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Changed fadeTime naming and documentation
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2 changed files with 5 additions and 5 deletions
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@ -23,8 +23,8 @@ Features can be functions or constant. These features will be called when each p
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All distances are in pixels and angles are in degrees, with 0 being up and going clockwise.
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- time: The amount of time, in seconds, that the particle will last. Default is 3.
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- fadeTime: The amount of seconds that fading out at the end should take (part of the total lifetime). Default is 1.
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- fadeTime: The amount of seconds that fading in should take (part of the total lifetime). Default is 0.
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- fadeOutTime: The amount of seconds that fading out at the end should take (part of the total lifetime). Default is 1.
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- fadeInTime: The amount of seconds that fading in should take (part of the total lifetime). Default is 0.
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- image: The image the particle should display. `""` will display no image. Default is a generic particle.
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- text: Displays text on the particle. Can use basic HTML.
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@ -82,7 +82,7 @@ function getNewParticle() {
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yVel: 0,
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rotation: 0,
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gravity: 0,
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fadeTime: 1,
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fadeOutTime: 1,
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fadeInTimer: 0,
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fadeIn: 0,
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}
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@ -94,8 +94,8 @@ function updateMouse(event) {
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}
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function getOpacity(particle) {
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if ((particle.time < particle.fadeTime) && particle.fadeTime)
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return particle.time / particle.fadeTime
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if ((particle.time < particle.fadeOutTime) && particle.fadeOutTime)
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return particle.time / particle.fadeOutTime
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if (particle.fadeInTimer > 0)
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return 1 - (particle.fadeInTimer / particle.fadeInTime)
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