Points.",
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cost: new Decimal(30),
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unl() { return player.sp.upgrades.includes(13)||player.sp.upgrades.includes(22) },
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cost: new Decimal(8),
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unl() { return player.sp.upgrades.includes(13) || player.sp.upgrades.includes(22) },
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currently() {
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let sp = player.sp.total
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if (sp.gte(250)) sp = sp.log10().times(250/Math.log10(250)).min(sp)
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@ -1569,12 +1573,12 @@ const LAYER_UPGS = {
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},
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24: {
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desc: "Super-Prestige Points boost Super-Prestige Point gain.",
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cost: new Decimal(40),
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unl() { return player.sp.upgrades.includes(14)||player.sp.upgrades.includes(23) },
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cost: new Decimal(15),
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unl() { return player.sp.upgrades.includes(14) || player.sp.upgrades.includes(23) },
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currently() {
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let sp = player.sp.points
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if (sp.gte(2e4)) sp = sp.cbrt().times(Math.pow(2e4, 2/3));
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return sp.add(1).sqrt()
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return sp.times(2).add(1).sqrt()
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},
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effDisp(x) { return format(x)+"x" },
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},
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@ -1586,14 +1590,14 @@ const LAYER_UPGS = {
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32: {
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desc: "Prestige Upgrade 7 softcaps later based on your Super-Prestige Points.",
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cost: new Decimal(4000),
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unl() { return player.sp.upgrades.includes(23)&&player.sp.upgrades.includes(31) },
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unl() { return player.sp.upgrades.includes(23) && player.sp.upgrades.includes(31) },
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currently() { return player.sp.points.add(1).log10().add(1).pow(1e4) },
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effDisp(x) { return format(x.pow(player.sp.upgrades.includes(11)?100:1))+"x later" },
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},
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33: {
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desc: "Points boost Super-Prestige Point gain.",
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cost: new Decimal(1e4),
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unl() { return player.sp.upgrades.includes(24)&&player.sp.upgrades.includes(32) },
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unl() { return player.sp.upgrades.includes(24) && player.sp.upgrades.includes(32) },
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currently() { return player.points.add(1).log10().pow(0.1) },
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effDisp(x) { return format(x)+"x" },
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},
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@ -1604,53 +1608,55 @@ const LAYER_UPGS = {
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},
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41: {
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desc: "Gain more Life Essence based on total SP.",
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cost: new Decimal(8e5),
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cost: new Decimal(1e6),
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unl() { return player.l.unl },
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currently() { return player.sp.total.div(5e5).add(1).sqrt() },
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effDisp(x) { return format(x)+"x" },
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},
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42: {
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desc: "Life Essence speeds up the Life Power production.",
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cost: new Decimal(1e6),
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cost: new Decimal(1.5e6),
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unl() { return player.l.unl },
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currently() {
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if (player.sp.upgrades.includes(15)) return Decimal.pow(6, player.l.points.max(1).log10().cbrt())
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if (player.sp.upgrades.includes(15)) return Decimal.pow(8, player.l.points.max(1).log10().pow(0.4))
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return player.l.points.add(1).log10().add(1).pow(0.75)
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},
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effDisp(x) { return format(x)+"x" },
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},
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43: {
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desc: "Gain more Hyperspace Energy based on total SP.",
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cost: new Decimal(6e5),
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cost: new Decimal(8e5),
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unl() { return player.hs.unl },
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currently() { return player.sp.total.div(7.5e5).add(1).sqr() },
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effDisp(x) { return format(x)+"x" },
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},
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44: {
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desc: "Unlock 5 new Balance Upgrades.",
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cost: new Decimal(1.2e6),
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cost: new Decimal(1.5e6),
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unl() { return player.hs.unl },
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},
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15: {
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desc: "Life Essence speeds up the Life Power production more.",
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cost: new Decimal(1e18),
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cost: new Decimal(3e16),
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unl() { return player.ps.upgrades.includes(23) },
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},
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25: {
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desc: "Super-Prestige Points strength all Subspace effects.",
