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https://github.com/Acamaeda/The-Modding-Tree.git
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Fixed subtab glow issue
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5e9d4ea53e
commit
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3 changed files with 9 additions and 2 deletions
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@ -1,9 +1,12 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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# v2.6.5 - 7/7/21
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- Fixed offline production.
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- Fixed offline production.
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- Fixed formatting for small negative numbers.
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- Fixed formatting for small negative numbers.
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- Fixed divide by zero when a 0-second tick occurs.
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- Fixed divide by zero when a 0-second tick occurs.
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- "deactivated" now also affects achievement/milestone unlocking.
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- "deactivated" now also affects achievement/milestone unlocking.
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- Locked challenges cannot be entered.
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- Locked challenges cannot be entered.
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- Fixed a bug with subtab glow colors.
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# v2.6.4.2 - 6/17/21
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# v2.6.4.2 - 6/17/21
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- Fixed a bug with the endgame screen.
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- Fixed a bug with the endgame screen.
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@ -94,7 +94,8 @@ function shouldNotify(layer){
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if (isPlainObject(tmp[layer].tabFormat)) {
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if (isPlainObject(tmp[layer].tabFormat)) {
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for (subtab in tmp[layer].tabFormat){
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for (subtab in tmp[layer].tabFormat){
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if (subtabShouldNotify(layer, 'mainTabs', subtab)) {
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if (subtabShouldNotify(layer, 'mainTabs', subtab)) {
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tmp[layer].trueGlowColor = tmp[layer].tabFormat[subtab].glowColor
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tmp[layer].trueGlowColor = tmp[layer].tabFormat[subtab].glowColor || defaultGlow
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return true
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return true
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}
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}
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}
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}
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@ -4,6 +4,9 @@ const decimalZero = new Decimal(0)
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const decimalOne = new Decimal(1)
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const decimalOne = new Decimal(1)
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const decimalNaN = new Decimal(NaN)
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const decimalNaN = new Decimal(NaN)
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const defaultGlow = "#ff0000"
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function layerShown(layer){
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function layerShown(layer){
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return tmp[layer].layerShown;
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return tmp[layer].layerShown;
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}
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}
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@ -187,7 +190,7 @@ function setupLayer(layer){
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if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row
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if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row
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if(layers[layer].name === undefined) layers[layer].name = layer
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if(layers[layer].name === undefined) layers[layer].name = layer
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if(layers[layer].layerShown === undefined) layers[layer].layerShown = true
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if(layers[layer].layerShown === undefined) layers[layer].layerShown = true
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if(layers[layer].glowColor === undefined) layers[layer].glowColor = "#ff0000"
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if(layers[layer].glowColor === undefined) layers[layer].glowColor = defaultGlow
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let row = layers[layer].row
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let row = layers[layer].row
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