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v1.0 Patch 1
This commit is contained in:
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3 changed files with 20 additions and 7 deletions
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@ -18,10 +18,14 @@
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<h2>Thank you for playing The Prestige Tree v1.0!</h2><br><br>
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<h2>Thank you for playing The Prestige Tree v1.0!</h2><br><br>
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<h4>It took you {{formatTime(player.timePlayed)}}</h4><br><br><br><br><br>
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<h4>It took you {{formatTime(player.timePlayed)}}</h4><br><br><br><br><br>
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If you would like to speedrun this, play again from the beginning and record the whole thing as fast as possible, then submit in <span class="link" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" target="_blank">my discord</span><br><br><br><br><br>
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If you would like to speedrun this, play again from the beginning and record the whole thing as fast as possible, then submit in <span class="link" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" target="_blank">my discord</span><br><br><br><br><br>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
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</div>
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</div>
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<div v-if="player.tab=='changelog'" class="col right">
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>v1.0 Patch 1</h3>
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<ul>
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<li>Added an option to keep going at endgame</li>
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</ul><br>
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<h3>v1.0 Full Release</h3>
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<h3>v1.0 Full Release</h3>
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<ul>
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<ul>
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<li>Converted Vue to production mode</li>
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<li>Converted Vue to production mode</li>
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20
js/game.js
20
js/game.js
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@ -15,9 +15,10 @@ function getStartPlayer() {
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autosave: true,
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autosave: true,
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msDisplay: "always",
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msDisplay: "always",
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offlineProd: true,
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offlineProd: true,
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versionType: "beta",
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versionType: "real",
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version: 1.3,
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version: 1.0,
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timePlayed: 0,
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timePlayed: 0,
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keepGoing: false,
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hasNaN: false,
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hasNaN: false,
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points: new Decimal(10),
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points: new Decimal(10),
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p: {
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p: {
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@ -1684,6 +1685,7 @@ function checkForVars() {
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if (player.ba === undefined) player.ba = start.ba
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if (player.ba === undefined) player.ba = start.ba
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if (player.offlineProd === undefined) player.offlineProd = true
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if (player.offlineProd === undefined) player.offlineProd = true
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if (player.sp === undefined) player.sp = start.sp
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if (player.sp === undefined) player.sp = start.sp
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if (player.keepGoing === undefined) player.keepGoing = false
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}
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}
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function convertToDecimal() {
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function convertToDecimal() {
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@ -3128,13 +3130,19 @@ function addToSGBase() {
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return toAdd
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return toAdd
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}
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}
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function keepGoing() {
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player.keepGoing = true;
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player.tab = "tree"
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needCanvasUpdate = true;
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}
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const ENDGAME = new Decimal("1e40000000");
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const ENDGAME = new Decimal("1e40000000");
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function gameLoop(diff) {
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function gameLoop(diff) {
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diff = new Decimal(diff)
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diff = new Decimal(diff)
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if (isNaN(diff.toNumber())) diff = new Decimal(0);
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if (isNaN(diff.toNumber())) diff = new Decimal(0);
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if (player.points.gte(ENDGAME)) gameEnded = true;
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if (player.points.gte(ENDGAME)) gameEnded = true;
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if (gameEnded) {
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if (gameEnded&&!player.keepGoing) {
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diff = new Decimal(0);
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diff = new Decimal(0);
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player.tab = "gameEnded";
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player.tab = "gameEnded";
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}
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}
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@ -3221,13 +3229,13 @@ function hardReset() {
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var saveInterval = setInterval(function() {
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var saveInterval = setInterval(function() {
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if (player===undefined) return;
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if (player===undefined) return;
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if (gameEnded) return;
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if (gameEnded&&!player.keepGoing) return;
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if (player.autosave) save();
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if (player.autosave) save();
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}, 5000)
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}, 5000)
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var interval = setInterval(function() {
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var interval = setInterval(function() {
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if (player===undefined||tmp===undefined) return;
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if (player===undefined||tmp===undefined) return;
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if (gameEnded) return;
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if (gameEnded&&!player.keepGoing) return;
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let diff = (Date.now()-player.time)/1000
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let diff = (Date.now()-player.time)/1000
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if (!player.offlineProd) offTime.remain = 0
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if (!player.offlineProd) offTime.remain = 0
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if (offTime.remain>0) {
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if (offTime.remain>0) {
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@ -3243,7 +3251,7 @@ var interval = setInterval(function() {
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document.onkeydown = function(e) {
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document.onkeydown = function(e) {
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if (player===undefined) return;
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if (player===undefined) return;
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if (gameEnded) return;
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if (gameEnded&&!player.keepGoing) return;
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let shiftDown = e.shiftKey
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let shiftDown = e.shiftKey
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let ctrlDown = e.ctrlKey
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let ctrlDown = e.ctrlKey
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let key = e.key
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let key = e.key
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1
js/v.js
1
js/v.js
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@ -32,6 +32,7 @@ function loadVue() {
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activateSpell,
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activateSpell,
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spellActive,
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spellActive,
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updateToCast,
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updateToCast,
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keepGoing,
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LAYERS,
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LAYERS,
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LAYER_RES,
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LAYER_RES,
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LAYER_TYPE,
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LAYER_TYPE,
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