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cost: new Decimal(5e20),
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desc: "Super-Upgrades of Space Building 4 divides the Super-Generator requirement.",
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cost: new Decimal(2e17),
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unl() { return player.ps.upgrades.includes(23) },
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currently() { return player.sp.points.log10().div(15).sqrt().max(1) },
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effDisp(x) { return format(x.sub(1).times(100))+"%" },
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currently() { return fixValue(tmp.hs !== undefined && tmp.hs.su[4]).add(1).sqr() },
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effDisp(x) { return format(x)+"x" },
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},
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35: {
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desc: "Reduce the cost scaling of Hyperspace by 20%.",
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cost: new Decimal(1e21),
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desc: "Super-Prestige Points strengthen all Subspace effects.",
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cost: new Decimal(6e17),
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unl() { return player.ps.upgrades.includes(23) },
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currently() { return player.sp.points.log10().div(15).add(1).cbrt() },
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effDisp(x) { return format(x.sub(1).times(100))+"%" },
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},
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45: {
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desc: "Subtract the cost of Imperium Buildings by 3 and you build 5x faster.",
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cost: new Decimal(2.222e22),
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desc: "Subtract the cost of Imperium Buildings by 3.",
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cost: new Decimal(1e22),
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unl() { return player.ps.upgrades.includes(23) },
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},
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},
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@ -1759,7 +1765,7 @@ function getLayerEffDesc(layer) {
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return "which are speeding up the Life Power production by " + format(eff.mult) + "x and raising the Life Power amount to the power of " + format(eff.exp)
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break;
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case "l":
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return "which are making that Life Power softcap starts at " + format(eff.pow(tmp.layerEffs.ps.exp))
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return "which makes the Life Power softcap starts at " + format(eff.pow(tmp.layerEffs.ps.exp))
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break;
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}
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}
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@ -1773,7 +1779,7 @@ function load() {
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if (get===null||get===undefined) player = getStartPlayer()
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else player = JSON.parse(atob(get))
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player.tab = "tree"
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if (player.offlineProd) {
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if (false && player.offlineProd) {
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if (player.offTime === undefined) player.offTime = { remain: 0 }
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player.offTime.remain += (Date.now() - player.time) / 1000
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}
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@ -2129,6 +2135,7 @@ function getLayerGainMult(layer) {
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break;
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case "sg":
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if (player.sp.upgrades.includes(31)) mult = mult.div(1.45)
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if (player.sp.upgrades.includes(25)) mult = mult.div(LAYER_UPGS.sp[25].currently())
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if (player.l.unl && tmp.l !== undefined) mult = mult.div(tmp.l.lbEff[4])
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break;
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case "hb":
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@ -2176,6 +2183,7 @@ function getLayerGainMult(layer) {
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function getLayerGainExp(layer) {
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let exp = new Decimal(1);
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if (layer == "p" && tmp.i && tmp.i.work.gt(1.5)) exp = exp.times(Decimal.sub(2, tmp.i.work).times(2))
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if (LAYER_ROW[layer] < 5) exp = fixValue(tmp.i && tmp.i.workEff, 1).recip()
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switch(layer) {
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case "p":
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@ -2903,7 +2911,7 @@ let SPACE_BUILDINGS = {
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7: {
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cost: new Decimal("e6500000"),
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eff(x) {
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return Decimal.pow(1.1, x)
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return Decimal.pow(1.05, x)
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},
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effDesc(x) {
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return "Reduce the requirement of Phantom Souls by " + format(x) + "x"
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@ -2912,7 +2920,7 @@ let SPACE_BUILDINGS = {
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8: {
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cost: new Decimal("e7000000"),
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eff(x) {
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return x.pow(0.1).div(4)
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return x.sqrt().div(100)
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},
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effDesc(x) {
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return "Gain " + format(x) + " free extra Quirk layers"
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@ -3367,14 +3375,14 @@ function milestoneShown(complete, auto=false) {
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function getSubspaceEff1() {
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if (!player.ss.unl) return new Decimal(0)
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let eff = player.ss.subspace.times(player.ss.points).add(1).log10().times(100)
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if (player.sp.upgrades.includes(25)) eff = eff.times(LAYER_UPGS.sp[25].currently())
