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More 2.2.4
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03cd7f11da
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10 changed files with 46 additions and 22 deletions
js/Demo
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@ -23,6 +23,11 @@ addLayer("c", {
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exponent: 0.5, // Prestige currency exponent
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base: 5, // Only needed for static layers, base of the formula (b^(x^exp))
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roundUpCost: false, // True if the cost needs to be rounded up (use when baseResource is static?)
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// For normal layers, gain beyond [softcap] points is put to the [softcapPower]th power
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softcap: new Decimal(1e100),
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softcapPower: new Decimal(0.5),
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canBuyMax() {}, // Only needed for static layers with buy max
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gainMult() { // Calculate the multiplier for main currency from bonuses
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mult = new Decimal(1)
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@ -208,7 +213,7 @@ addLayer("c", {
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}, // Useful for if you gain secondary resources or have other interesting things happen to this layer when you reset it. You gain the currency after this function ends.
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hotkeys: [
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{key: "c", description: "C: reset for lollipops or whatever", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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{key: "c", description: "C: reset for lollipops or whatever", onPress(){if (canReset(this.layer)) doReset(this.layer)}, unlocked() {return player.points.gte(10)}},
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{key: "ctrl+c", description: "Ctrl+c: respec things", onPress(){if (player[this.layer].unlocked) respecBuyables(this.layer)}},
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],
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increaseUnlockOrder: [], // Array of layer names to have their order increased when this one is first unlocked
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@ -12,7 +12,7 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "2.2.3",
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num: "2.2.4",
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name: "Uprooted",
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}
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@ -63,7 +63,7 @@ function isEndgame() {
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// You can change this if you have things that can be messed up by long tick lengths
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function maxTickLength() {
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return(3600000) // Default is 1 hour which is just arbitrarily large
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return(3600) // Default is 1 hour which is just arbitrarily large
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}
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// Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
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