mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Merge (Beta v1.2 Alpha 10 -> v1.1)
This commit is contained in:
commit
3d8b95475f
3 changed files with 70 additions and 32 deletions
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@ -23,6 +23,12 @@
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</div>
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<div v-if="player.tab=='changelog_beta'" class="col right">
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<button class="back" onclick="showTab('changelog')">←</button><br>
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<h3>Beta v1.2 Alpha 10</h3>
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<ul>
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<li>Made a few visual fixes</li>
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<li>Adjusted the 1,070 Generator upgrade to cost 1,068 Generators instead</li>
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<li>Balanced up to 1e6,800,000 Points, 1e14 Magic, and 1.5e12 Balance Energy</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 9</h3>
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<ul>
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<li>Added hints for h8 & h10</li>
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@ -448,6 +454,7 @@
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</div>
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<div v-if="layer=='m'">
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<br>
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Note: Activating a Spell uses 1 Magic.<br><br>
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<div class="upgRow">
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<div v-for="id in 3">
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<button v-bind:class="{ upg: true, bought: spellActive(id), can: ((player.m.points.gte(1))&&player.m.unl&&!spellActive(id)), locked: (!(player.m.points.gte(1)||spellActive(id))), m: true }" v-on:click="activateSpell(id)"><h3>{{SPELL_NAMES[id]}}</h3><br>Time Left: {{formatTime(player.m.spellTimes[id])}}<br>Effect: {{getSpellDesc(id)}}</button>
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60
js/game.js
60
js/game.js
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@ -292,11 +292,15 @@ const LAYER_EFFS = {
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},
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hb: function() { return Decimal.pow(Decimal.add(1.6, addToHBBase()), player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
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ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
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ba: function() { return {
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power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1),
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pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
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neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
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}},
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ba: function() {
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let points1 = player.ba.points
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if (points1.gte(1e12)) points1 = points1.log10().pow(2).times(1e12/144).min(points1)
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return {
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power: points1.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1),
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pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
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neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
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}
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},
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}
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const LAYER_UPGS = {
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@ -528,7 +532,7 @@ const LAYER_UPGS = {
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},
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34: {
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desc: "Generators are stronger based on their amount.",
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cost: new Decimal(1070),
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cost: new Decimal(1068),
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unl: function() { return player.ss.upgrades.includes(21) },
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currently: function() { return player.g.points.plus(1).log10().plus(1).log10().plus(1).sqrt() },
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effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
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@ -1207,14 +1211,16 @@ const LAYER_UPGS = {
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unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) },
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},
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42: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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desc: "The Space Building 1 effect is stronger based on your Space Building 1 amount.",
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cost: new Decimal(3e11),
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unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) },
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currently: function() { return player.s.buildings[1].plus(1).pow(0.8) },
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effDisp: function(x) { return "^"+format(x) },
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},
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43: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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desc: "The post-25 Extra Time Capsule cost scaling is disabled.",
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cost: new Decimal(1e12),
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unl: function() { return player.ba.upgrades.includes(41)||player.ba.upgrades.includes(42) },
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},
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44: {
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desc: "???",
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@ -1494,8 +1500,10 @@ function toggleOpt(name) {
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function changeTreeQuality() {
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var on = player.hqTree
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document.body.style.setProperty('--hqProperty1', on ? "0px 0px 20px black" : "")
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document.body.style.setProperty('--hqProperty2', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
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document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
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document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
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document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px black" : "")
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document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
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}
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function exponentialFormat(num, precision) {
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@ -1678,6 +1686,7 @@ function getResetGain(layer) {
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}
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if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
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let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(LAYER_EXP[layer]).times(tmp.gainMults[layer]).pow(getGainExp(layer))
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if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
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return gain.floor().max(0);
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}
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@ -1691,7 +1700,9 @@ function getNextAt(layer) {
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if (LAYER_RES_CEIL.includes(layer)) cost = cost.ceil()
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return cost;
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} else {
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let next = tmp.resetGain[layer].plus(1).root(getGainExp(layer)).div(tmp.gainMults[layer]).root(LAYER_EXP[layer]).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
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let next = tmp.resetGain[layer].plus(1)
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if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
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next = next.root(getGainExp(layer)).div(tmp.gainMults[layer]).root(LAYER_EXP[layer]).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
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if (LAYER_RES_CEIL.includes(layer)) next = next.ceil()
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return next;
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}
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@ -2158,7 +2169,7 @@ function getTimeEnergyLimitMult() {
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function getExtCapsuleCost() {
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let amt = player.t.extCapsules
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if (amt.gte(25)) amt = amt.pow(2).div(25)
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if (amt.gte(25) && !player.ba.upgrades.includes(43)) amt = amt.pow(2).div(25)
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let cost = amt.times(0.4).pow(1.2).plus(1).times(10)
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return cost.floor()
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}
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@ -2173,7 +2184,7 @@ function buyExtCapsule() {
