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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Attempt to fix toggles sometimes not visually updating
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parent
a801bd95d0
commit
43932fd977
2 changed files with 8 additions and 8 deletions
10
js/game.js
10
js/game.js
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@ -130,7 +130,7 @@ function rowReset(row, layer) {
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for (lr in ROW_LAYERS[row]){
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if(layers[lr].doReset) {
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player[lr].activeChallenge = null // Exit challenges on any row reset on an equal or higher row
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Vue.set(player[lr], "activeChallenge", null) // Exit challenges on any row reset on an equal or higher row
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run(layers[lr].doReset, layers[lr], layer)
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}
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else
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@ -258,13 +258,13 @@ function startChallenge(layer, x) {
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if (!player[layer].unlocked) return
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if (player[layer].activeChallenge == x) {
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completeChallenge(layer, x)
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player[layer].activeChallenge = null
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Vue.set(player[layer], "activeChallenge", null)
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} else {
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enter = true
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}
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doReset(layer, true)
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if(enter) {
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player[layer].activeChallenge = x
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Vue.set(player[layer], "activeChallenge", x)
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run(layers[layer].challenges[x].onEnter, layers[layer].challenges[x])
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}
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updateChallengeTemp(layer)
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@ -301,7 +301,7 @@ function completeChallenge(layer, x) {
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let completions = canCompleteChallenge(layer, x)
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if (!completions){
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player[layer].activeChallenge = null
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Vue.set(player[layer], "activeChallenge", null)
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run(layers[layer].challenges[x].onExit, layers[layer].challenges[x])
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return
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}
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@ -311,7 +311,7 @@ function completeChallenge(layer, x) {
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player[layer].challenges[x] = Math.min(player[layer].challenges[x], tmp[layer].challenges[x].completionLimit)
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if (layers[layer].challenges[x].onComplete) run(layers[layer].challenges[x].onComplete, layers[layer].challenges[x])
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}
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player[layer].activeChallenge = null
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Vue.set(player[layer], "activeChallenge", null)
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run(layers[layer].challenges[x].onExit, layers[layer].challenges[x])
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updateChallengeTemp(layer)
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}
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@ -41,7 +41,7 @@ function changeTreeQuality() {
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document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none");
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}
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function toggleAuto(toggle) {
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player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]];
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Vue.set(player[toggle[0]], [toggle[1]], !player[toggle[0]][toggle[1]]);
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needCanvasUpdate=true
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}
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