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Added additional particle features + fixes
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7 changed files with 41 additions and 13 deletions
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@ -37,7 +37,7 @@ While reading this documentation, the following key will be used when describing
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- [Upgrades](upgrades.md): How to create upgrades for a layer.
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- [Milestones](milestones.md): How to create milestones for a layer.
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- [Buyables](buyables.md): Create rebuyable upgrades for your layer (with the option to make them respec-able). Can be used to make Enhancers or Space Buildings.
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- [Buyables](buyables.md): Create rebuyable upgrades for your layer (with the option to make them respec-able). Can be used to make Enhancers or Space Buildings, for example.
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- [Clickables](clickables.md): A more generalized variant of buyables, for any kind of thing that is sometimes clickable. Between these and Buyables, you can do just about anything.
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- [Achievements](achievements.md): How to create achievements for a layer (or for the whole game).
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@ -50,3 +50,4 @@ While reading this documentation, the following key will be used when describing
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- [Grids][grids.md]: Create a group buttons that behave the same, but have their own data. Good for map tiles, an inventory grid, and more!
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- [Infoboxes](infoboxes.md): Boxes containing text that can be shown or hidden.
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- [Trees](trees-and-tree-customization.md): Make your own trees. You can make non-layer button nodes too!
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- [Particle system](particles.md): Can be used to create particles for visual effects, but also interactable things like golden cookies or collectables.
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@ -1,3 +1,5 @@
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Don't forget
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- layer
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- style
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- make text particles
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-fade in?
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@ -300,7 +300,7 @@ addLayer("c", {
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["main-display",
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"prestige-button", "resource-display",
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["blank", "5px"], // Height
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["raw-html", function() {return "<button onclick='console.log(`yeet`);'>'HI'</button>"}],
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["raw-html", function() {return "<button onclick='console.log(`yeet`); makeParticles(textParticle)'>'HI'</button>"}],
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["display-text", "Name your points!"],
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["text-input", "thingy"],
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["display-text",
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@ -560,7 +560,7 @@ const coolParticle = {
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image:"options_wheel.png",
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spread: 20,
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gravity: 2,
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time: 9999,
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time: 3,
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rotation (id) {
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return 20 * (id - 1.5) + (Math.random() - 0.5) * 10
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},
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@ -584,3 +584,13 @@ const coolParticle = {
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},
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layer: 'f',
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}
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const textParticle = {
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spread: 20,
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gravity: 0,
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time: 3,
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speed: 0,
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text: function() { return "<h1 style='color:yellow'>" + format(player.points)},
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offset: 30,
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fadeInTime: 1,
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}
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@ -592,6 +592,8 @@ function loadVue() {
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particles,
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mouseX,
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mouseY,
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shiftDown,
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ctrlDown,
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},
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})
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}
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@ -32,7 +32,7 @@ function makeParticles(data, amount=1) {
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particle.xVel = particle.speed * sin(particle.dir)
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particle.yVel = particle.speed * cos(particle.dir) * -1
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particle.fadeInTimer = particle.fadeInTime
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Vue.set(particles, particle.id, particle)
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}
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@ -50,6 +50,7 @@ function updateParticles(diff) {
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for (p in particles) {
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let particle = particles[p]
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particle.time -= diff;
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particle.fadeInTimer -= diff;
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if (particle["time"] < 0) {
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Vue.delete(particles, p);
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@ -84,6 +85,8 @@ function getNewParticle() {
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rotation: 0,
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gravity: 0,
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fadeTime: 1,
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fadeInTimer: 0,
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fadeIn: 0,
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}
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}
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@ -92,16 +95,26 @@ function updateMouse(event) {
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mouseY = event.clientY
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}
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function getOpacity(particle) {
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if ((particle.time < particle.fadeTime) && particle.fadeTime)
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return particle.time / particle.fadeTime
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if (particle.fadeInTimer > 0)
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return 1 - (particle.fadeInTimer / particle.fadeInTime)
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return 1
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}
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function constructParticleStyle(particle){
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console.log(getOpacity(particle))
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return {
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left: (particle.x - particle.height/2) + 'px',
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top: (particle.y - particle.height/2) + 'px',
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width: particle.width + 'px',
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height: particle.height + 'px',
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transform: "rotate(" + particle.angle + "deg)",
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opacity: ((particle.time < particle.fadeTime) && particle.fadeTime) ? particle.time / particle.fadeTime : 1,
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opacity: getOpacity(particle),
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"pointer-events": (particle.onClick || particle.onHover) ? 'auto' : 'none',
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"background-image": "url(" + particle.image + ")",
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}
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}
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@ -109,7 +122,6 @@ function clearParticles(check) {
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if (!check) check = true
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for (p in particles) {
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console.log(run(check, particles[p], particles[p]))
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if (run(check, particles[p], particles[p])){
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Vue.delete(particles, p)
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}
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@ -191,9 +191,9 @@ var systemComponents = {
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'particle': {
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props: ['data', 'index'],
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template: `<img class='particle instant' v-bind:style="[constructParticleStyle(data), data.style]" v-bind:src="data.image"
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v-on:click="run(data.onClick, data)" v-on:mouseenter="run(data.onMouseOver, data)" v-on:mouseleave="run(data.onMouseLeave, data)">
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</img>
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template: `<div class='particle instant' v-bind:style="[constructParticleStyle(data), data.style]"
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v-on:click="run(data.onClick, data)" v-on:mouseenter="run(data.onMouseOver, data)" v-on:mouseleave="run(data.onMouseLeave, data)" ><span v-html="data.text"></span>
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</div>
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`
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},
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@ -47,5 +47,6 @@
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background-color: transparent;
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display: block;
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position:absolute;
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z-index: 99999
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z-index: 99999;
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background-size:contain;
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}
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