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function maxExtTimeCapsules() {
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let target = player.b.points.plus(1).div(10).sub(1).root(1.2).div(0.4)
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if (target.gte(25)) target = target.times(25).sqrt()
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if (target.gte(25)&&!player.ba.upgrades.includes(43)) target = target.times(25).sqrt()
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target = target.plus(1).floor().max(0)
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player.t.extCapsules = player.t.extCapsules.max(target)
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}
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@ -2243,9 +2254,12 @@ function getSpaceBuildingEff(x) {
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if (tmp.sbUnl<x) bought = new Decimal(0);
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let power = getSpaceBuildingPow()
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bought = bought.times(power)
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let ret;
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switch(x) {
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case 1:
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return Decimal.pow(Decimal.add(1, bought.pow((player.s.upgrades.includes(31)&&!(tmp.hcActive?tmp.hcActive[12]:true))?2.75:1)), player.s.points.sqrt()).times(Decimal.mul(4, bought.pow((player.s.upgrades.includes(31)&&!(tmp.hcActive?tmp.hcActive[12]:true))?2.75:1))).max(1)
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ret = Decimal.pow(Decimal.add(1, bought.pow((player.s.upgrades.includes(31)&&!(tmp.hcActive?tmp.hcActive[12]:true))?2.75:1)), player.s.points.sqrt()).times(Decimal.mul(4, bought.pow((player.s.upgrades.includes(31)&&!(tmp.hcActive?tmp.hcActive[12]:true))?2.75:1))).max(1)
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if (player.ba.upgrades.includes(42)) ret = ret.pow(LAYER_UPGS.ba[42].currently())
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return ret;
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break;
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case 2:
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return bought.sqrt()
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@ -2254,7 +2268,9 @@ function getSpaceBuildingEff(x) {
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return Decimal.pow(1e18, bought.pow(0.9))
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break;
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case 4:
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return bought.plus(1).pow(1.25)
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ret = bought.plus(1).pow(1.25)
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if (ret.gte(1e6)) ret = ret.log10().times(1e6/6)
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return ret;
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break;
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case 5:
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return bought.sqrt().times(2)
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@ -2533,7 +2549,11 @@ const H_CHALLS = {
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unl: function() { return player.m.upgrades.includes(31) },
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goal: new Decimal("1e1150"),
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reward: "Gain more Hindrance Spirit based on your Quirk Energy.",
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currently: function() { return player.q.energy.plus(1).sqrt() },
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currently: function() {
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let ret = player.q.energy.plus(1).sqrt()
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if (ret.gte("1.8e308")) ret = ret.sqrt().times(Decimal.sqrt("1.8e308"))
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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72: {
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35
style.css
35
style.css
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@ -53,11 +53,12 @@ h1, h2 {
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.treeNode {
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height: 100px;
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width: 100px;
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border: var(--hqProperty1);
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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border-radius: 50%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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box-shadow: var(--hqProperty1);
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box-shadow: var(--hqProperty2a), var(--hqProperty2b);
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font-size: 40px;
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text-shadow: var(--hqProperty2);
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text-shadow: var(--hqProperty3);
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}
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.locked {
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@ -71,7 +72,12 @@ h1, h2 {
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.can:hover {
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transform: scale(1.15, 1.15);
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box-shadow: 0px 0px 20px rgba(255, 255, 255, 0.5);
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box-shadow: 0px 0px 20px rgba(255, 255, 255, 0.5)
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}
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.treeNode.can:hover {
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transform: scale(1.15, 1.15);
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box-shadow: var(--hqProperty2a), 0px 0px 20px rgba(255, 255, 255, 0.5);
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z-index: 3
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}
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@ -85,7 +91,7 @@ h1, h2 {
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top: 0px;
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left: 0px;
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background-color: black;
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border-color: black;
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border: 1px solid black;
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color: white;
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font-size: 40px;
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cursor: pointer;
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@ -100,14 +106,16 @@ h1, h2 {
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height: 125px;
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width: 150px;
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border-radius: 40%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border: 4px solid;
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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}
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.upg {
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height: 120px;
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width: 120px;
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border-radius: 25%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border: 4px solid;
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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font-size: 10px;
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}
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@ -115,14 +123,16 @@ h1, h2 {
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height: 200px;
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width: 200px;
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border-radius: 25%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border: 4px solid;
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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}
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.longUpg {
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height: 50px;
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width: 120px;
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border-radius: 50%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border: 4px solid;
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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font-size: 10px;
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}
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@ -130,7 +140,8 @@ h1, h2 {
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height: 40px;
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width: 40px;
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border-radius: 25%;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border: 4px solid;
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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}
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.p {
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@ -359,9 +370,9 @@ a {
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height: 100px;
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width: 100px;
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border-radius: 25%;
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border-color: black;
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border: 1px solid black;
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background-color: #a1a1a1;
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border-color: rgba(255, 255, 255, 0.25) rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.5) rgba(255, 255, 255, 0.25);
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border-color: rgba(255, 255, 255, 0.125) rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.25) rgba(255, 255, 255, 0.125);
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cursor: pointer;
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}
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