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if (player.sp.upgrades.includes(35)) eff = eff.times(LAYER_UPGS.sp[35].currently())
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return eff.floor();
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}
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function getSubspaceEff2() {
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if (!player.ss.unl) return new Decimal(1)
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let eff = player.ss.subspace.add(1).pow(750)
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if (player.sp.upgrades.includes(25)) eff = eff.pow(LAYER_UPGS.sp[25].currently())
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if (player.sp.upgrades.includes(35)) eff = eff.pow(LAYER_UPGS.sp[35].currently())
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return eff;
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}
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@ -3382,7 +3390,7 @@ function getSubspaceEff3() {
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if (!player.ss.unl) return new Decimal(1)
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let eff = player.ss.subspace.add(1).log10().add(1).log10().div(2.5).add(1)
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if (player.ss.upgrades.includes(13)) eff = eff.times(1.5)
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if (player.sp.upgrades.includes(25)) eff = eff.times(LAYER_UPGS.sp[25].currently())
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if (player.sp.upgrades.includes(35)) eff = eff.times(LAYER_UPGS.sp[35].currently())
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if (eff.gte(2)) eff = eff.log2().add(1)
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return eff;
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}
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@ -3709,19 +3717,12 @@ let LIFE_BOOSTERS = {
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let HYPERSPACE = {
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cost(x) {
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if (x === undefined) x = player.hs.space
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if (player.sp.upgrades.includes(35)) x = x.times(0.8)
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if (tmp.s !== undefined && tmp.s.trueSbUnl >= 9) x = x.div(tmp.s.sbEff[9])
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let reduction = this.costReduction()
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return {
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hs: Decimal.pow(2, x.sqr()).div(reduction).floor(),
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ba: Decimal.pow(10, x.max(x.div(2).sqr()).times(20).add(150)).div(reduction).floor()
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hs: Decimal.pow(2, x.sqr()).floor(),
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ba: Decimal.pow(10, x.max(x.div(2).sqr()).times(20).add(150)).floor()
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}
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},
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costReduction() {
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let r = new Decimal(1)
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if (player.ba.upgrades.includes(45)) r = LAYER_UPGS.ba[45].currently()
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return r
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},
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canBuy() {
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let cost = this.cost()
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return player.hs.points.gte(cost.hs) && player.ba.points.gte(cost.ba)
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@ -3785,7 +3786,7 @@ let HYPERSPACE = {
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return sb.add(1).log10().times(su.cbrt()).div(25).add(1)
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},
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8(sb, su) {
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return sb.times(su).div(100).max(1).log10().add(1)
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return sb.times(su.sqr()).div(100).max(1).log10().add(1)
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},
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9(sb, su) {
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return sb.times(su).max(1).log10().add(1)
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@ -3798,7 +3799,7 @@ let HYPERSPACE = {
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let VERSION = {
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num: 1.1,
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pre: 4,
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pre: 5,
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name: "The Life Update"
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}
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@ -3834,7 +3835,7 @@ let IMPERIUM = {
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if (x === undefined) x = player.i.extraBuildings
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let sub = player.sp.upgrades.includes(45) ? 3 : 0
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return {
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i: x.times(2).add(1).sub(sub).ceil(),
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i: x.times(1.75).add(0.5).sub(sub).ceil(),
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l: x.times(1.5).add(1).sub(sub).ceil()
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}
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},
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@ -3845,11 +3846,11 @@ let IMPERIUM = {
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return x
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},
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sgSpeedBoost() {
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return player.sg.power.add(1).pow(0.01)
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return player.sg.points.add(1).pow(2)
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}
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}
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const ENDGAME = new Decimal("e290000000");
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const ENDGAME = new Decimal("e280000000");
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function keepGoing() {
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player.keepGoing = true;
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@ -121,7 +121,7 @@ function updateTemp() {
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data.compressed = tmp.s.sbUnl.sub(SPACE_BUILDINGS.max).max(0).floor().toNumber()
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data.work = new Decimal(1)
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if (player.i.building) data.work = data.work.add(player.i.extraBuildings.add(4).sqrt().div(5))
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if (player.i.building) data.work = data.work.add(player.i.extraBuildings.add(1).sqrt().add(1).div(5))
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data.workEff = Decimal.pow(2, data.work.sub(1))
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}
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}
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