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Beta 3 Patch 1

This commit is contained in:
Aarex Tiaokhiao 2020-09-11 10:21:08 -04:00
parent 5a144c80db
commit 31ac1bfb20

View file

@ -298,7 +298,7 @@ const LAYER_EXP = {
ba: new Decimal(0.00667),
ps: new Decimal(1),
sp: new Decimal(2e-7),
l: new Decimal(1e-9),
l: new Decimal(0.001),
hs: new Decimal(1e-9),
i: new Decimal(1),
}
@ -1578,26 +1578,26 @@ const LAYER_UPGS = {
41: {
desc: "Gain more Life Essence based on total SP.",
cost: new Decimal(1/0),
unl: function() { return player.ps.unl || player.hs.unl },
unl: function() { return player.l.unl },
currently: function() { return new Decimal(1) },
effDisp: function(x) { return format(x)+"x" },
},
42: {
desc: "You produce Life Power 2x faster.",
cost: new Decimal(1/0),
unl: function() { return player.ps.unl || player.hs.unl },
unl: function() { return player.l.unl },
},
43: {
desc: "Gain more Hyperspace based on best SP.",
cost: new Decimal(1/0),
unl: function() { return player.ps.unl || player.hs.unl },
unl: function() { return player.hs.unl },
currently: function() { return new Decimal(1) },
effDisp: function(x) { return format(x)+"x" },
},
44: {
desc: "SP divides the Phantom Souls requirement.",
cost: new Decimal(1/0),
unl: function() { return player.ps.unl || player.hs.unl },
unl: function() { return player.ps.unl },
currently: function() { return new Decimal(1) },
effDisp: function(x) { return format(x)+"x" },
},
@ -2179,74 +2179,74 @@ function layerShown(layer) {
if (layerUnl(layer)) return true
switch(layer) {
case "p":
return true;
break;
return true
break
case "b":
return player.p.unl;
break;
return player.p.unl
break
case "g":
return player.p.unl;
break;
return player.p.unl
break
case "e":
return player.b.unl&&player.g.unl;
break;
return player.b.unl && player.g.unl
break
case "t":
return player.b.unl;
break;
return player.b.unl
break
case "s":
return player.g.unl;
break;
return player.g.unl
break
case "sb":
return player.e.unl&&player.t.unl&&player.s.unl;
break;
return player.e.unl && player.t.unl && player.s.unl
break
case "sg":
return player.g.unl&&player.h.challs.includes(62);
break;
return player.h.challs.includes(62)
break
case "h":
return player.t.unl && player.sb.unl
break;
break
case "q":
return player.e.unl && player.sb.unl
break;
break
case "hb":
return player.sb.unl && player.h.unl && player.q.unl
break;
break
case "ss":
return player.s.unl && player.h.unl && player.q.unl
break;
break
case "hg":
return false //player.sp.unl
break;
return false
break
case "m":
return player.h.unl && player.hb.unl
break;
break
case "ba":
return player.q.unl && player.ss.unl
break;
break
case "sp":
return player.m.unl && player.ba.unl
break;
break
case "l":
return player.sp.unl
break;
break
case "ps":
return player.l.unl
break;
break
case "hs":
return player.sp.unl
break;
break
case "i":
return player.ps.unl && player.hs.unl
break;
break
case "mb":
return false //player.ps.unl && player.hs.unl
break;
break
case "ge":
return false //player.ps.unl && player.hs.unl
break;
break
case "ma":
return false //player.ps.unl && player.hs.unl
break;
break
}
}
@ -2275,24 +2275,25 @@ function rowReset(row, layer) {
player.g.power = new Decimal(0);
break;
case 2:
player.b.points = new Decimal(0);
player.b.best = player.m.total.gte(1)?player.b.best:new Decimal(0);
if (!player.t.best.gte(4)&&!player.sp.total.gte(1)) player.b.upgrades = [];
player.g.points = new Decimal(0);
player.g.power = new Decimal(0);
player.g.best = player.m.total.gte(1)?player.g.best:new Decimal(0);
if (!player.s.best.gte(4)&&!player.sp.total.gte(1)) player.g.upgrades = [];
player.t.energy = new Decimal(0);
if (layer=="t"||layer=="e"||layer=="s") {
if (player[layer].best.gte(2)) {
player.b.best = new Decimal(prevOnReset.b.best)
player.g.best = new Decimal(prevOnReset.g.best)
}
} else if (player.sb.best.gte(4)&&layer=="sb") {
player.b.best = new Decimal(prevOnReset.b.best)
player.g.best = new Decimal(prevOnReset.g.best)
}
break;
var keepMilestones = 0
if (player.h.best.gte(2)) keepMilestones = 1
else if (layer=="sb" && player.sb.best.gte(4)) keepMilestones = 1
else if ((layer=="t" || layer=="e" || layer=="s") && player[layer].best.gte(2)) keepMilestones = 1
var keepUpgrades = 0
if (player.sp.total.gte(1)) keepUpgrades = 1
player.b.points = new Decimal(0)
if (!keepMilestones) player.b.best = new Decimal(0)
if (!keepUpgrades && !player.t.best.gte(4)) player.b.upgrades = []
player.g.points = new Decimal(0)
player.g.power = new Decimal(0)
if (!keepMilestones) player.g.best = new Decimal(0)
if (!keepUpgrades && !player.s.best.gte(4)) player.g.upgrades = []
player.t.energy = new Decimal(0)
break
case 3:
player.t.points = new Decimal(0);
player.t.order = 0
@ -3400,7 +3401,6 @@ function updateToCast(id) {
function getSGenPowEff() {
if (!player.sg.unl) return new Decimal(1)
if (!player.h.challs.includes(62)) return new Decimal(1)
let eff = player.sg.power.plus(1).pow(3)
return eff
}
@ -3418,6 +3418,28 @@ function addToSGBase() {
return toAdd
}
function getLifePowerMult() {
let x = tmp.layerEffs.ps.mult.div(10)
if (player.sp.upgrades.includes(42)) x = x.times(2)
return x
}
function getLifePowerExp() {
let x = tmp.layerEffs.ps.exp
return x
}
function getLifePowerSoftcapStart() {
let x = player.l.points.times(10).max(1).log10()
return x
}
function getLifePowerSoftcapExp() {
let x = 1/3
if (player.sp.upgrades.includes(52)) x = 0.5
return x
}
let LIFE_BOOSTERS = {
max: 5,
unl: function() {
@ -3538,15 +3560,14 @@ function gameLoop(diff) {
generatePoints("ba", diff)
}
if (player.l.unl) {
let exp = tmp.layerEffs.ps.exp
let mult = tmp.layerEffs.ps.mult.div(player.sp.upgrades.includes(42) ? 5 : 10)
let cap = player.l.points.times(10).max(1).log10()
let capExp = player.sp.upgrades.includes(52) ? 0.5 : 1/3
let exp = getLifePowerExp()
let cap = getLifePowerSoftcapStart()
let capExp = getLifePowerSoftcapExp()
let power = player.l.power
power = power.pow(exp.pow(-1))
if (power.gt(cap)) power = power.div(cap).pow(1/capExp).times(cap)
power = power.add(mult.times(diff))
power = power.add(getLifePowerMult().times(diff))
if (power.gt(cap)) power = power.div(cap).pow(capExp).times(cap)
power = power.pow(exp)
player.l.power = power