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Fixed canvas thing

This commit is contained in:
Acamaeda 2020-11-08 17:53:40 -05:00
parent f0c3942253
commit 43e2e42998
2 changed files with 6 additions and 4 deletions

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@ -1,5 +1,7 @@
# The Modding Tree changelog:
- Fixed tree branches being offset.
### v2.2.1 - 11/7/20
- Added a small highlight to layers you can meaningfully prestige on.
- Added passiveGeneration and autoPrestige features to standardize prestige automation. (The old ways still work, but the new ones work better with other things)

View file

@ -66,10 +66,10 @@ function drawTreeBranch(num1, data) { // taken from Antimatter Dimensions & adju
let start = document.getElementById(num1).getBoundingClientRect();
let end = document.getElementById(num2).getBoundingClientRect();
let x1 = start.left + (start.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
let y1 = start.top + (start.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop);
let x2 = end.left + (end.width / 2) + (document.getElementById("treeTab").scrollLeft || document.body.scrollLeft);
let y2 = end.top + (end.height / 2) + (document.getElementById("treeTab").scrollTop || document.body.scrollTop);
let x1 = start.left + (start.width / 2) + document.body.scrollLeft;
let y1 = start.top + (start.height / 2) + document.body.scrollTop;
let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
let y2 = end.top + (end.height / 2) + document.body.scrollTop;
ctx.lineWidth = 15;
ctx.beginPath();
ctx.strokeStyle = color_id