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Fixed documentation
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4 changed files with 21 additions and 21 deletions
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@ -2,7 +2,7 @@
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This is a very minimal layer with minimal features. Most things will require additional features:
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This is a very minimal layer with minimal features. Most things will require additional features:
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``p: {
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p: {
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startData() { return { // startData is a function that returns default data for a layer.
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startData() { return { // startData is a function that returns default data for a layer.
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unl: false, // You can add more variables here to add them to your layer.
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unl: false, // You can add more variables here to add them to your layer.
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points: new Decimal(0), // "points" is the internal name for the main resource of the layer.
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points: new Decimal(0), // "points" is the internal name for the main resource of the layer.
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@ -30,4 +30,4 @@ This is a very minimal layer with minimal features. Most things will require add
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},
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},
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layerShown() {return true}, // Returns a bool for if this layer's node should be visible in the tree.
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layerShown() {return true}, // Returns a bool for if this layer's node should be visible in the tree.
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}, ``
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},
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@ -5,7 +5,7 @@ the player can reset the purchases to get their currency back.
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Buyables should be formatted like this:
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Buyables should be formatted like this:
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``buyables: {
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buyables: {
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rows: # of rows
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rows: # of rows
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cols: # of columns
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cols: # of columns
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respec() {}, **optional**, implement it to reset things and give back your currency.
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respec() {}, **optional**, implement it to reset things and give back your currency.
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@ -16,7 +16,7 @@ Buyables should be formatted like this:
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etc
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etc
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}
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}
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etc
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etc
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}``
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}
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Features:
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Features:
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@ -2,7 +2,7 @@
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Challenges are stored in the following format:
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Challenges are stored in the following format:
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``challs: {
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challs: {
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rows: # of rows
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rows: # of rows
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cols: # of columns
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cols: # of columns
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11: {
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11: {
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@ -10,7 +10,7 @@ Challenges are stored in the following format:
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etc
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etc
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}
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}
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etc
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etc
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}``
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}
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You can use inChall(layer, id) and hasChall(layer, id) to determine if the player is currently in a challenge,
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You can use inChall(layer, id) and hasChall(layer, id) to determine if the player is currently in a challenge,
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or has completed the challenge, respectively. These are useful for implementing effects.
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or has completed the challenge, respectively. These are useful for implementing effects.
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@ -2,7 +2,7 @@
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Custom tab layouts can be used to do basically anything in a tab window, especially combined with the "style" layer feature. The tabFormat feature is an array of things, like this:
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Custom tab layouts can be used to do basically anything in a tab window, especially combined with the "style" layer feature. The tabFormat feature is an array of things, like this:
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``
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tabFormat: ["main-display",
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tabFormat: ["main-display",
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["prestige-button", function(){return "Melt your points into "}],
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["prestige-button", function(){return "Melt your points into "}],
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["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
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["raw-html", function() {return "<button onclick='console.log(`yeet`)'>'HI'</button>"}],
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@ -11,7 +11,7 @@ Custom tab layouts can be used to do basically anything in a tab window, especia
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{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
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{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
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"blank",
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"blank",
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["toggle", ["c", "beep"]],
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["toggle", ["c", "beep"]],
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"milestones", "blank", "blank", "upgrades"] ``
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"milestones", "blank", "blank", "upgrades"]
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It is a list of components, which can be either just a name, or an array with arguments. If it's an array, the first item is the name of the component, the second is the data passed into it, and the third (optional) is a CSS object,
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It is a list of components, which can be either just a name, or an array with arguments. If it's an array, the first item is the name of the component, the second is the data passed into it, and the third (optional) is a CSS object,
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which applies its style to the component.
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which applies its style to the component.
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